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  1. #11
    Player
    Lebannen's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Lebannen Nox
    World
    Ragnarok
    Main Class
    Carpenter Lv 51
    With the exception of primals i dont want this.
    (4)

  2. #12
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    They totally unbalance the game so having an actual two hour cooldown period for them would be excessive. If they want to actually provide challenging encounters they need to take into account that we will make use of these abilities too. That said if they balance the fights in a way that you need to use these abilities to win, that would be extremely crippling. Two hours cooldown between each encounter? Talk about punishing.

    Once per fight sounds more reasonable, depending on how it works in practice.
    (0)

  3. #13
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Yes those are awesome. Do want! Biebs' comment makes no sense, I never encountered that phenomenon he's talking about in XI ever.
    (2)

  4. #14
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Seif View Post
    Yes those are awesome. Do want! Biebs' comment makes no sense, I never encountered that phenomenon he's talking about in XI ever.
    XI didn't even try to balance the encounters with 2h's in mind. As the result, the game was painfully easy.
    (0)

  5. #15
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Betelgeuzah View Post
    XI didn't even try to balance the encounters with 2h's in mind. As the result, the game was painfully easy.
    Without a shadow of doubt it's the hardest ff game ever released. This game is a cakewalk next to XI VI or even VIII.
    (2)

  6. #16
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Seif View Post
    Without a shadow of doubt it's the hardest ff game ever released. This game is a cakewalk next to XI VI or even VIII.
    Being harder than one of the easiest games ever made means nothing.

    I bet Ifrit is harder than anything XI ever tossed as you as well. The only difference is that in this game, you actually get to try again in a short timeframe and don't need to wait hours/days/weeks to retry.
    (0)

  7. #17
    Player

    Join Date
    Oct 2011
    Posts
    117
    Once per week FTW.
    (0)

  8. #18
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Seif View Post
    Yes those are awesome. Do want! Biebs' comment makes no sense, I never encountered that phenomenon he's talking about in XI ever.

    You are right, people never 2hr zerg King Vinegaroon (chainspell stuns + DPS 2hrs), melee burn vrtra needs chainspell stun, people fight dynamis-buburimu's molboro without chainspell stuns, also dynamis lord without chainspell stun? i think i can keep going on but really.. the list is too long, every single hard encounter in FFXI revolves around the use of 2hr abilities. (I am speaking from lv75 cap perspective because i quit before they raised the cap)

    Unless of course unless you only fight stuff like Genbu until the end of your FFXI career, then yes my comment doesn't makes sense.




    Quote Originally Posted by Betelgeuzah View Post
    Being harder than one of the easiest games ever made means nothing.

    I bet Ifrit is harder than anything XI ever tossed as you as well. The only difference is that in this game, you actually get to try again in a short timeframe and don't need to wait hours/days/weeks to retry.
    Yes it is harder than most FFXI's contents. I hope people dont start bringing AV up, AV doesn't comes into equation because impossible doesnt equal to hard.
    (0)
    Last edited by Chardrizard; 11-18-2011 at 01:01 AM.

  9. #19
    Player
    Dreamer's Avatar
    Join Date
    Mar 2011
    Location
    Balmung (USA, EST)
    Posts
    1,417
    Character
    Mocha Leporina
    World
    Balmung
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Betelgeuzah View Post
    Yoshida further clarified this a bit and mentioned that these effects would come into place through the combo system, as in grand cooperative combos that you can perform once per fight.
    I was skeptical about the OP, but this sounds like it could be fun.
    (0)

  10. #20
    Player
    Eugenics's Avatar
    Join Date
    May 2011
    Posts
    318
    Character
    Sponge Bob
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    "until the end of your FFXI career" Ahaha you people crack me up. Career, whatever next.
    (0)

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