Reducing costs would have a nice effect in that it is like increasing our resource generation. Just a flat cap increase from 9480 to 9600 does surprisingly little.


Reducing costs would have a nice effect in that it is like increasing our resource generation. Just a flat cap increase from 9480 to 9600 does surprisingly little.
^ This.
If playing optimally, once the fight starts you will never hit your max MP ever again so its all about using it as it regenerates. Unless Drk gets some type of % MP based restoration of some type max MP will have virtually no effect.
Imagine 5 min into a 10 min fight your max MP goes up by 1 million. But you only had 5k when it happened. Nothing changes. You still get MP back at the same rate as you were before and can only spend it as fast as you get it. How fast you can generate MP is the only factor that matters.
Last edited by Aana; 12-09-2017 at 06:53 AM.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



