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  1. #51
    Player
    Morrigu's Avatar
    Join Date
    Jul 2015
    Posts
    25
    Character
    Morrigu Deangelic
    World
    Goblin
    Main Class
    Paladin Lv 78
    Quote Originally Posted by Morrigu View Post
    Nerf: Direct Hit will only work on dps, no longer useable for tanks and healers.
    Nerf: Punishment for switching out of tanking stance while in a 4 man dungeon (currect earned Eminity reduced by 50%).
    Buff: Increase dmg dealt while in tanking stance (all 3 tanks)

    Will this happen, no. But maybe It'll make tanks actually tank again.

    Signed, a scorned DPS
    Also forgot to add:
    Buff: Increase effect of Tenacity by 25-50%
    (0)

  2. #52
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Morrigu View Post
    Also forgot to add:
    Buff: Increase effect of Tenacity by 25-50%
    Tanks tank regardless of which Buff icon is on their bar.

    Also, buffing tenacity only reduces the need of Tank Stance further.
    (1)

  3. #53
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Also, Threat is such a bad niche. Like, threat is just DPS times a multiplier. It's a pretty simple mechanic that's a formality in most content with the advent of voke-shirk. Crazy opinion by me, but I expect that SE is going to eventually change most DPS to generate half enmity by default or somesuch and introduce more ways to cut it by 5.0. Tanking for me isn't the process of establishing hate, it's controlling where the boss goes, whether or not I have to spam some terrible RoH combo to keep it or not is kind of not the point.
    (2)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  4. #54
    Player
    CaTi's Avatar
    Join Date
    Nov 2017
    Posts
    79
    Character
    Cammy Tiala
    World
    Omega
    Main Class
    Paladin Lv 70
    Quote Originally Posted by konpachizaraki View Post
    and that's the problem, paladin has better utility than the other 2 tanks combined so they should not have the capability of dealing the same amount of damage as them
    On paper this is sound and I would agree. But as Heavensward and the early 4.0 STR accessory tank phase showed, the only thing that many care about is DPS. All that extra utility? It's great and I love it but it's well and above what's needed to comfortably do anything. if PLD suddenly dropped a huge chunk of DPS it's mostly back to being the unwelcome child after the first 3 days of content again.

    Best thing going forward would be to bring DRK a little extra defensive stuff, leave PLD alone for now as the benchmark and start slowly reigning in WAR DPS a bit so we don't get the whole "burst tank for phase pushing" schtick again
    (0)

  5. #55
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by bswpayton View Post
    what would you have it that pali just get their damage slashed so it can just be used in progression content like whm , when pali had less damage it was drk/war, now it can be a mixture of all three thats progress not perfect but better, all the tanks should do around the same damage, but all should have more tools like pali and call it a day.
    paladin in terms of damage should be where DRK is now, and DRK in terms of damage should be where WAR is now, buffing only DRK and not nerfing PLD can only mean 2 things
    1.WAR become the unwanted child and tank spot will be mostly DRK+PLD
    2.PLD will still get their guaranteed spot and WAR+DRK will clash even more to get their spot in raid
    i know that is what you paladin player wanedt because most of you are still bitter about what happened in heavensward, but i'm not going to just agree with it
    (0)

  6. #56
    Player
    konpachizaraki's Avatar
    Join Date
    May 2015
    Posts
    173
    Character
    Grandfall Fraxinus
    World
    Tonberry
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Crater View Post
    idea Paladin has some ridiculous amount of utility is pretty laughable to begin with. They have a lot of tools to mitigate for other party members, and that's basically it. No gap-closer, no free oGCD heal that generates a ton of aggro on pull with no DPS loss, no oGCD stance swaps in or out of tank stance, no slashing debuff, mediocre burst damage, no ranged AoE enmity tool, etc. If you're going to make an argument that a tank should have its wings clipped a little bit and some nerfs should be passed around, Paladin is not where you should be focusing.
    1.they have shield swipe as a free oGCD attack(war and drk don't have it)
    2.PLD utility is much better than a mere gap closer
    3.slashing debuff isn't special for tank anymore because samurai and ninja have them
    but pld should not be nerfed, they should nerf another tank because for some reason that particular tank who already competing with other tank for a spot in raid should be nerfed even more, haha NO
    (0)
    Last edited by konpachizaraki; 12-07-2017 at 10:30 PM.

  7. #57
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by konpachizaraki View Post
    1.WAR become the unwanted child and tank spot will be mostly DRK+PLD
    doubt it, WAR have better dps and shake it of is much more flexible that divine veil and PoA, the 90 seconds recast is pretty strong to be up on every important raid aoe and can be buffed to be even stronger with the cds you dont need on that moment.

    WAR is on par of PLD, cover and intervetion are good tools but no fight is desing to have those in mind and WAR can cheat many tank busters and mechanics with holmgang so no, buffing DRK to dealt more dps that WAR and keep the current utility will be more balance that is right now.
    (0)

  8. #58
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    What I am hoping for: lots of balancing for tanks (mostly DRK fixes to core issues)
    What I am expecting: even less content to do which mean more canceled subs...
    What will happen: me getting my Stromblood DRK mount and stop playing if 4.2 is basically the same as 4.1 patch or early access days...
    (0)

  9. #59
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by DRKoftheAzure View Post
    What I am hoping for: lots of balancing for tanks (mostly DRK fixes to core issues)
    What I am expecting: even less content to do which mean more canceled subs...
    it will be tho , just gona be insert relic grind, insert new raids and u will essentially have the same thing
    (0)

  10. #60
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Most likely changes, if any, in my opinion:

    (1) Blood Weapon recast reduced to 30 seconds
    (2) Blood Price recast reduced to 30 seconds
    (3) Bloodspiller raised 20 potency out of grit

    I hope for more, but I think this would at least put us where we should be as off tanks. In particular we really need:

    (1) Sole Survivor turned into a raid wide utility (in particular an HP/mp/resource refresh would be ideal)

    Paladin and warrior: No adjustment
    (0)
    Last edited by Chrono_Rising; 12-08-2017 at 11:03 PM.

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