Quote Originally Posted by Dualgunner View Post
Citations? Examples? Proof that the game's raiding population is what caused those MMOs to die?
Well there's WoW: Warlords of Draenor that managed to lose nearly 5 million subscribers in 6 months. Anyone who played then can tell you any feature outside of raiding received criminal levels of neglect.

It is definitely possible to focus too hard on the most visible minority, because within a month over 80% of of players, that is to say the players that weren't interested in even the easiest version of a raid that has a difficulty of easier than an extreme primal, had absolutely nothing to do. WoD lost nearly a million subscribers a month of a good reason.