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  1. #1
    Player
    gahoo's Avatar
    Join Date
    Mar 2011
    Posts
    196
    Character
    Gahoo Yah
    World
    Hyperion
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by Nuru View Post
    Now if they waited until the color ID system to be done, we could make it plain and simple:

    Felt Robe (Color ID)
    Felt Robe (Magic Potency) (Color ID)
    Felt Robe (Mind) (Color ID)
    Nooo. Why are we equating dye and stats. Dyes just change something's color. That's it. That's all it should do. As someone said somewhere, red cars don't go faster.

    The dying process should be like the NPC repair. Go to NPC, trade a dye and an item (and/or gil), receive item back with a new color. Use it as a gil sink. Have different costs for different levels of gear if you want (but not for different colors).

    When an item it placed on AH/wards it should lose whatever color is attached, leading to simplified AH listings and more/better supply.

    Separately, when an item undergoes a synthesis process, and changes stats in any respect - give it a new name, not a parenthetical. The parentheticals on colors, stats or gems should all be removed. It just sounds/looks terrible. Absent someone saying there is a backend issue, this would seem to be a simple issue of localization/renaming stuff. Rate up my post at #6 in this thread on this point.

    Finally, and really as an aside, because of how we got to where we are, the equipment is a total mess. While I can understand not wanting to scrap all old items in order to not have people lose items, to have what are essentially 2 different armor systems side-by-side with different naming conventions and rules is, in the long run, going to confuse the user-base, and especially new users coming in at 2.0. I would prefer a full-blown phasing out of the "dated" gear and other poorly defined, poorly named, poorly stat'ed 1.x gear. Just list it all and give the users the next 12 months (pre-2.0) to convert it to materia, sell it to NPCs, and move to the newer gear that will be used going forward.
    (0)
    Last edited by gahoo; 11-17-2011 at 01:21 AM. Reason: wrong quote

  2. #2
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by gahoo View Post
    Nooo. Why are we equating dye and stats. Dyes just change something's color. That's it. That's all it should do. As someone said somewhere, red cars don't go faster.
    I think you misunderstand >.> Im saying that there are three different files for that same item because of the different stats. Color ID is a separate system.
    (0)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by gahoo View Post
    The dying process should be like the NPC repair. Go to NPC, trade a dye and an item (and/or gil), receive item back with a new color. Use it as a gil sink. Have different costs for different levels of gear if you want (but not for different colors).
    I even think this is too much hassle, they should copy Rifts dye system, right click the dye, click the item you want to dye, choose which part you want to dye. (obviously in 2.0)

    Supposedly Yoshi-p has been playing Rift so he has no doubt seen how it works.
    (0)

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