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  1. #51
    Player
    Corrderio's Avatar
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    Mar 2011
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    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Volsung View Post
    They said "some" actions will not be able to cross classed
    I might have to look into that then. Been a long time since I seen anything about the job concept.

    Either way, BLM sounds fun to play this time around since I won't be cripped by gear swaps like XI.
    (1)

  2. #52
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Corrderio View Post
    Guess it depends on what happens. If they add something weak to earth/wind and BLM can't use it, that's going to suck a bit.
    Assuming we are even keeping the same elemental wheel.

    Funny thing is that Ifrit being fire based should be weak to wind and Aero belongs to CNJ, so would a CNJ be better at DDing Ifrit or would a THM ?

    Does a THM lose any magic potency if he uses cross class magic spells such as Aero ?
    (3)

  3. #53
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Corrderio View Post
    I might have to look into that then. Been a long time since I seen anything about the job concept.

    Either way, BLM sounds fun to play this time around since I won't be cripped by gear swaps like XI.
    nope now you will be crippled by activities, for example no one would use BLM in Ifrit fight so the whole class becomes redundant due to the choice in magics.

    It will be like how TOAU was anti-blm lol.
    (0)

  4. #54
    Player
    Corrderio's Avatar
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    Mar 2011
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    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Jinko View Post
    Assuming we are even keeping the same elemental wheel.

    Funny thing is that Ifrit being fire based should be weak to wind and Aero belongs to CNJ, so would a CNJ be better at DDing Ifrit or would a THM ?

    Does a THM lose any magic potency if he uses cross class magic spells such as Aero ?
    Assuming they keep the system the same I'd assume you lose potency, but don't quote me on that.

    Also just because I'm curious. Which elements are considered astral and which are considered umbral?
    (0)

  5. #55
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by viion View Post
    nope now you will be crippled by activities, for example no one would use BLM in Ifrit fight so the whole class becomes redundant due to the choice in magics.

    It will be like how TOAU was anti-blm lol.
    Just because X mobs is weak to X element does not mean X class will not be good in a fight. right now fire seems to hurt Ifrit even tho he is made of fire.
    (1)

  6. #56
    Player
    viion's Avatar
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    Mar 2011
    Location
    Uldah
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    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Firon View Post
    Just because X mobs is weak to X element does not mean X class will not be good in a fight. right now fire seems to hurt Ifrit even tho he is made of fire.
    ofc it will hurt him, fire on fire elemental hurt them, its just not optimal or as good as say water, the one being removed! :O lol

    so things will stay the same, where its X class onry to specific events. All this diversity will end up being a waste because people will always want to use the best strategy and already its clear blm is not part of that strat unless the mob is weak to blm's 2-3 specific spells or they need sleep or something.

    maybe mages wont lose potency when cross skilling. Which fixes that lil issue.
    (1)

  7. #57
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by viion View Post
    maybe mages wont lose potency when cross skilling. Which fixes that lil issue.
    Hopefully this is the case, I was/am hoping that they make blackmage super powerful in boss situations.

    Blm will have 4 fire spells which I find slightly odd.
    (0)

  8. #58
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    Quote Originally Posted by Corrderio View Post
    Assuming they keep the system the same I'd assume you lose potency, but don't quote me on that.

    Also just because I'm curious. Which elements are considered astral and which are considered umbral?
    Umbral: Thunder >> Water >> Earth >>

    Astral: Wind >> Fire >> Ice >>

    (I think this is how it goes. It's 2 3-body wheels.)
    (0)

  9. #59
    Player
    Corrderio's Avatar
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    Mar 2011
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    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Answa View Post
    Umbral: Thunder >> Water >> Earth >>

    Astral: Wind >> Fire >> Ice >>

    (I think this is how it goes. It's 2 3-body wheels.)
    Dang, there goes my theory on WHM getting Astral and BLM getting Umbral.
    (0)

  10. #60
    Player
    OMEGA_HACK's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,260
    Character
    Altrage A'uli
    World
    Zalera
    Main Class
    Lancer Lv 90
    Not to burst any bubbles but i thought Arcanist was more of a "trap" mage class? I could swear Yoshi-P said that somewhere...maybe the first Live Letter or right before it. Would it make sense to give it regular elemental magic?

    Also without Water the wheel could look like:

    Stone > Thunder > Wind > Fire > Ice > Stone

    Stone absorbs the Thunder cracks through the Wind blows out the Fire melts the Ice entraps the Stone.

    As far as the Light/Dark spells I would assume those to be reserved for a new class entirely, hopefully Time Mage (since Time Mage did have Astral Magic [it did have Meteor as its final spell in Tactics])

    Ancient Magic might become a Scholar thing, learning the old magicks and stuff

    Enfeebles might introduce a Red Mage type class/job (Fencer > Red Mage anyone?)

    But then there is the talk of the Geomancer (which I believe Yoshi-P said he wanted to introduce as it is/was a Japanese favorite back in XI's day so I assume it still is)
    (0)

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