Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast
Results 51 to 60 of 71
  1. #51
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Vanitas View Post
    So tank busters would be removed. Gotcha.
    Just stop talking...
    (0)

  2. #52
    Player
    Gamina's Avatar
    Join Date
    Aug 2013
    Posts
    89
    Character
    Gamina Karstark
    World
    Ragnarok
    Main Class
    Gladiator Lv 90
    I'm not sure this would help all that much... When we used to run T5 and T9 it was always with one tank anyway. The extra DPS made things easier not harder. Unless they think very carefully about the mechanics of the fights and implement something drastically different it could all become a little... boring for the remaining tank. At least tank swaps and mechanics involving the two tanks positioning etc make things interesting otherwise it can be about standing and being hit.... which although is intrinsic to the role is pretty boring.

    What would worry me is the impact this would have on the area of the game we struggle on tank wise. I personally only play PLD for my FC static. In most other content outside our regular raid nights I play bard. As a bard it is rare with party finder that I have ever struggled to find two tanks, especially with the cross world functions of party finder for eight man content.

    Four man roulette however is another story. We still struggle to find tanks. Tanks are the "in need" roll 99% of the time and if many people who off tank in a static are steered towards a DPS job most people will full time that job... then the problem we have with lack of tanks in four man content is compounded when square have tried to encourage so many people into tanking.
    (0)

  3. #53
    Player
    RLofOBFL's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    787
    Character
    Lala Yuki
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Chiramu View Post
    If there is no off tank then there will be no boss encounters designed for off tanks...
    He's saying the MT died to autos so he wasn't alive for the MT mechanic and wasn't alive for the other MT mechanics that in turn wiped the goup. There was no mention of OT mechanics.
    (6)
    http://na.finalfantasyxiv.com/lodestone/character/12116351/


  4. #54
    Player
    Vanitas's Avatar
    Join Date
    Aug 2013
    Location
    I wish I had a Girlfriend.
    Posts
    909
    Character
    Vanitas Olterian
    World
    Leviathan
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Chiramu View Post
    Ignorant salt
    My bad I'll be sure to brush up on the basics of raid mechanics since I clearly don't know what I'm talking about unlike you.
    (3)

  5. #55
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Canadane View Post
    Tank swap mechanics are fun. Don't take them away!
    This. I wish they happened more frequently and that Provoke and Shirk had a shorter cooldown.

    Two tanks also allows the devs to design two boss encounters where the bosses aren't stacked together and cleaved to death.
    (0)
    Graphics
    MSQ
    Viper

  6. #56
    Player
    Eyvhokan's Avatar
    Join Date
    Jun 2017
    Posts
    200
    Character
    Eyvhokan Poseidal
    World
    Shiva
    Main Class
    Miner Lv 70
    No thanks. Having multi-tank mechanics is fun.
    (1)

  7. #57
    Player
    otarolgam's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    263
    Character
    C'qhataia Ixa'ris
    World
    Balmung
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Gravton View Post
    It's not that radical. People have been asking for this since 2.0. Sadly they went the other way by creating tank swaps in almost every fight. It was the laziest thing they could have done so they did it.
    Because communicating and doing something skillful is at least a little more fun than PLANTING YOURSELF IN ONE SPOT and just doing such a good job "tanking". I'm all for easy shit, but not at the expense of skill.
    (1)

  8. #58
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Vanitas View Post
    So tank busters would be removed. Gotcha.
    If there is no Tank Buster there's no need for tanks. Or you'd only need one healer.

    Sounds like to me, some people here want to make content more PUGable. There's plenty of content PUGs can do. Let some of the more advanced players have their fun with what little they get.
    (0)

  9. #59
    Player

    Join Date
    Jul 2017
    Posts
    3,327
    Quote Originally Posted by basketofseals View Post
    So what happens to founded statics? "Sorry I know you chose those jobs because you love them, but one of you is going to have to get an alternate gear set because we can't take our normal group into the new content."

    The role make-up of a party can be creatively stifling, but it definitely does more good than harm.
    So required was a tad extreme, so let us say it would be cool if certain encounters favored different role setups.

    Founded statics that wish to would have to adapt, I am not asking for every fight to have varying rules regarding setup, but some fights that favor having maybe three tanks would be neat. Or certain fights that have hard dps checks and is more mechanics based so maybe you can forgo having two tanks and replace them with another dps.

    Variety is the spice of life. While poor explains, I am not a encounter designer I am sure SE could come up with some interesting encounters that break the mold a tad. Also while I have not raided with a static in FFXIV, though when I did raid back in WoW it was expected for people to get comfortable with different roles since throughout the raid a certain encounter may require a different setup.

    Granted it has been a decent amount of time since I last raided in WoW, and since I do not raid with a static in FFXIV so I do not know the expectations the raiding community has on players. In the end I do not think statics would die if certain encounters favored certain role setups.
    (0)
    Last edited by Awha; 11-23-2017 at 10:29 PM.

  10. #60
    Player
    BillyKaplan's Avatar
    Join Date
    Dec 2015
    Posts
    2,913
    Character
    Lho Polaali
    World
    Moogle
    Main Class
    Conjurer Lv 23
    Quote Originally Posted by RiyahArp View Post
    It worked for raids.
    Even after the changes, you still have 3 tanks per raid. That's more than enough redundancy and add-management while six tanks was overkill. The only place where 2 tanks per party might come in handy is on Ozma because all 3 tanks have to pull their weight and losing even the one means a potential wipe if you don't recover fast enough (all things said relating to when that raid was on-level, on-gear), but that's about the one place I can think of. Even in Void Ark, one tank grabs the tree, the other grabs the puppy, and the last one hits DPS stance unless one of the other tanks dies.
    None of this applies to 8-player content where the 2 tanks is all you ever had and you don't have other parties picking up your party's slack. And that's before we get to 'easier content' like A9 where if you remove the OT mechanic you might as well scrap the fight because that's all the mechanics you have in there, the add management, and you need the OT for that.
    (2)

Page 6 of 8 FirstFirst ... 4 5 6 7 8 LastLast