We still have to see what the traits are going to be, but it seems like GLD got a nice boost to AOE tanking.
We still have to see what the traits are going to be, but it seems like GLD got a nice boost to AOE tanking.
Honestly, the entire new system looks like total failure to me.
So you have all these FFXI classes branching off the classes already in the game? Hardly any of the combinations make any sense to begin with.
So you have a Paladin branching from Gladiator? Okay. I guess that works. But they are both sword and board classes, why have 2? Then you have Warrior branching from Marauder? So Warriors can't use shields? How the hell is this different than a Gladiator exactly? The Gladiator = Warrior from FFXI, except the fact you limit the weapons you can use based on the horrible armory system you have in place. Event he damn WS's you have in game now are very similar to the Warrior ones in FFXI ... stop kidding yourselves and just ditch it completely and put Warrior in as the base class.
I can go on and on. Monk branching from Pugilist? Ummm ... they are the same damn thing, just rename the class and make real "specilizations". THM and CON have healing and nuking abilities ... and they just randomly decide the CON = WHM and THM = BLM? Why?
They are just making the same mistakes over again, building the mechanics off a broken system in the first place. If you want this game to succeed you need to do stuff that makes sense. None of these changes are going to fix anything, just make it even more complicated and confusing.
I would much rather see all the new classes just removed, and have FFXI classes implemented. Then branch off these base classes with specialty ones. A Warrior should branch into PLD/MAR/other melee focused classes. Not the other way around. The base classes of WHM/BLM/RDM should branch into more specific classes, focusing on different aspects. Right now, the base classes basically do everything anyways, so what is the point? I mean, a conjuror, in any other game would be something that summons elementals/pets ... you conjure things up. Now this is the base for the healing class?
None of it fits, nothing really makes sense. I was pretty excited to hear these changes until I read this most recent post. If you are going to do something, do it right. The current system is stupid and broke, don't keep it and build everything off that/
/rant off
Last edited by Vidrak; 11-23-2011 at 08:17 AM.



While you are entitled to your opinion you are making a lot of assumptions and comparing this to a different game as well. Not that I don't share the same reservations about the changes, as with all the updates, they have been really well done, and considering where the game was last year, it's a vast improvement.Honestly, the entire new system looks like total failure to me.
So you have all these FFXI classes branching off the classes already in the game? Hardly any of the combinations make any sense to begin with.
So you have a Paladin branching from Gladiator? Okay. I guess that works. But they are both sword and board classes, why have 2? Then you have Warrior branching from Marauder? So Warriors can't use shields? How the hell is this different than a Gladiator exactly? The Gladiator = Warrior from FFXI, except the fact you limit the weapons you can use based on the horrible armory system you have in place. Event he damn WS's you have in game now are very similar to the Warrior ones in FFXI ... stop kidding yourselves and just ditch it completely and put Warrior in as the base class.
I can go on and on. Monk branching from Pugilist? Ummm ... they are the same damn thing, just rename the class and make real "specilizations". THM and CON have healing and nuking abilities ... and they just randomly decide the CON = WHM and THM = BLM? Why?
They are just making the same mistakes over again, building the mechanics off a broken system in the first place. If you want this game to succeed you need to do stuff that makes sense. None of these changes are going to fix anything, just make it even more complicated and confusing.
I would much rather see all the new classes just removed, and have FFXI classes implemented. Then branch off these base classes with specialty ones. A Warrior should branch into PLD/MAR/other melee focused classes. Not the other way around. The base classes of WHM/BLM/RDM should branch into more specific classes, focusing on different aspects. Right now, the base classes basically do everything anyways, so what is the point? I mean, a conjuror, in any other game would be something that summons elementals/pets ... you conjure things up. Now this is the base for the healing class?
None of it fits, nothing really makes sense. I was pretty excited to hear these changes until I read this most recent post. If you are going to do something, do it right. The current system is stupid and broke, don't keep it and build everything off that/
/rant off
Anyway, that being said, just wait and try out the updates before you cry doom and gloom, the majority of us voted for radical changes, and thankfully we are getting them, but that does mean that we will have to re-learn different things from time to time.![]()
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