Quote Originally Posted by viion View Post
No mention of dark/umbral/astral/light
No mention of Paralyze
No mention of Poison
All BINDs are Exclusive
The only 1 slow is Exclusive
Theres no mention of Ancient Magic
Theres no mention of Guildskills

Theres no "Reduce mp cost by half", but there is "Reduces MP cost of next attack magic spell by half, and restores MP when cast is complete." which is a good trade off.

No mention of anything that does same thing Purge did
No mention of anything that increases duration
No mention of anything that increases magic defense (unless defense is being used for both physical and magical)

Do not assume they just being spread out, actually read it.
I did read it, because I said some. Why are you so butthurt? You know they had too many spells in this game to begin with. Half of the debuffs were worthless because battle doesn't work long enough and some don't even work on bosses.

The point of these exclusive abilities is so that we don't have -insert class here- exclusive parties. They want parties to need more than just 3 types of classes. And it seems like combat will be a lot harder. And just wait it out, they might add a couple more skills later. You don't know and neither do I. Quit being an ass because I made a simple observation.