Also forgot to add:Nerf: Direct Hit will only work on dps, no longer useable for tanks and healers.
Nerf: Punishment for switching out of tanking stance while in a 4 man dungeon (currect earned Eminity reduced by 50%).
Buff: Increase dmg dealt while in tanking stance (all 3 tanks)
Will this happen, no. But maybe It'll make tanks actually tank again.
Signed, a scorned DPS
Buff: Increase effect of Tenacity by 25-50%
Also, Threat is such a bad niche. Like, threat is just DPS times a multiplier. It's a pretty simple mechanic that's a formality in most content with the advent of voke-shirk. Crazy opinion by me, but I expect that SE is going to eventually change most DPS to generate half enmity by default or somesuch and introduce more ways to cut it by 5.0. Tanking for me isn't the process of establishing hate, it's controlling where the boss goes, whether or not I have to spam some terrible RoH combo to keep it or not is kind of not the point.
One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)
On paper this is sound and I would agree. But as Heavensward and the early 4.0 STR accessory tank phase showed, the only thing that many care about is DPS. All that extra utility? It's great and I love it but it's well and above what's needed to comfortably do anything. if PLD suddenly dropped a huge chunk of DPS it's mostly back to being the unwelcome child after the first 3 days of content again.
Best thing going forward would be to bring DRK a little extra defensive stuff, leave PLD alone for now as the benchmark and start slowly reigning in WAR DPS a bit so we don't get the whole "burst tank for phase pushing" schtick again
paladin in terms of damage should be where DRK is now, and DRK in terms of damage should be where WAR is now, buffing only DRK and not nerfing PLD can only mean 2 thingswhat would you have it that pali just get their damage slashed so it can just be used in progression content like whm , when pali had less damage it was drk/war, now it can be a mixture of all three thats progress not perfect but better, all the tanks should do around the same damage, but all should have more tools like pali and call it a day.
1.WAR become the unwanted child and tank spot will be mostly DRK+PLD
2.PLD will still get their guaranteed spot and WAR+DRK will clash even more to get their spot in raid
i know that is what you paladin player wanedt because most of you are still bitter about what happened in heavensward, but i'm not going to just agree with it
1.they have shield swipe as a free oGCD attack(war and drk don't have it)idea Paladin has some ridiculous amount of utility is pretty laughable to begin with. They have a lot of tools to mitigate for other party members, and that's basically it. No gap-closer, no free oGCD heal that generates a ton of aggro on pull with no DPS loss, no oGCD stance swaps in or out of tank stance, no slashing debuff, mediocre burst damage, no ranged AoE enmity tool, etc. If you're going to make an argument that a tank should have its wings clipped a little bit and some nerfs should be passed around, Paladin is not where you should be focusing.
2.PLD utility is much better than a mere gap closer
3.slashing debuff isn't special for tank anymore because samurai and ninja have them
but pld should not be nerfed, they should nerf another tank because for some reason that particular tank who already competing with other tank for a spot in raid should be nerfed even more, haha NO
Last edited by konpachizaraki; 12-07-2017 at 10:30 PM.
doubt it, WAR have better dps and shake it of is much more flexible that divine veil and PoA, the 90 seconds recast is pretty strong to be up on every important raid aoe and can be buffed to be even stronger with the cds you dont need on that moment.
WAR is on par of PLD, cover and intervetion are good tools but no fight is desing to have those in mind and WAR can cheat many tank busters and mechanics with holmgang so no, buffing DRK to dealt more dps that WAR and keep the current utility will be more balance that is right now.
What I am hoping for: lots of balancing for tanks (mostly DRK fixes to core issues)
What I am expecting: even less content to do which mean more canceled subs...
What will happen: me getting my Stromblood DRK mount and stop playing if 4.2 is basically the same as 4.1 patch or early access days...
it will be tho , just gona be insert relic grind, insert new raids and u will essentially have the same thing
Most likely changes, if any, in my opinion:
(1) Blood Weapon recast reduced to 30 seconds
(2) Blood Price recast reduced to 30 seconds
(3) Bloodspiller raised 20 potency out of grit
I hope for more, but I think this would at least put us where we should be as off tanks. In particular we really need:
(1) Sole Survivor turned into a raid wide utility (in particular an HP/mp/resource refresh would be ideal)
Paladin and warrior: No adjustment
Last edited by Chrono_Rising; 12-08-2017 at 11:03 PM.
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