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  1. #23
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Wintersandman View Post
    WhiskeyBravo did bring up out of stance on page 5. Also since you factored in Berserk what would the potencies be over a 2 minute period? I would love to see the math breakdown. Because you used 312 as a baseline for SC which only lasts 15 seconds. The rest of the time it is 240. Which it may or may not be up. With Queitus (not on cooldown) you generally get enough back to do a DAAD (of course this depends on pack size). So you can exclude delirium.

    Why I brought up HW is because out of stance was brought up by WhiskeyBravo and why I also believe that SE only attached the HP gain to SC as an illustration that the self sustain is only intended to be used in Tank Stance. Also because if we are to look at the Player Meta this is where DRK falls really behind.

    Like I said in an earlier post. The class isn't unplayable but not saying it doesn't need improvements.
    Ok I worked out the first two minutes of game play without ever touching berserk. However, I included mp and blood gains for dark knight at generous values to assume we could quietus every time we needed to equal out our mp.

    Dark Knight Self healing: 1440n where n is the number of targets over a 2 minute interval.

    Warrior Self Healing: 2160n where n is the number of targets over a 2 minute interval.

    Warrior notes and assumptions: Now the warrior rotation as noted is not optimal for personal dps, though it may be optimal for party dps. The healing factor DOES NOT include healing from path, equilibrium, or Thrill of Battle or additional effects from berserk, for this purpose I pretend they don't exist on my hot bar and start my encounter at 0 gauge. These are the least friendly assumptions to warrior self heal I felt I could make while be extremely friendly to dark knight starting them at maximum MP and guage.

    Once again what is very clear using excel is that Dark Knight can use abyssal drain about twice for every steel cyclone, but even at base potency warrior gets extra uses from infuriate and extra path combos result in a slightly higher usage of SC, and the heal factor from steel cyclone is a bit more than twice abyssal drain even without using berserk.

    Quote Originally Posted by Wintersandman View Post
    WhiskeyBravo did bring up out of stance on page 5. Also since you factored in Berserk what would the potencies be over a 2 minute period? I would love to see the math breakdown. Because you used 312 as a baseline for SC which only lasts 15 seconds. .
    Lastly Berserk is 20 seconds, not 15. Also just as a quick corollary the warrior does more aoe damage in the same interval.
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    Last edited by Chrono_Rising; 12-02-2017 at 04:10 AM.