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  1. #1
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    Quote Originally Posted by Seif View Post
    Yes those are awesome. Do want! Biebs' comment makes no sense, I never encountered that phenomenon he's talking about in XI ever.

    You are right, people never 2hr zerg King Vinegaroon (chainspell stuns + DPS 2hrs), melee burn vrtra needs chainspell stun, people fight dynamis-buburimu's molboro without chainspell stuns, also dynamis lord without chainspell stun? i think i can keep going on but really.. the list is too long, every single hard encounter in FFXI revolves around the use of 2hr abilities. (I am speaking from lv75 cap perspective because i quit before they raised the cap)

    Unless of course unless you only fight stuff like Genbu until the end of your FFXI career, then yes my comment doesn't makes sense.




    Quote Originally Posted by Betelgeuzah View Post
    Being harder than one of the easiest games ever made means nothing.

    I bet Ifrit is harder than anything XI ever tossed as you as well. The only difference is that in this game, you actually get to try again in a short timeframe and don't need to wait hours/days/weeks to retry.
    Yes it is harder than most FFXI's contents. I hope people dont start bringing AV up, AV doesn't comes into equation because impossible doesnt equal to hard.
    (0)
    Last edited by Chardrizard; 11-18-2011 at 01:01 AM.

  2. #2
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    Eugenics's Avatar
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    "until the end of your FFXI career" Ahaha you people crack me up. Career, whatever next.
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  3. #3
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    Once per week FTW.
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  4. #4
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    Jennestia's Avatar
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    Looks like there's still hate for XI I see.

    Yeah, 2 hours are essentially once per fight abilities which Yoshida is in favor of, however since people want this game to be easy and no "time sinks" it'll be constantly usable so situations like this:

    You are right, people never 2hr zerg King Vinegaroon (chainspell stuns + DPS 2hrs), melee burn vrtra needs chainspell stun, people fight dynamis-buburimu's molboro without chainspell stuns, also dynamis lord without chainspell stun?
    Would happen much more than it did in FFXI, by the by:

    Vrtra was killed without it plenty of times.

    2hr-zerg is just because people disliked actually fighting and as we all know, in terms of MMORPGs (this exists in every MMO to date) people want the quickest and most efficient way to tackle something. 2hrs were part of a strategy, hence why SE created the ability to reset them through Corsair or an item.

    every single hard encounter in FFXI revolves around the use of 2hr abilities.
    Funny story, Proto-Omega and Proto-Ultima didn't revolve around it.
    Omega & Ultima from the CoP mission didn't revolve around it.
    Ouryu didn't revolve around it
    Bahamut v2 didn't revolve around it
    Shinryu didn't revolve around it if you didn't brew it (since the only reason to brew it is just to get it out of the way for the Atma)
    Tiamat didn't revolve around it
    Pantokrator didn't revolve around it

    and as you say:

    the list is too long
    So yeah, I'm waiting to experience this "every hard encounter revolves around chainspell stun/zerg" when most of the harder enemies are flatout resistant to stun or builds stun resistance very rapidly.

    Right now, Ifrit revolves around throwing Lancers at it.

    That's the same thing as "encounters revolving around chainspell stun".
    (2)
    Last edited by Jennestia; 11-18-2011 at 01:18 AM.

  5. #5
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    Betelgeuzah's Avatar
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    Looks like there's still hate for XI I see.
    To you the line between objective criticism and hate doesn't exist.
    (0)

  6. #6
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    Jennestia's Avatar
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    Quote Originally Posted by Betelgeuzah View Post
    To you the line between objective criticism and hate doesn't exist.
    I've yet to see criticism is the problem, I see more hate for it, i.e "2 hrs was from FFXI, XIV better not have it" and "it better not resemble this from XI!", criticism would be showing alternatives or how to improve it, that's critiquing -- saying that it shouldn't be in because XI had it or because of how XI used it isn't objective criticism, which to my knowledge Objective criticism usually isn't fueled by personal opinion, therefore yeah, I can't see objective criticism.
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  7. #7
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    Quote Originally Posted by Jennestia View Post
    I've yet to see criticism is the problem, I see more hate for it, i.e "2 hrs was from FFXI, XIV better not have it" and "it better not resemble this from XI!", criticism would be showing alternatives or how to improve it, that's critiquing -- saying that it shouldn't be in because XI had it or because of how XI used it isn't objective criticism, which to my knowledge Objective criticism usually isn't fueled by personal opinion, therefore yeah, I can't see objective criticism.
    Thanks for putting words in my mouth, the usual you. I wasn't against of 'ultimate long recast ability that can be used once every instances', i was against the idea of implementing the way FFXI did.



    to quote Betel again, in case you can't remove the FFXI blindfold.
    Quote Originally Posted by Betelgeuzah View Post
    XI didn't even try to balance the encounters with 2h's in mind. As the result, the game was painfully easy.
    (0)

  8. #8
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    Jennestia's Avatar
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    Quote Originally Posted by Chardrizard View Post
    i was against the idea of implementing the way FFXI did.
    However you pretty much said all hard encounters were revolving around the use of 2 hours, which is pretty false, even back then since the only time "zerging" was used was to down something quickly people didn't want to bother fighting with actual strategy because it's much easier (in all MMOs) to down something quickly if it's the most efficient way of doing it given the specific game's mechanics.

    If you actually read my post:
    criticism would be showing alternatives or how to improve it, that's critiquing
    Your post, which I only responded to the part about encounters revolving around 2hrs like 'chainspell stun', you injected my words into your own post, since if you yourself didn't say you hated the concept, clearly I wasn't referring to your post, therefore I didn't "put words into your post."
    (2)

  9. #9
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    AmyRae's Avatar
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    Quote Originally Posted by Jennestia View Post
    I've yet to see criticism is the problem, I see more hate for it, i.e "2 hrs was from FFXI, XIV better not have it" and "it better not resemble this from XI!", criticism would be showing alternatives or how to improve it, that's critiquing -- saying that it shouldn't be in because XI had it or because of how XI used it isn't objective criticism, which to my knowledge Objective criticism usually isn't fueled by personal opinion, therefore yeah, I can't see objective criticism.
    A "literary critique" seldom involved offering suggestions to authors of what they should have written about instead. That's not what criticism is about.

    A critic of FFXIV doesn't have to become a game designer to point out something they don't like, in the same way you don't have to be a musician to criticize a song you don't like. But if you want to do a good job of criticizing, you don't offer alternatives, you offer reasons. If someone doesn't want to have a 2 hour ability ripped straight out of FFXI, you'd list why:
    • it's been done before (in FFXI), and it would be nice to have a new way of doing things in a new game (in FFXIV)
    • it makes the 2 hour a vital ability that can ruin a planned gaming night if it's used accidentally or prematurely, thus locking people out of a winning game strategy because of an excessive timer
    • success in a tough battle of skill shouldn't have the option for an "I win button" style ability to circumvent it

    I don't have to offer any alternatives to the 2 hour (I can, but it's perfectly optional). I just have to state why it doesn't work (or even why it does work if I felt the opposite way instead). That's criticism.
    (2)
    (original by GalvatronZero)

  10. #10
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    Jinko's Avatar
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    It's easy to hate something when people are trying to force the game in the same direction as FF11, if we had it your way Jennestia this game would be FF11-2.

    We already have things like chainspell and thats far from being a 2 hour ability, granted its nowhere near as powerful as FF11's chainspell.

    I would rather them stick to the once per fight mechanic than 2 hour, 2 hours is too long to wait if you fail and want to try again.

    If we look at Ifrit and assume the moogles will also have a 30 minute timer then, a 30 minute cooldown ability/skill/spell would be appropriate.

    It needs to be good also, I don't want to see anyone exploding or something like Benediction which is basically like throwing yourself under a bus.
    (2)
    Last edited by Jinko; 11-18-2011 at 02:15 AM.

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