The thing is, what you're asking for is strict checks for DPS and Healing and Aggro Management to come in place of mechanical rotations.
While that is fine and good to want - the problem comes with the fact that there was already an entire raid tier that was much more heavily dependent on these things - Alexander: Gordias (Savage). And people found that raid tier to be terribly constructed and painful to go through. A lot of people called it boring and said that strict checks on things like damage meant that you had to rely on gear, not skill (to them: with mechanical rotations, your skill at playing your class comes at maximizing damage around the mechanics.) But the incredibly tight damage checks in Gordias are what really burned the "spec into damage" mentality that the endgame community had for a long time regarding tanks melding and using STR accessories, as well as healers being required to start doing damage. And some of that mentality has never gone away from the community - but SE moved back to mechanics based fights because the playerbase as a whole enjoys them more.
Mechanics are always going to be a major part of the raid scene in FFXIV - and that's not your cup of tea, so its likely that raiding in this game just isn't for you. And that's okay.



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