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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Kiote View Post
    A list of things to fix for these Class Overhauls:

    Lancer is supposed to be a Dragoon, not a Dark Knight.
    who says ?

    Conjurers do not have enough offensive abilities for Solo.
    My main is CON and I think the changes are fine, you are not so your opinion doesn't matter

    Reactionary Skill(Phalanx, Haymaker, Fracture and Feint) should not be class specific.
    Yes they should.

    Mages do not have enough spells. Mages should always have more skills than Melees
    Again says who ?

    There is a severe lack of Enfeebling Magic.
    Possibly left for a new mage class.

    Classes are too closely aligned with Jobs. There should be a noticeable difference between the two.
    I see no harm with this, the whole point of this class reform was to make the armory system less of a mish mash and the jobs where to further solidify those changes.

    Puglist Elemental Skills will not be effective in Combat against the Majority of Creatures in Game. (Low Damage + Elemental Resistance = Lower Damage)
    They are designed as stances, fire = attack boost, wind = evasion boost, earth = defense boost.

    Archer's Bow should not be an Auto Attack.
    Yes it should, I'll want to play Archer now at least
    (8)

  2. #12
    Player

    Join Date
    Sep 2011
    Posts
    838
    ah, Leonardo da Vinci, that is a fine painting you are in the middle of there. the mona lisa. the thing is can you change the name we don't like mona lisa, the smile we would prefer a more happy smile, the colour of her dress is a bit gloomy, can we have it in yellow, and we were thinking change her hair to blonde, we hear blondes have more fun. but don't worry we love your work and we are not telling you how your painting should look.




    lets not pretend to know what needs fixing before we have tried the patch, at least two of your suggestions i disagree with. but when we play the patch is when we find out if your right they need a hotfix. or if i'm right and should be left alone
    (4)
    What I have shown you is reality. What you remember, that is the illusion.

  3. #13
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rentahamster View Post
    There isn't any definitive definition of what a "dragoon" is "supposed" to be. A "dragoon" is going to be whatever the devs want it to be. The problem is that this is not a good change comes from your subjective perspective, not from an objective one.
    A Dragoon is a Fighter who a: Ecels at killing Dragons or b:Is versed in the skills of dragons

    A Dark Knight is a Fight who sacrificed body and soul for the power to destroy things.


    Quote Originally Posted by Rentahamster View Post
    At the early levels, perhaps. There's not enough info to make a definitive statement about this yet.
    They do not even have weapons skills and two offensive spells is not significant.

    Quote Originally Posted by Rentahamster View Post
    Why not? I don't see any reason why they shouldn't be. It gives each class something unique.
    There is no reason to restrict these to a single class. They add a significant level of Engagment to Combat and reduce the level of monotony to Auto Attack. If you did notice. How three manual attacks were not listed in these changes.

    Quote Originally Posted by Rentahamster View Post
    Perhaps. Again, not enough info yet to know how this will play out.
    This is not a perhaps. Since the beginning of the series Final Fantasy Mages have had a plethora of Spells from which to chose from. If the goal is to make the game more final fantasy like, you don't restrict fundamental aspects of the series.

    Quote Originally Posted by Rentahamster View Post
    There are lots of additional effects to magic now when you do it in a combo.
    The purpose of enfeebling magic to quickly inhibit enemies without drawing to much attention to yourself. To tack these effects onto Heavy damage spells defeats their purpose and diminishes the depth of the class.

    Quote Originally Posted by Rentahamster View Post
    Classes are closely aligned with jobs because they're designed to be like those classes, only with more role-specific attributes. Why should there be a "noticeable difference"?
    Classes are supposed to operate independently of Jobs. They are supposed to be effect on there own, not gimped versions of their Job.

    Quote Originally Posted by Rentahamster View Post
    That's why you use the element that the target monster is weak to.
    That would be fine if you had them all but you dont.

    Quote Originally Posted by Rentahamster View Post
    Yes it should. Not having a ranged auto attack is one of archers most glaring weaknesses regarding mobility. Besides, you can just not target a mob if you don't want to attack it.
    No, not having Auto attack was the saving Grace of the Archer Class. It's ability to specifically time when it unleashed massive damage was the one thing that truly set it apart from every other class.
    (3)
    Last edited by Kiote; 11-19-2011 at 07:11 AM.

  4. #14
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dreadnought View Post
    ok your right i miss read that part.

    i think its wrong to assume that a CNJ should have so many offensive spells when its now being designed to mainly buff/heal but i guess thats personal taste.
    I don't specifically mean offensive spells. But it needs some kind of combat prowess, even if those abilities become locked when White Mage is equipped.
    (0)

  5. #15
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by grandm View Post
    ah, Leonardo da Vinci, that is a fine painting you are in the middle of there. the mona lisa. the thing is can you change the name we don't like mona lisa, the smile we would prefer a more happy smile, the colour of her dress is a bit gloomy, can we have it in yellow, and we were thinking change her hair to blonde, we hear blondes have more fun. but don't worry we love your work and we are not telling you how your painting should look.




    lets not pretend to know what needs fixing before we have tried the patch, at least two of your suggestions i disagree with. but when we play the patch is when we find out if your right they need a hotfix. or if i'm right and should be left alone
    This is a one shot deal. If these ability set suck, we are stuck with them. These forums are for expressing opinions about the game. If fine to say you don't agree, but you don't have the right to tell me not to express my opinion.
    (1)

  6. #16
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Would you just stop already?

    I thought it was enough that you talked about this in another thread and here you are posting threads about it.

    Quit running all over my parade and everyone elses. YOU HAVEN'T EVEN SEEN THE CHANGES IN ACTION YET.

    So stop. Kthanks
    (13)

  7. #17
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by Kiote View Post
    I don't specifically mean offensive spells. But it needs some kind of combat prowess, even if those abilities become locked when White Mage is equipped.
    ok im gonna ask because i dont remember this being stated.
    are all class abilities going to be locked in JOB form? or only some of them?
    when they say class exclussive does that just mean for cross classing?

    i ask because each JOB only has about 3 (give or take...1) abilities total. so that means your job will only be using 4-5 abilities yet classes can use so much more?
    if so, Jobs sound quite shallow and boring if you dont have much to use.
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  8. #18
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    I like how a large majority of the 50 Mages are loving the changes and he's the one complaining about them.

    @Jasper: Jobs will be able to use most (all?) of the abilities learned from the base Class. The Job specializes you further so you will be proficient at one role but removes your versatility and most cross-classing, so they are meant for larger parties.
    (0)

  9. #19
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    Your "opinions" as you call them have no real merit seeing as you have not seen how these changes affect the classes.
    (4)

  10. #20
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Dreadnought View Post
    ok im gonna ask because i dont remember this being stated.
    are all class abilities going to be locked in JOB form? or only some of them?
    when they say class exclussive does that just mean for cross classing?

    i ask because each JOB only has about 3 (give or take...1) abilities total. so that means your job will only be using 4-5 abilities yet classes can use so much more?
    if so, Jobs sound quite shallow and boring if you dont have much to use.
    My understanding is that most Cross class abilities will be locked in job form. I believe you get to keep your class abilities.
    (0)

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