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  1. #1
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,183
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Cabalabob View Post
    Who needs a cure spell more? A nuking based DPS. Or a DPS with a tank pet whose main damage source is damage over time, oGCDs and a pet they need to keep alive? There is nothing fun about having this vestigial lump of a skill on our hotbars when it could be something extremely useful to our kit.
    RDM should absolutely have Vercure because RDM is RDM. However, in a party, RDM should only ever need to cast Vercure as a Dualcast trigger, never as a heal. Neither job should ever have to heal anyone in group content, and if they do, it means something has gone horribly, horribly wrong, and the situation is outside the realm of intended play and balance considerations. So my argument will consider this from a solo perspective.

    SMN's low powered Physick is not a problem, because they got Sustain back. But Sustain isn't that great because the pets themselves are so muted and useless. If you "need" more than Sustain to keep a tank pet alive, the tank pet isn't tanky enough. If you need Physick to keep yourself alive, the tank pet isn't tanky enough.

    In a perfect world, a DD pet would be squishier but deal enough damage to kill a level-appropriate enemy before either the pet or master died; and a tank pet would be able to survive against level-appropriate enemies and generate enough enmity to keep level-appropriate enemies off the master.

    That the tank pet isn't so great at either of those things is a side effect of how non-petcentric SMN is. 99% of SMN button presses make the SMN do something. I won't argue that they should have to push any fewer buttons than other jobs, but more of those button presses need to make the pet do something instead. The SMN himself should be generating much less enmity and damage, while the pet is a whirlwind of force. If 75-85% of the SMNs actions commanded the pet to do something; and if the SMN himself mostly stood back and supported the pet; and if the pets' stats were rebalanced for the appropriate level of survivability; then we'd be addressing the real problems with SMN as SMN.

    Unfortunately, this late in the development/life cycle of the game, SE committing the resources to a fix of this magnitude seems unlikely.


    tl;dr: SMN doesn't need a better Physick; they just need to be real SMNs.
    (1)
    Last edited by Rongway; 12-04-2017 at 09:29 AM.
    Error 3102 Club, Order of the 52nd Hour

  2. #2
    Player
    Kurando's Avatar
    Join Date
    Mar 2017
    Posts
    2,240
    Character
    Ku Rando
    World
    Alpha
    Main Class
    Scholar Lv 100
    Although I do miss the usefulness Physick had back in ARR content, it did practically become unnecessary in the expansions that followed. I'd be lying if I said I didn't want Physick to now be based on INT instead of MND, but going forward it might be in better interests to just have a trait to evolve it in to something more useful whether it be a pet enhancing action or some kind of ally/party utility.

    We also do need to consider that if Physick was updated to effect INT, we'll have people complaining that BLM has no healing/rezzing actions whilst the other two casters do, and then it'll just be whiny threads of wanting to them to have fair access.
    (1)

  3. #3
    Player
    Karshan's Avatar
    Join Date
    Jun 2017
    Posts
    416
    Character
    Lina Kirell
    World
    Moogle
    Main Class
    Summoner Lv 100
    As long as no one bullies me in raid for not using it and prefering my primary role, you can base Physick on whatever stat you deem relevant.

    "Meh, should have physick the tank after that TB" - Not my job (and yes it's different than healers heal/DPS strawman, cause it means not only lost GCDs but also lost focus on a rotation more complex to keep up than healers' DPS)

    I personally think you shouldn't though, and Vercure, to me, is a mistake the way it is (not in solo where it's nice, but out of place in a raid environment with a role trinity)
    (2)

  4. #4
    Player
    zuzu-bq's Avatar
    Join Date
    May 2015
    Posts
    901
    Character
    Zuzu Belloq
    World
    Behemoth
    Main Class
    Black Mage Lv 100
    Vercure isn't really there to be a decent heal anyways. So even if they make Physick heal for the same on SMN, why would it be good even?

    I don't think Vercure is a mistake though, people just randomly do the weak heals of it thinking they're helping when in fact they're not and just wasting time not dpsing. Vercure is neat to get a Dualcast proc on downtimes though, and its a fun mechanic to work around.
    (2)

  5. #5
    Player
    PrismaticDaybreak's Avatar
    Join Date
    Jul 2017
    Posts
    306
    Character
    Prism Daybreak
    World
    Brynhildr
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Kurando View Post
    Although I do miss the usefulness Physick had back in ARR content, it did practically become unnecessary in the expansions that followed. I'd be lying if I said I didn't want Physick to now be based on INT instead of MND, but going forward it might be in better interests to just have a trait to evolve it in to something more useful whether it be a pet enhancing action or some kind of ally/party utility.

    We also do need to consider that if Physick was updated to effect INT, we'll have people complaining that BLM has no healing/rezzing actions whilst the other two casters do, and then it'll just be whiny threads of wanting to them to have fair access.
    Those threads already exist haha
    (2)

  6. #6
    Player
    Shihen's Avatar
    Join Date
    Nov 2015
    Posts
    101
    Character
    Holy Orders
    World
    Faerie
    Main Class
    Scholar Lv 70
    In solo content incoming damage should be going into the pet and is handled by Sustain, in party content there should already be at least one healer. It's hard to imagine a situation that calls for Physick on SMN at all. The real problem is that an ability that hasn't survived the game's scaling remains untouched. I can only guess they have internal reasons for keeping it around but IMO if it scales off MND it should be found on, and only on, a job that has some way of using MND.

    Also will get hate for saying so, but that interview answer is a cop-out. SMN + Cure != RDM, and suddenly jumping to "We don't want to make all the jobs the same" is one hell of a leap. No one is asking for all the jobs to be the same, and even if they copypasted Vercure directly into SMN, the job would still be as different from RDM as MNK is from DRG is from NIN is from SAM. They're just asking why SMN has a spell it doesn't ever need to cast.
    (1)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    All they had to do was have SMN change Physic to Sustain via a trait in 4.0 and there wouldn't have been an issue.
    (0)
    Last edited by Deceptus; 12-05-2017 at 11:23 AM.

  8. #8
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    Personally, I'd be against any of these changes to reduce/remove Physick. I understand the reasoning and all, but, having healed a low level dungeon on ACN (FC-mate was on wrong job when registered), I enjoy the option of having it in case of emergency. It'd be nice to have in less challenging content, just in case the healer DCs or poorly geared/skilled, etc.

    It's kinda fun to be a back-up tank/healer when situations arise and you don't want stand around doing nothing waiting for a refill.
    (1)

  9. #9
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Hasrat View Post
    Personally, I'd be against any of these changes to reduce/remove Physick. I understand the reasoning and all, but, having healed a low level dungeon on ACN (FC-mate was on wrong job when registered), I enjoy the option of having it in case of emergency. It'd be nice to have in less challenging content, just in case the healer DCs or poorly geared/skilled, etc.

    It's kinda fun to be a back-up tank/healer when situations arise and you don't want stand around doing nothing waiting for a refill.
    I definitely understand where you're coming from, and I've had those moments myself in the past.

    I suppose my issue is that I don't see that sort of gameplay being a persistent sort of fun except possibly for the player who deliberately runs very low-level dungeons constantly and frequently runs into major group problems (in other words, for very, very few people). Once the leveling phase is over and the expectations of lvl 50-70 gameplay set in, Physick becomes a truly vestigial spell for the SMN. Considering that most players seem to level at a fairly rapid pace and settle into running mostly higher level content on a regular basis, it doesn't make a great deal of sense to have Physick taking up a slot.

    Does it have to be removed? No. However, I think that replacing it with something that adds value past fixing derps in Sastasha NM might offer more enjoyment and practicality in the long run.
    (1)

  10. #10
    Player
    Joe777's Avatar
    Join Date
    Dec 2016
    Location
    Kugane
    Posts
    673
    Character
    Joe Ultima
    World
    Coeurl
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Cabalabob View Post
    Historically in the series, there is also no reason for SMN not to be able to heal, SMNs have used both black and white magic in previous titles. Examples such as, child Rydia, Terra, Garnet and Yuna.
    FF6 and FF10 did not have magic limitations. Any character in those games if done right can have both black and white magic regardless of their inherent class and are therefore bad examples for this. Rydia is also a bad example since when she grew up she lost all her White Magic which would in this case imply SMN should too, which is basically saying drop Physick and Resurrection. As for Garnet: She never learned Black Magic, all White and Summon.
    (1)

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