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  1. #1
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Aana View Post
    This would actually make it much harder to balance. When you intentionally make tanks with strengths and weaknesses, you inherently make some better than others. When they have specific niches they become OP/Required in

    .
    i totally agree wit this I feel like it sway more wiggle room to be different with dps, but tanks and heals are just gona have to be pretty similar but just have a different feel to them. I actually would like to be able to switch from tank to tank and notice slight differences but have their aesthetics be the different maker as opposed to one or the other being weaker than another one.
    (0)

  2. #2
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    The idea that Paladin has some ridiculous amount of utility is pretty laughable to begin with. They have a lot of tools to mitigate for other party members, and that's basically it. No gap-closer, no free oGCD heal that generates a ton of aggro on pull with no DPS loss, no oGCD stance swaps in or out of tank stance, no slashing debuff, mediocre burst damage, no ranged AoE enmity tool, etc. If you're going to make an argument that a tank should have its wings clipped a little bit and some nerfs should be passed around, Paladin is not where you should be focusing.
    (4)

  3. #3
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Crater View Post
    idea Paladin has some ridiculous amount of utility is pretty laughable to begin with. They have a lot of tools to mitigate for other party members, and that's basically it. No gap-closer, no free oGCD heal that generates a ton of aggro on pull with no DPS loss, no oGCD stance swaps in or out of tank stance, no slashing debuff, mediocre burst damage, no ranged AoE enmity tool, etc. If you're going to make an argument that a tank should have its wings clipped a little bit and some nerfs should be passed around, Paladin is not where you should be focusing.
    1.they have shield swipe as a free oGCD attack(war and drk don't have it)
    2.PLD utility is much better than a mere gap closer
    3.slashing debuff isn't special for tank anymore because samurai and ninja have them
    but pld should not be nerfed, they should nerf another tank because for some reason that particular tank who already competing with other tank for a spot in raid should be nerfed even more, haha NO
    (0)
    Last edited by konpachizaraki; 12-07-2017 at 10:30 PM.

  4. #4
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    What I am hoping for: lots of balancing for tanks (mostly DRK fixes to core issues)
    What I am expecting: even less content to do which mean more canceled subs...
    What will happen: me getting my Stromblood DRK mount and stop playing if 4.2 is basically the same as 4.1 patch or early access days...
    (0)

  5. #5
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    What I am hoping for: lots of balancing for tanks (mostly DRK fixes to core issues)
    What I am expecting: even less content to do which mean more canceled subs...
    it will be tho , just gona be insert relic grind, insert new raids and u will essentially have the same thing
    (0)

  6. #6
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Most likely changes, if any, in my opinion:

    (1) Blood Weapon recast reduced to 30 seconds
    (2) Blood Price recast reduced to 30 seconds
    (3) Bloodspiller raised 20 potency out of grit

    I hope for more, but I think this would at least put us where we should be as off tanks. In particular we really need:

    (1) Sole Survivor turned into a raid wide utility (in particular an HP/mp/resource refresh would be ideal)

    Paladin and warrior: No adjustment
    (0)
    Last edited by Chrono_Rising; 12-08-2017 at 11:03 PM.

  7. #7
    Player
    CallusFrompt's Avatar
    Join Date
    Nov 2017
    Posts
    5
    Character
    Callus Frompt
    World
    Diabolos
    Main Class
    Dark Knight Lv 70
    Mainly hoping for DRK changes here.
    Big stuff: Make sole survivor and dark passenger actually useful (party buff and enemy debuff/DoT respectively) in endgame content.

    petty petty junk I just can't stop thinking about: please have mana costs sync up to an actual ratio to our MP, I can't stand that 9480 against our 2400 mana costs, either do it by lowering ability mana costs (preferred) or decreasing max mana (really don't want this but it will make me sleep better at night)
    (0)
    Last edited by CallusFrompt; 12-08-2017 at 10:28 PM.

  8. #8
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Why decrease max MP?

    Four uses of DA/TBN is 9600 MP; DRK's current max of 9480 only needs a paltry 120MP to be perfectly divisible by 4.

    I honestly don't know why people (myself included) don't complain more about how much of an obvious slap in the face that is. Imagine the stink Warriors would kick up if the Beast Gauge capped out at 95.
    (2)

  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Crater View Post
    Four uses of DA/TBN is 9600 MP; DRK's current max of 9480 only needs a paltry 120MP to be perfectly divisible by 4.
    So you're saying Piety materia has some value for DRK?

    On a more serious note, though, how much would the extra MP actually benefit DRK? Just trying to think about in my head I can see 1 extra GCD, most likely being used for bloodspiller, because it's going to free up needing the extra syphon. Or maybe the MP from syphon results in an extra DA. (genuinely not sure). At the very least it seems like another simple adjustment that would help boost their overall damage.
    (0)

  10. #10
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Well an extra 120 MP doesn't really do much to improve overall theoretical performance (DRK theorycrafting tends to kind of assume 100% resource efficiency which really wouldn't be meaningfully affected by 120 MP), and you typically don't ever cap MP or Blood the way that you do BG or PLD MP because the resource generation is too complicated to do it that way.

    It's just a QoL thing in the sense that it's kind of stupid for DRK's max MP to be 3.95 casts of DA/TBN instead of 4.
    (0)

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