Quote Originally Posted by Ilean View Post
F 2-hours.

Having to wait until 2-hours cooldown before retrying a fight: {No thanks}
Again, 2-hours were not necessary. Sure, they helped, and helped a lot, but I only used mine as a last straw just in case my own usual strategy went awry. I want an ability that defines the idea of the job in a single "longer" recast ability. Hell, it could even be 5-10 minutes for all I care as long as it's not OP.

Paladin had Invincible, RDM had Chainspell (though they already have that in this but you get my point). I'm not saying they should be implemented the same way XI had them, nor should they be the exact same abilities, I'm just saying it adds an "oshi*" button in case you accidentally messed up your normal strat and need to use it.