Results -9 to 0 of 239

Dev. Posts

Threaded View

  1. #11
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by DeadRiser View Post
    Some of these effects were moved into nukes and weapon skills. Some of these debuffs are only available through combos, further relying on teamwork and not zerging. I think it's a good think they got rid of so many of the spells we had, we just had WAY too many.
    No mention of dark/umbral/astral/light
    No mention of Paralyze
    No mention of Poison
    All BINDs are Exclusive
    The only 1 slow is Exclusive
    Theres no mention of Ancient Magic
    Theres no mention of Guildskills

    Theres no "Reduce mp cost by half", but there is "Reduces MP cost of next attack magic spell by half, and restores MP when cast is complete." which is a good trade off.

    No mention of anything that does same thing Purge did
    No mention of anything that increases duration of effect
    No mention of anything that increases magic defense (unless defense is being used for both physical and magical)

    Do not assume they just being spread out, actually read it.


    Quote Originally Posted by Orophen View Post
    Also, getting all of these spells before level 50 makes it hard for progression later on. You'll get your AM. It'll just be after level 50. More than likely another magic class will have enfeebles too. Because bunching every single spell that exists under 2 classes is pretty a crappy thing to do if you plan on having more than 2 magic classes.
    As far as I'm aware there is no proof that we will get AM later, also we are not getting level cap increase at least until after 1.21 so that's way into next year.

    Also You dont know when you get these skills, some of them could be level 50, you dont know.
    (0)
    Last edited by viion; 11-19-2011 at 02:07 AM.

Tags for this Thread