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  1. #21
    Player
    SilentVoice's Avatar
    Join Date
    Apr 2015
    Posts
    91
    Character
    Aluvian Darkstar
    World
    Twintania
    Main Class
    Samurai Lv 80
    you keep refering to lore when it comes to RDM being a hybrid mage, but reality states that he actually isn't. after all, RDM is a DPS job and there is no way he can replace a healer in any encounter just with his verraise and vercure. if they could have made something like stance switching (b\w DPS and Heal), that changes skillsets before pull and such, then you could've said it is a hybrid. but FF14 isn't designed for hybrids like these, best it can do is somehing like it was for AST (main heal\off heal), not complete role changer
    More on the topic, while having Physic INT based on SMN could greatly help practice\certain kill groups, we know our community and emergency healing to save the day may become expected from SMN and could be a trigger to rage.
    (0)
    There's nothing blinder than the eyes that don't want to see

  2. #22
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by SilentVoice View Post
    and there is no way [RDM] can replace a healer in any encounter just with his verraise and vercure.
    This is patently false. In most content outside savage content and 24-man, a RDM is more than capable at healing. To the point that if you have a preformed, it's actually a viable strategy to do dungeons as Tank, RDM, DPS DPS. It'll be a lot busier than as a healer, but it's more than possible to do. E.g. I've healed the vault's final boss as a RDM when the newbie WHM fell apart the first two attempts. After they died yet again before the boss's ultimate, I just switched over to main heal and finished up the fight for them. It was full of clutch moments, for sure, but it's definitely doable and there isn't really any other fight that requires as much healing as that one in normal content.

    That said, I don't advocate being a RDM that heals on the side to 'help' the healer. If a healer is there let them do their job and focus on what you're there for which is dps. If the healer dies, or your preformed chose to not bring one along then go ahead and heal away.
    (1)
    Last edited by Mhaeric; 12-08-2017 at 05:34 PM.

  3. #23
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I personally don't agree with the removal of Physick or turning it into Sustain via a trait for SMN.
    Instead, I would like for Sustain and Physick to be combined into a single skill that heals both the pet and SMN at the same time, applying a HoT to both of them and giving a small upfront heal (Similar to Diurnal Aspected Benefic). It would be have the same overall healing potency that Sustain currently has on the pet, just more moved to the upfront aspect of the skill, while doubling as a nice self heal for the SMN in case something does slip past the pet (which WILL happen from time to time). The downside to the skill would be that it would no longer be able to be applied to other party members but the time of SMN needing Physick to heal a group have long sense died off that it would hardly matter.

    To prevent all the BLM's from losing their collective minds, maybe give BLM's a nice heal off of using Manawall/Blizzard 2 so they have a means of self healing that isn't that Drain Crap. Or even a Cauterize ability to go with all that Fire they spew that heals them so long as they chuck out Fire spells.
    (0)

  4. #24
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    Frankly they should separate SMN and SCH to fix some problems and let their balance effort not be a real nightmare

    Personally I think they should change the effect of drain to be like the heal is 3x the dmg done.
    In general I'd say caster role action should get a new balance pass
    (1)

  5. #25
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Cynfael View Post
    In the context of SMN, if Physick is the question, the answer is no.

    Balance and bloat issues aside, should any source of SMN healing be INT-based? Yes.

    Should SMN have a fully functional single-target heal that isn't specifically pet-oriented? I believe not.
    So basically in SB SMN should have gotten a trait that changed physic to sustain, and make Drain worth a damn and we wouldn't be having this issue.
    (0)

  6. #26
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Remedi View Post
    Frankly they should separate SMN and SCH to fix some problems and let their balance effort not be a real nightmare
    There's no point in doing that anymore. SB pretty much separated the jobs by giving both jobs an upgrade to their class skills into being job skills.

    The only skills they share now is the Summon spells, Ruin II, Energy Drain, Physick, Bane, Rouse and Shadowflare.
    There's no balance issues for all of these skills.
    (0)

  7. #27
    Player
    Remedi's Avatar
    Join Date
    Feb 2014
    Posts
    2,556
    Character
    Remedi Maxwell
    World
    Cerberus
    Main Class
    Goldsmith Lv 90
    No problems at all idd execpt making SMN raise crazy strong with their new MP pool and unintendef effects that the new summons spells had for SCH
    (0)

  8. #28
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,238
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Remedi View Post
    No problems at all idd execpt making SMN raise crazy strong with their new MP pool and unintendef effects that the new summons spells had for SCH
    Hmm the MP pool hasn't really changed that much for SMN though. Yes Ruin III is no longer an MP dump but even back then effective SMNs could DPS and rez without being picked punished too much because they had Aetherflow and Energy Drain as additional MP recovery. These days even Lucid Dreaming isn't always necessary, same goes with SCH, they both can have very effective MP management in the right hands.

    SCH had recent unintended effects from summon spells?
    (0)

  9. #29
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    I think SCH having the new Summon adjustments are fine. While it's not as bad as SMN, they can still suffer losing all their MP, summoned pet, Aetherflow stacks and Job Gauge progress from death all at the same time.
    (0)

  10. #30
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kurando View Post
    Hmm the MP pool hasn't really changed that much for SMN though. Yes Ruin III is no longer an MP dump but even back then effective SMNs could DPS and rez without being picked punished too much because they had Aetherflow and Energy Drain as additional MP recovery. These days even Lucid Dreaming isn't always necessary, same goes with SCH, they both can have very effective MP management in the right hands.

    SCH had recent unintended effects from summon spells?
    Before patch 4.1 SMN and SCH were MP pits, SMN for example relied on massive Ruin III spam (10% of your MP each spell back then) to do decent DPS. Even the best complained about that. Managed, but complained.
    So if you had no MP issues back then without lucid, while raising and everything, sorry to break it to you but you weren't doing very well DPS wise...

    Having to raise someone WAS a pain, lucid was like a messiah.

    Nowadays I agree you barely even see MPs go down, and don't even need lucid except if you have to mass raise RDM style (well, slower of course)

    Back to physick : with BLM actual condition, I don't think further utility to SMN would help in anyway, nor is it needed or even wanted. And before anyone mentions solo content : ffs it's a MMO not a regular FF.
    (0)

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