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  1. #1
    Player
    Komaru_Tatoro's Avatar
    Join Date
    Jul 2015
    Posts
    87
    Character
    Komaru Oyabi
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Jxnibbles View Post
    Ninja is going to lose 20 potency somewhere.

    Dragoon is going to get buffed out of nowhere.

    Bard is going to get even more qol changes.

    Monk and Sam is going to be ignored.

    Black Mage will be buffed because Yoshi mains it.

    Smn will see nerfs.

    Dps meta will still be all physical yawn.
    lol was gonna say drg gonna get aome qol tweaks again.
    (0)

  2. #2
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    So perhaps we shouldn't be fighting about it in this thread, but MNK's damage really is just fine, or at least the highest damage MNKs are WAY out-damaging the highest damage DRGs by anywhere from 7-12%. Furthermore, all the highest percentile MNKs I know love the job and lament it ONLY because of the state of BRD+MCH+DRG.

    Read: The biggest issue with MNK/DRG is that DRG is required for disembowel for BOTH BRD AND MCH for the meta. This is the biggest thing "wrong" with MNK, and the meta, is this reliance on piercing, so MNK is shunned. This issue should have been fully addressed back in 3.2 when it first cropped up, but alas.


    @Remedi, it's the MP cost of the stances that sucks. Needing MP to turn on the other oath/Grit blows your Dark Arts/Requiescat MP table, and that really bites. About the reduction, that is true, but I think a different workaround would be better.
    (3)
    Last edited by Llugen; 12-03-2017 at 01:45 AM.

  3. #3
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,106
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Llugen View Post
    So perhaps we shouldn't be fighting about it in this thread, but MNK's damage really is just fine, or at least the highest damage MNKs are WAY out-damaging the highest damage DRGs by anywhere from 7-12%. Furthermore, all the highest percentile MNKs I know love the job and lament it ONLY because of the state of BRD+MCH+DRG.

    Read: The biggest issue with MNK/DRG is that DRG is required for disembowel for BOTH BRD AND MCH for the meta. This is the biggest thing "wrong" with MNK, and the meta, is this reliance on piercing, so MNK is shunned. This issue should have been fully addressed back in 3.2 when it first cropped up, but alas.
    That's part of the problem, yes, but now when people are complaining who still main it, or used to main it but abandoned it this expansion, the skills for the job are an absolute mess. The complaint isn't that we're not meta, its that our skills are locked behind multiple layers of RNG, and our toolkit is at odds with itself. We have skills to extend our buffs that mean we have to fail and intentionally take damage, or we're punished if we have a competent scholar who gets a strong enough galvanize on us that we don't take damage at all. Our primary skill to refresh our primary job buff is on a 3 minute cool down ever since ARR, whereas comparable skills on NIN, DRG, and BLM are on cool downs less than a minute long, and the build up time to get back our buff without that skill is much more punishing than the brief amount of time one of these jobs has to wait to restore their buff.

    The piercing debuff definitely hurts us when it comes to raiding, yes, but the problems run far deeper than that.
    (7)
    Last edited by wereotter; 12-03-2017 at 04:11 PM.

  4. #4
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    SMN DoTs potency will be changed from 50 to 45
    (0)

  5. #5
    Player
    Llugen's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    696
    Character
    Zera Vyre
    World
    Midgardsormr
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Dyvid View Post
    SMN DoTs potency will be changed from 50 to 45
    I really don't think they will be doing this, to be honest. SMN is strong certainly but it's the ONLY caster that's even close to competing for the "meta" slot, so I'd much sooner think bigger buffs to BLM and possibly some to RDM utility (and single-target proportionally to whatever they do with BLM)
    (1)

  6. #6
    Player
    FrostVecca's Avatar
    Join Date
    Mar 2016
    Posts
    10
    Character
    Frost Vecca
    World
    Tonberry
    Main Class
    Culinarian Lv 62
    Give brd and mch piercing defbuff so drg doesn't have to be a requirement all the time. Which will open up a spot for any other dps.
    Give mnks brothehood physical and magical.
    Give shirk to dps and bloodbath to tanks
    (1)

  7. #7
    Player
    Tracewood's Avatar
    Join Date
    Nov 2013
    Location
    Bast-- Ul'Dah.
    Posts
    556
    Character
    Eugene Tracewood
    World
    Midgardsormr
    Main Class
    Monk Lv 92
    Maybe they should just abolish the whole blunt/piercing/slashing weakness. Just keep it simple, Physical and magical.
    (10)

  8. #8
    Player
    Aomine1992's Avatar
    Join Date
    Aug 2015
    Posts
    829
    Character
    Daiki Sejuro
    World
    Behemoth
    Main Class
    Summoner Lv 80
    SMN - fix pet AI and Bahamut AI

    MNK - maybe looking at the first phase of skill over haul or maybe a complete overhaul

    DRK - looking at a big overhaul as well (or else will continue to be the stormbloods PLD this round)

    MCH - in an okay place but may get some much needed QOL changes

    BLM - get buffed and maybe lowering some spell cast times, make foul instant.

    RDM - some potency buffs it is the bottom caster.

    Tanks - maybe some tweaking of tenacity to avoid the issue tanks had with crafting accs being more viable than the higher ilvl ones..or just make tenacity not useless in general -_-
    (0)

  9. #9
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Aomine1992 View Post
    Tanks - maybe some tweaking of tenacity to avoid the issue tanks had with crafting accs being more viable than the higher ilvl ones..or just make tenacity not useless in general -_-
    They just have to make DH the DPS role stat and it would fix some things imo.
    (0)

  10. #10
    Player
    Caduagm's Avatar
    Join Date
    Feb 2017
    Posts
    157
    Character
    Vincent Highwindus
    World
    Cerberus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Silver-Strider View Post
    Because of LB penalty?
    Because it's still 30 seconds of extra damage every 2 minutes vs just 20 seconds with MCH alone?
    Wha?
    /10char
    (0)

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