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  1. #61
    Player
    jarlmcqueen's Avatar
    Join Date
    Nov 2017
    Posts
    33
    Character
    Nikola Flamel
    World
    Zalera
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Aylis View Post
    I'd be for it if not just for the sake of stopping one thing I've run into from time to time

    Tank 1: I'm the tank.
    Tank 2: NO I'm the tank!
    Tank 1: NO!!! ME!!!
    Tank 2: ME!!!

    *fight starts after 10 minutes of tanks arguing*
    *tanks proceed to try and out tank each other, mess up positions, dps and healer rotations and wipe the group*

    Tanks 1 and 2: HEALERS FAULT!!!
    If I am main tanking, and the off-tank won't stay out of tank stance and keeps spamming their agro combo, I'll drop out and let them have it. I refuse to fight another tank for agro.
    (4)

  2. #62
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    Radical thought: Make Tank stance and DPS stance so vastly inferior to each other that a main tank and off tank have to choose them. Current DPS spread between tank stance and non tank stance is fine but DPS stance needs a +25% vulnerability up or so to keep main tanks from using it. Another way to go about it would be to make tank stance stronger and gear defenses lower but its fairly cumbersome. Less reliance on auto attack fluff damage, more boss casting bar attacks. Mini tank busters between stronger busters since every class has active cooldowns (innerbeast, TBN, Sheltron). Overall just give tanks a necessity to use it.

    Part of the problem is how fast gear overpowers you to content, gotta love these giant ilvl gaps of 5 and 10 instead of 2 and 4... But if a DPS stance were to sacrifice mitigation for DPS instead of just adding DPS baseline, we would see alot less use of it in MT slots. +25% damage to a tank is pretty rough.

    Dark knight needs a DPS stance and SE should have realized this by now. Darkside needs a DPS stance rework and grit/darkside should be less costly to activate than what grit currently is.

    Well that's my two cents on this anyway.
    (2)

  3. #63
    Player
    ChameleonMS's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,040
    Character
    Jordan O'niell
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    I like the idea of having variety in the raid design. This issue is not enough fights actually require the OT to do anything to avoid a death/wipe. Too many fights, especially of an older raid tier, or story mode can be just powered through with 1 tank and 1 healer.

    A change which could help this situation is a modification to the Duty Finder (not the party finder).
    When a tank or healer queue's for e.g. Main Scenario, and that tank/healer has an iLvl above i100, the DF could dynamically change the required party composition. So, you could end up with 2-2-4, 1-2-5, 2-1-5, or 1-1-6 party compositions based on the iLVL of the people participating.
    (0)
    Last edited by ChameleonMS; 11-24-2017 at 12:53 AM.

  4. #64
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by jarlmcqueen View Post
    If I am main tanking, and the off-tank won't stay out of tank stance and keeps spamming their agro combo, I'll drop out and let them have it. I refuse to fight another tank for agro.
    That's why I always start off in DPS stance until I know the other tank isn't going to go all "I'm the MT now"
    *insert "I'm the captain now" meme*
    (2)

  5. #65
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by otarolgam View Post
    Because communicating and doing something skillful is at least a little more fun than PLANTING YOURSELF IN ONE SPOT and just doing such a good job "tanking". I'm all for easy shit, but not at the expense of skill.
    Hahaha ummm what? Sooo yelling swap and having the tanks move from front to back is "such a good job tanking" in your opinion? That's it? That's all it takes? Swap!

    There are so many different ways to make 2 tanks required. Putting a debuff on a tank to force a swap is the laziest.
    (1)

  6. #66
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Malzian View Post
    Um... What? Does not compute. Right now PLD is the preferred tank for raiding due to its mitigation and utility. WAR is fine and can be used for raiding, but I don't know a single raid group that would say this. During HW, yes, but not in SB.
    Hahaha, ok. Then it would mean play pld or gtfo. I mean really, as it relates to her comment it would mean "play <insert tank here> or gtfo". Is that better for you?
    (0)

  7. #67
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Gravton View Post
    There are so many different ways to make 2 tanks required. Putting a debuff on a tank to force a swap is the laziest.
    Yes but alot of stuff is lazy by design every encounter is so heavily scripted it's gets to a point you could almost automate your cooldowns. 45 seconds into fight pop cool down. 90 seconds. Pop cool down. Etc etc. There's never any variance...

    That also makes for uninteresting tank swaps because there's never a situation where a tank has had to use all his cooldowns in a random 30 second burst and then swap out because he has none left or anything such. Where currently most swaps are because of those arbitary vulnerability things.
    (1)

  8. #68
    Player
    ViolaCrossfire's Avatar
    Join Date
    Mar 2017
    Posts
    79
    Character
    Viola Crossfire
    World
    Odin
    Main Class
    White Mage Lv 70
    Susanno intermission and lakshmi ot cleave are probably examples of good duo tank implementation. They are interactive, different and managable to their fullest extend.
    (0)

  9. #69
    Player
    CaTi's Avatar
    Join Date
    Nov 2017
    Posts
    79
    Character
    Cammy Tiala
    World
    Omega
    Main Class
    Paladin Lv 70
    I miss the old tank swaps based around a creeping debuff like with Ultima's Bane. Not exactly difficult but it's something to keep an eye on which feels a little more dynamic
    (1)

  10. #70
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by CaTi View Post
    I miss the old tank swaps based around a creeping debuff like with Ultima's Bane. Not exactly difficult but it's something to keep an eye on which feels a little more dynamic
    I miss when a tank has to grab adds or the healers and damage dealers will die :P. It means you can tell if the second tank is truly awake or not, moving two centimetres to the left and pressing, "provoke" is not really anything hard.

    Old primal fights were not really any different to the primals now, swapping because of a debuff is the same as needing to swap cause all cooldowns are used.
    (0)

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