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  1. #1
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Battle director said some time ago posting on the forums he likes the idea of two hour abilities and will implement them.
    (3)

  2. #2
    Player
    Fear's Avatar
    Join Date
    Aug 2011
    Location
    Ul`Dah
    Posts
    821
    Character
    Fear Vivi
    World
    Ragnarok
    Main Class
    Conjurer Lv 50
    2-hour abilities are a good idea, who cares if FFXI had them or not. They are great for OH Sh!t situations and can really save your life.

    Though I would say limit them to Jobs and not classes since jobs are specialized in 1 thing so a 2-hour (or power ability) would fit into them nicely.
    (1)

  3. #3
    Player Vackashken's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Vackashken Zuth
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Fear View Post
    2-hour abilities are a good idea, who cares if FFXI had them or not. They are great for OH Sh!t situations and can really save your life.

    Though I would say limit them to Jobs and not classes since jobs are specialized in 1 thing so a 2-hour (or power ability) would fit into them nicely.
    I'd love to have them back. They added a layer of strategy to the game.
    (1)

  4. #4
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Quote Originally Posted by Vackashken View Post
    I'd love to have them back. They added a layer of strategy to the game.
    They really don't. If it gets implemented the way FFXI does, stuff like chainspell stuns will become common strategy, hard encounters will base revolving around the abilities, and people will not gets invites to contents if the ability is on cooldown, sort of like how sentinel become requirements these days for Ifrit fight.

    Although i am not fond of the idea, I am not totally against it because i have belief in Yoshi-P to find a fine middleground.
    (4)

  5. #5
    Player
    Lebannen's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Lebannen Nox
    World
    Ragnarok
    Main Class
    Carpenter Lv 51
    With the exception of primals i dont want this.
    (4)

  6. #6
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    They totally unbalance the game so having an actual two hour cooldown period for them would be excessive. If they want to actually provide challenging encounters they need to take into account that we will make use of these abilities too. That said if they balance the fights in a way that you need to use these abilities to win, that would be extremely crippling. Two hours cooldown between each encounter? Talk about punishing.

    Once per fight sounds more reasonable, depending on how it works in practice.
    (0)

  7. #7
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Yes those are awesome. Do want! Biebs' comment makes no sense, I never encountered that phenomenon he's talking about in XI ever.
    (2)

  8. #8
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Seif View Post
    Yes those are awesome. Do want! Biebs' comment makes no sense, I never encountered that phenomenon he's talking about in XI ever.
    XI didn't even try to balance the encounters with 2h's in mind. As the result, the game was painfully easy.
    (0)

  9. #9
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Quote Originally Posted by Betelgeuzah View Post
    XI didn't even try to balance the encounters with 2h's in mind. As the result, the game was painfully easy.
    Without a shadow of doubt it's the hardest ff game ever released. This game is a cakewalk next to XI VI or even VIII.
    (2)

  10. #10
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Quote Originally Posted by Seif View Post
    Without a shadow of doubt it's the hardest ff game ever released. This game is a cakewalk next to XI VI or even VIII.
    Being harder than one of the easiest games ever made means nothing.

    I bet Ifrit is harder than anything XI ever tossed as you as well. The only difference is that in this game, you actually get to try again in a short timeframe and don't need to wait hours/days/weeks to retry.
    (0)

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