It's mostly an annoying tick issue with regen. If it ticks at a bad point and there's multiple enemies, gotta backtrack, and that slows down the pull.Pretty short one;
Went into leveling rou' on my WHM to re-learn how to heal. Tank told me to start using regen on him pre-pull a quarter of the way in, and when I said I had always been told (and knew damn well) that you're not supposed to do that he told me whoever said not to buff regen before a pull was retarded. Takes one to know one I suppose...
Humoured him after that by doing as he asked, he actually kept aggro every time so kudos to him on that respect I suppose, lol.
Honestly, when the tank knows what he's doing, it's very hard to pull off of him during the initial pull. A good tank will instantly line up all the mobs with the correct skills so that he has plenty of aggro from the moment they're looking at him. And this is optimal because now the white mage can regen the tank while he's running to maximize his hp at the end. Now the bard can safely apply dots across the spectrum. Now the monk can start to build up his greased lightning safely.
I've only ever seen pre-pull regen be a problem when the tank is already unsure of himself. That's not necessarily a bad thing, because everyone has to start somewhere.
Basically, don't pre-pull regen because you don't yet know if the tank can handle it. Do pre-pull regen if the tank can handle it.
Pre-pull regen is a problem because if the trash is scattered, then the moment you aggro the first one, you need a second aggro move to get the remaining ones. In the meantime, these remaining mobs will most likely queue an attack on the healer. As a tank, I usually click regen off before pulling or cover the healer to avoid issues. Sometimes it's annoying because the healer stutters behind and the mobs run a marathon to find them, making the whole pull annoying as f*** for both the tank and the DPS.
As a maintank i would never call you a salty healer for that. All i would say is "thank you for being an awesome healer".People can call me a salty healer all they want, but this is the exact reason why if someone pulls more than the tank wanted or pulls ahead of them (and not by accident - easy to tell when that happens, given I've done it myself many times), I just do not heal them. I usually encourage tanks to not take mobs off them either if it's a repeated thing.
You want to pull the entire dungeon in one go? Level a tank yourself then.
I just hope that more healers out there would behave like you
And short story:
Just saw an astro in rabanastre with the ilvl 260 shire weapon. Good thing our second healer (a sch i believe) was really good and we made it without furthers deaths. Well except for the astro who died in every fight.
Last edited by Hausti; 12-15-2017 at 08:38 AM.
Do you normally not use a second move to secure aggro on the remaining mobs?Pre-pull regen is a problem because if the trash is scattered, then the moment you aggro the first one, you need a second aggro move to get the remaining ones. In the meantime, these remaining mobs will most likely queue an attack on the healer. As a tank, I usually click regen off before pulling or cover the healer to avoid issues. Sometimes it's annoying because the healer stutters behind and the mobs run a marathon to find them, making the whole pull annoying as f*** for both the tank and the DPS.
Yes but it can be harder to hit them when they are going to healer rather then you and if for any reason you miss one you need to stop and run to healer which can make it a pain especially if your trying to do bigger pulls
It's far less error prone to have the pull start by going to the tank than to have it start by going towards the healer, because if the tank misses something, that something is going to the wrong place.Honestly, when the tank knows what he's doing, it's very hard to pull off of him during the initial pull. A good tank will instantly line up all the mobs with the correct skills so that he has plenty of aggro from the moment they're looking at him. And this is optimal because now the white mage can regen the tank while he's running to maximize his hp at the end. Now the bard can safely apply dots across the spectrum. Now the monk can start to build up his greased lightning safely.
That a good enough tank can compensate for that is not a reason to do it.
Survivor of Housing Savage 2018.
Discord: Tridus#2642
Also the whole server tick issue. If you can time it proper and have aggro on everything between regen ticks, great. If regen ticks as soon as you've hit the first mob, less great.
I used lack of heals/taunts to drive point home to annoying players soo many times in EQ.People can call me a salty healer all they want, but this is the exact reason why if someone pulls more than the tank wanted or pulls ahead of them (and not by accident - easy to tell when that happens, given I've done it myself many times), I just do not heal them. I usually encourage tanks to not take mobs off them either if it's a repeated thing.
You want to pull the entire dungeon in one go? Level a tank yourself then.
Good story here this time: Doma, first time, solo. Zone in, tell folks it\\'s my first time there and my gear is mediocre at best. Response is to just tank, avoid aoes and stack if I get the giant orange marker on me. Run went smooth as silk and one player even reminded me about the proximity marker for the last boss. Commed the healer wishing I could comm all 3. Great run.
--Erim Nelhah
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