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  1. #1
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Holland View Post
    I wonder how this more dynamic play style for WS and Combos will affect Ifrit battle. The current strategy still allows players to move around Ifrit for their WS's ("From the right or left" "from behind") but LNC at some point might need to move to the front for at least one combo and at least one of his WS if I remember correctly.

    One thing seems to be sure, GLA will never loose hate on Ifrit xD

    LNC Abl. 1 > LNC Abl. 2 (x 3 if you have to use it 3 times to stack it 3 times) > LNC WS 1 > LNC WS 2 > LNC WS 3 > LNC WS 5 > LNC WS 6 > ARC Abl. 2 > ∟DRG WS 2 > PUG Abl. 2 > DRG Abl. 1 > DRG Abl. 3

    this combo string would require you to start in the front then move to the back then move to a side and then move to the back again lol will be great!
    (2)

  2. #2
    Player
    Mieck's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    252
    Character
    Mieck Corcoczeck
    World
    Ragnarok
    Main Class
    Dark Knight Lv 100
    I'm pretty enthusiastic about these changes. MRD/WAR looks like a decent setup, with that AoE Stun ability looking like it should be a lot of (potentially suicidal) fun.

    I noted earlier someone commented on the loss of Shell - didn't they remove Magical Defence anyway? I thought they upped Magic Evasion and resistances instead? So that probably covers Shell off.
    I'm actually replaying FF3 at the moment and when I saw CNJ/WHM getting Aero, I was pretty happy with the route they had taken.
    (0)

  3. #3
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Hi All,

    THANK YOU! Yoshida-san and the Final Fantasy XIV Battle Team!

    Now THIS is what I was hoping we'd see with Class Reforms and the debut of the Job System! (^_^)

    All the classes / jobs sound *unique* now, and have interesting characteristics, especially with the Combo Potential of tacking on attack after attack.

    Paladin sounds amazing! Especially these... Abl. 3 sounds like a mini-version of Invincible (but just vs. Melee).

    • PLD Abl. 3 Grants imperviousness to melee attacks. Effect fades upon moving.
    • PLD Mag. 1 Restores target's HP. When cast on another player, restores 50% of their HP in addition to a portion of your own.
    • GLD WS 8 - Self AoE Increases enmity of all enemies within range. Can only be used immediately after blocking an attack.
    Marauder / Warrior sounds like a beast! Especially this:

    • WAR Abl. 4 Self AoE Increases the maximum HP and attack power of all party members within range, and removes any Sleep effects. Stuns all enemies within range.

    Pugilist / Monk sounds like a really fun, directional / positional, combo character.

    Lancer / Dragoon sounds like Critical Damage Incarnate. I really look forward to the insane Critical Damage it can do in those Combo Chains. They sound really impressive and... they can "breathe" Fire potentially.

    Archer / Bard sounds really cool also. Support Songs from Bard, but also the ability to deal some good Ranged, Spike Damage (offense) via Archer WS. I can definitely see some potential and *teamwork* involved with using different classes, like having these Bard Songs running to help the low Accuracy of Dragoon:

    • BRD Mag. 2 Gradually increases the TP of all party members within range.
    • BRD Mag. 3 Increases the physical and magic accuracy of all party members within range.

    Conjurer / White Mage sounds pretty fun also. This is the one I was most keenly watching. It sounds like we get a Mini-Benediction (2 Hour-like) ability!

    • WHM Abl. 2 Instantly restores HP of all party members.
    And I really like how they gave White Mage / Conjurer some offensive capabilities. This last Spell sounds *amazing* if done right.

    • WHM Mag. 3 Consumes all MP to deal damage to all enemies within range. Chance to inflict Bind.
    I wonder where Shell is though?

    I think the only one I have some issue with is Thaumaturge / Black Mage. There are some redundancies here that I hope are a typo, or will be changed. For example:

    • Why does Conjurer *and* Thaumaturge have Sleep Spell? It doesn't make sense, IMO. I guess it's to help solo mages in the field? But I'd like to see Sleep be on Conjurer only (but can be cross-mapped).
    • As viion mentioned, it seems BLM is missing Water Element (even though the description says they're the master of all 6 Elements).
    This Combo Chain sounds AMAZING though!



    • THM Mag. 5 Deals fire damage to all enemies within range of the target.
    • ∟THM Mag. 6 Deals fire damage to all enemies within range of the target.Combo: THM Magic 5, Bonus: Reduced cast time.
    •  ∟THM Mag. 7 Deals fire damage to all enemies within range of the target.Combo: THM Magic 6, Bonus: Reduced cast time.


    I can't wait to see what it looks like with Final Visual FX changes! Sounds like a Fire Storm of Destruction!

    Overall, I haven't been so excited about Final Fantasy XIV since playing Dzemael for the first time (before figuring out the easy strategies).

    There's so much potential here, and it sounds like a good foundation for what people will be doing day in and day out (core combat).

    Now I hope the new Skillchain / Battle Regimen 2.0 Combo System (for all party members contributing) can tie this all together.

    (And what's cool is that we don't even have the Traits List yet! So there should be more interesting additions there.)

    Keep up the good work Yoshida-san!
    (9)

  4. #4
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I'm very happy about the Paladin ability that "grants imperviousness to physical attacks" as long as you aren't moving. It really gives a "I dare you to cross this line" kind of feel to it.
    (1)

  5. #5
    Player

    Join Date
    Mar 2011
    Posts
    45
    I too would like to complain about things that I don't yet understand fully and haven't had a chance to try out. Everyone listen to the opinions that I formed in the last few minutes after skimming the announcement!
    (11)

  6. #6
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Buuul View Post
    I too would like to complain about things that I don't yet understand fully and haven't had a chance to try out. Everyone listen to the opinions that I formed in the last few minutes after skimming the announcement!
    I have skimmed your comment and have formed my opinion on what i think its about and not the actual contents. Listen to me!!!
    (4)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  7. #7
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Are you Dumb or do you not realize that the point of these forums is to give feed back on the Game?
    Key word. The game. Which means you'd have to play it first to really know it.

    All this so far is speculation, and crying about speculation. People are crying about the limit of 25 total abilities while in some MMOs, especially FFXI, you were lucky to have 15 at that level, especially if you are a melee.

    People are just too adjusted to having exhaustive spell libraries and cry that their list of spells they never actually used is now gone.
    At least one of you will be eating crow on patch day, provided any of you last that long.
    (8)

  8. #8
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Hyrist View Post
    Key word. The game. Which means you'd have to play it first to really know it.

    All this so far is speculation, and crying about speculation. People are crying about the limit of 25 total abilities while in some MMOs, especially FFXI, you were lucky to have 15 at that level, especially if you are a melee.

    People are just too adjusted to having exhaustive spell libraries and cry that their list of spells they never actually used is now gone.
    At least one of you will be eating crow on patch day, provided any of you last that long.
    ^ this most of the spells int his game are useless outside of cure's
    (1)

  9. #9
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I'm interested to see how this all turns out. I trust they have tested and know what direction each job/class is going.
    (1)

  10. #10
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    You something, i had a really tough time accepting a bard/archer combination. But giving it some thought... it's exactly the same concept as Corsair was. Buffs with ranged damage capabilities LOL it just struck me
    (4)

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