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  1. #1
    Player
    bswpayton's Avatar
    Join Date
    Sep 2016
    Posts
    1,918
    Character
    Nic Pay
    World
    Exodus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    I agree I would like to have another .
    I know it's probably not the most popular option but homogenizing tanks and heals seem to only be the real solution to balance in this game. All heaks will have aoe heals, all will have some type of damage mitigation, all will have their lustrate, benediction type heal. Same with tanks they all will have similar defensive cool dreams, aoe Argo abilities. The only thing I think that can separate these roles are aesthetics, at the end of the day they the rolls gonna be copy and paste of each other
    (0)

  2. #2
    Player
    CaTi's Avatar
    Join Date
    Nov 2017
    Posts
    79
    Character
    Cammy Tiala
    World
    Omega
    Main Class
    Paladin Lv 70
    Quote Originally Posted by bswpayton View Post
    The only thing I think that can separate these roles are aesthetics, at the end of the day they the rolls gonna be copy and paste of each other
    I think we're definitely heading this way even without new jobs. There's not really a decent enough demand for specialty tanks with the content we have at present (strangely for a game where we can roll every job). Not that I wouldn't like a 4th tank just for fun.

    P.S. Get rid of weapon vulnerabilities, they're just weird at this point
    (1)

  3. #3
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    Quote Originally Posted by bswpayton View Post
    I know it's probably not the most popular option but homogenizing tanks and heals seem to only be the real solution to balance in this game. All heaks will have aoe heals, all will have some type of damage mitigation, all will have their lustrate, benediction type heal. Same with tanks they all will have similar defensive cool dreams, aoe Argo abilities. The only thing I think that can separate these roles are aesthetics, at the end of the day they the rolls gonna be copy and paste of each other
    Personally speaking as long as jobs have similar tools but play sufficiently differently I'm fine with that. If the job is fun enough to play and reasonably balanced for the fight (IE damage and raid-wide shielding abilities) then I don't really care if Dark Mind is weird Sheltron or w/e.
    (2)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

  4. #4
    Player
    Aana's Avatar
    Join Date
    Nov 2014
    Posts
    485
    Character
    Aana Azel
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by DaulBan View Post
    Personally speaking as long as jobs have similar tools but play sufficiently differently I'm fine with that. If the job is fun enough to play and reasonably balanced for the fight (IE damage and raid-wide shielding abilities) then I don't really care if Dark Mind is weird Sheltron or w/e.
    I agree. Theres a lotta people getting hung up on what the tanks can DO. 'All tanks should be able to MT, OT, AOE mitigate, gap close, have an immunity, match damage/defense/utility' isn't the same thing as homogenization. You could make a reasonable argument that war and pld are pretty 'homogenous', but they don't play the same at all. Even if drk got some type of aoe shield it wouldn't just be a pld clone. All the jobs play quite differently even if they bring similar tools. Having a party shield doesn't make the jobs the same. SIO and DV don't feel the same. Req doesn't feel like IR. Hallowed doesn't feel like HG or LD. Etc.

    We could easily have a 4th tank just like Sam feels different than Blm even though they just 'do damage' and don't help the party much. Drg doesn't feel like Nin. Etc.

    Tools with similar effects don't automatically mean homogenization. Playstyle determines that. Theres no shortage of new tank options that would be fresh play unlike any existing and still have defense/shields/damage in the range of what exists now.
    (4)