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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Monk continues to get ignored because "its damage is fine"
    (25)

  2. #2
    Player
    echo78's Avatar
    Join Date
    Aug 2016
    Posts
    78
    Character
    Echo Skyla
    World
    Siren
    Main Class
    Warrior Lv 100
    Quote Originally Posted by wereotter View Post
    Monk continues to get ignored because "its damage is fine"
    Its really annoying when people say this about monk. Monk is worse then drg, not even close to nin and only better then sam in one specific comp (nin/drg/brd/sch, you need to run 3 melee and all physical because drg/nin are so much better then mnk that mnk can't replace them) and so many people still try to argue that mnk's "damage is fine".

    I'll be shocked if the devs actually make a meaningful attempt to improve anything related to mnk in 4.2. Even something simple like making forms last 12 seconds instead of 10 so coeurl form won't drop before GL3. Which wasn't a thing in HW because GL only lasted 4 seconds longer then a form instead 6 seconds like it is now.

    Like, anyone on the dev team playing mnk for a few minutes should notice this. Come on...
    (5)
    Last edited by echo78; 12-02-2017 at 02:45 PM.

  3. #3
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by echo78 View Post
    Its really annoying when people say this about monk. Monk is worse then drg, not even close to nin and only better then sam in one specific comp (nin/drg/brd/sch, you need to run 3 melee and all physical because drg/nin are so much better then mnk that mnk can't replace them) and so many people still try to argue that mnk's "damage is fine".
    Ah but don't you remember? Monk was brought for one fight one time because people were undergeared and needed the tiny defensive boost from Mantra! Therefore, monk is fine for now and always. Glaring rotational problems due to riddle of fire? Bizarre and unreliable mechanics like riddle of earth and brotherhood? A laughably neutered rotation that leaves no room for optimization? All of those don't matter 'cause monk was brought to Brute Justice and Neo Exdeath for Mantra once.

    weeps silently


    Seriously though, Monk is the only job in the game to have fewer abilities in their rotation now than when ARR came out. Even if you wanna include Elixir Field and TFC (lol nobody includes tornado kick), Monk *still* has fewer buttons today than when 2.0 came out (losing Impulse Drive [yes it was technically a DPS gain up until like 2.1], Touch of Death, and Fracture).

    Oh uh, back on topic for the main thread:
    No changes to Monk, as predicted. Some tiny nerf to ninja, an out-of-nowhere buff to dragoon, and some QoL change for black mage is my guess.
    (4)