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  1. #61
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by WintersMoondancer View Post
    A simple Yes or No answer from the Devs would be nice since it is still unclear.

    Question: Will we be able to dye ANY undyed gear to ANY color we want?

    Just a straight yes or no please (from the Devs). It will end speculation and possibly kill dreams >.>
    Not a dev but I believe that's a no for now. I know Yoshida said they eventually want to have everything in every color but because of how the game sees items of different colors, it's a bit complex. Essentially right now two of the same items in different colors are treated as completely different items. I think the point they're trying to get to is where the color information doesn't designate them as completely different items, but still allows them to be different colors.
    (1)

  2. #62
    Player
    gahoo's Avatar
    Join Date
    Mar 2011
    Posts
    196
    Character
    Gahoo Yah
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Nuru View Post
    Now if they waited until the color ID system to be done, we could make it plain and simple:

    Felt Robe (Color ID)
    Felt Robe (Magic Potency) (Color ID)
    Felt Robe (Mind) (Color ID)
    Nooo. Why are we equating dye and stats. Dyes just change something's color. That's it. That's all it should do. As someone said somewhere, red cars don't go faster.

    The dying process should be like the NPC repair. Go to NPC, trade a dye and an item (and/or gil), receive item back with a new color. Use it as a gil sink. Have different costs for different levels of gear if you want (but not for different colors).

    When an item it placed on AH/wards it should lose whatever color is attached, leading to simplified AH listings and more/better supply.

    Separately, when an item undergoes a synthesis process, and changes stats in any respect - give it a new name, not a parenthetical. The parentheticals on colors, stats or gems should all be removed. It just sounds/looks terrible. Absent someone saying there is a backend issue, this would seem to be a simple issue of localization/renaming stuff. Rate up my post at #6 in this thread on this point.

    Finally, and really as an aside, because of how we got to where we are, the equipment is a total mess. While I can understand not wanting to scrap all old items in order to not have people lose items, to have what are essentially 2 different armor systems side-by-side with different naming conventions and rules is, in the long run, going to confuse the user-base, and especially new users coming in at 2.0. I would prefer a full-blown phasing out of the "dated" gear and other poorly defined, poorly named, poorly stat'ed 1.x gear. Just list it all and give the users the next 12 months (pre-2.0) to convert it to materia, sell it to NPCs, and move to the newer gear that will be used going forward.
    (0)
    Last edited by gahoo; 11-17-2011 at 01:21 AM. Reason: wrong quote

  3. #63
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by gahoo View Post
    Nooo. Why are we equating dye and stats. Dyes just change something's color. That's it. That's all it should do. As someone said somewhere, red cars don't go faster.
    I think you misunderstand >.> Im saying that there are three different files for that same item because of the different stats. Color ID is a separate system.
    (0)

  4. #64
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by gahoo View Post
    The dying process should be like the NPC repair. Go to NPC, trade a dye and an item (and/or gil), receive item back with a new color. Use it as a gil sink. Have different costs for different levels of gear if you want (but not for different colors).
    I even think this is too much hassle, they should copy Rifts dye system, right click the dye, click the item you want to dye, choose which part you want to dye. (obviously in 2.0)

    Supposedly Yoshi-p has been playing Rift so he has no doubt seen how it works.
    (0)

  5. #65
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Posted this on the JP side - imo they should separate Dying and Crafting all together.

    1. Crafters make the base equipment
    2. Gatherer collects the color items
    3. Anyone can Dye the equipment through system like:
      1. Going through NPC
      2. From item screen choosing the equipment and have new option to dye (I prefer this one personally)
    And have a screen like this one (sorry it's in JP jut says dying, dye, cancel, required color items)






    This way it wont interfere with materia attached to the equipment or HQ/NQ quality of the equipment.



    Kind of dumb how NQ equipment can become HQ item just by dying imo, at same time the equipment shouldn't lose the materia attached because of dyeing.
    (6)

  6. #66
    Player
    redmage's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    393
    Character
    Topheru Jopheru
    World
    Excalibur
    Main Class
    White Mage Lv 70
    Love all these ideas and agreed, I wish it was separate from crafting aside from crafters perhaps being able to create certain color combinations and such.
    (0)

  7. #67
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    new update from JP rep regarding Gear Dying.

    copy/paste from my translation thread
    ---------

    Now this is good news

    Regarding dying
    *note they didn't answer about current people with red gear changing color... sorry

    Quote Originally Posted by Triairy View Post
    皆さん、こんばんは。
    Good evening everyone,

    たくさんのフィードバックありがとうございます。
    いくつかのご質問に関してお答えします。
    Thanks for the many feedbacks.
    Going to answer few of the questions asked.


    まず、HQ装備/マテリア装着した装備の着色加工についてですが、
    どちらも着色加工を行っても、元の装備の状態を引き継ぎます。
    +3の装備を着色加工すると、+3の着色された装備ができ、
    マテリア装着を行った装備を着色加工すると、マテリア装着したままの着色された装備ができます
    First off, regarding HQ equipment/materia attached equipment's dying; which ever you dye the original stats will be carried over.
    If you dye a +3 equipment, it will create a +3 dyed equipment, if you dye a equipment with materia attached, it will keep the materia attached and dye the equipment.


    また着色加工は、メニュー「製作」から素材とカララントを選択し、
    製作を開始すると、製作作業の工程をスキップし100%成功します。
    Also for dying when starting craft by selecting required material and coloring dye it will skip the crafting process and will succeed 100%.

    そして、NPCにて着色加工を行えるようにしてほしいという件についてですが、
    新生において、着色加工が繰り返し可能になったタイミングで、
    基本カラーはNPCで着色が可能に、レアカラーはクラフターで着色が可能になるよう検討を行っています。
    Also regarding wanting NPC to be able to dye, with 2.0 when dying can be done multiple times, we are looking into making basic color dyes possible through NPC and rare color dyes to be done by crafters.
    (5)

  8. #68
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Reinheart View Post
    new update from JP rep regarding Gear Dying.

    copy/paste from my translation thread
    ---------
    まず、HQ装備/マテリア装着した装備の着色加工についてですが、
    どちらも着色加工を行っても、元の装備の状態を引き継ぎます。
    +3の装備を着色加工すると、+3の着色された装備ができ、
    マテリア装着を行った装備を着色加工すると、マテリア装着したままの着色された装備ができます
    First off, regarding HQ equipment/materia attached equipment's dying; which ever you dye the original stats will be carried over.
    If you dye a +3 equipment, it will create a +3 dyed equipment, if you dye a equipment with materia attached, it will keep the materia attached and dye the equipment.
    Hi Reinheart,

    Thanks for the translations again. This is *great* news.

    Great to know we can change the color of our HQ Items without worry that we lose the HQ status on a 2nd "synth" (coloring).
    (0)

  9. #69
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    So glad to read this. I never thought color should = stats. Color should be cosmetic only. Stats should be by item type plus enhancements like materia.

    I know this is a fantasy game and perhaps the dye was magic or something, but it didn't make sense that if I dye a Linen Coatee blue, it suddenly bestowed upon its wearer Control: +8.
    (0)

  10. #70
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    60
    Wow, this is a relief. However doesn't it make hq Dye useless?
    (0)
    Last edited by Vorn; 11-18-2011 at 03:16 AM.

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