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  1. #1
    Player
    Rizon's Avatar
    Join Date
    Mar 2011
    Location
    Quincy, Il
    Posts
    939
    Character
    Rizon Cerberus
    World
    Hyperion
    Main Class
    Marauder Lv 81

    Changes to Gear Dying

    The following was posted today:

    [dev1207] Changes to Gear Dyeing
    * The following changes are planned for patch 1.20.
    * All features are under development and subject to change.

    •Gear dyeing will change in patch 1.20.
    Dyeing an item with the new recipes implemented in patch 1.19 would not only change its color; the item’s attributes and equipping requirements would also be affected. This essentially rendered players unable to dye gear to their liking. Patch 1.20 will enable players to dye gear without changing its attributes. New recipes will also be implemented that will allow you to voluntarily add attributes to items independent of color.
    * The above change is inspired by player suggestions.

    The following revisions will be applied based on changes in gear attributes as a result of dyeing:
    •Items with a single variant: item attributes and equipping requirements will be unified.
    •Items with multiple variants: items with different attributes will be renamed, and new color variations added.
    * Exceptions exist.
    •Items with a Single Variant

    Example:
    <Patch 1.19>Cotton Acton
    Requires: Disciplines of War or Magic
    HP: +32 Dyeing
    → Cotton Acton (Brown)
    Requires: Discipline of War
    HP: +32 MP: +32
    * Color, equipping requirements, and attributes have changed as a result of dyeing.

    <Patch 1.20>Cotton Acton
    Requires: Disciplines of War or Magic
    HP: +32 Dyeing
    → Cotton Acton (Brown)
    Requires: Disciplines of War or Magic
    HP: +32
    * Only color has changed as a result of dyeing.


    •Items with Multiple Variants

    Example:
    <Patch 1.19>Felt Robe
    Suits: All Classes
    MP: +54 Magic Evasion: +8 Dyeing
    → Felt Robe (Red)
    Suits: All Classes
    MP: +54 Magic Evasion: +8
    Mind: +6
    Felt Robe (Green)
    Suits: All Classes
    MP: +54 Magic Evasion: +8
    Attack Magic Potency:+8
    * Attributes differ according to color.

    <Patch 1.20>
    •Dyeing Only
    Felt Robe
    Suits: All Classes
    MP: +54 Magic Evasion: +8
    Dyeing
    → Felt Robe (Red)
    Suits: All Classes
    MP: +54 Magic Evasion: +8
    * Although the name is the same as the Felt Robe, the actual item itself is different.
    Felt Robe (Green)
    Suits: All Classes
    MP: +54 Magic Evasion: +8
    * Only color has changed as a result of dyeing.


    •Adding Color/Attributes with New Recipes
    Felt Robe
    Suits: All Classes
    MP: +54
    Magic Evasion: +8 Synthesis
    → Felt Robe (increases Attack Magic Potency)
    Requires: Discipline of Magic
    MP: +54
    Magic Evasion: +8
    Attack Magic Potency:+8
    Dyeing
    → Felt Robe (increases Attack Magic Potency) (Red)
    Requires: Discipline of Magic
    MP: +54
    Attack Magic Potency:+8
    Magic Evasion: +8
    Felt Robe (increases Attack Magic Potency) (Green)
    Requires: Discipline of Magic
    MP: +54
    Attack Magic Potency: +8
    Magic Evasion: +8
    Felt Robe (increases Mind)
    Requires: Discipline of Magic
    MP: +54
    Magic Evasion: +8
    Mind: +6 Dyeing
    → Felt Robe (increases Mind) (Red)
    Requires: Discipline of Magic
    MP: +54
    Mind: +6
    Magic Evasion: +8
    Felt Robe (increases Mind) (Green)
    Requires: Discipline of Magic
    MP: +54
    Mind: +6
    Magic Evasion: +8
    * The above equipment names are tentative.
    •A Word of Caution
    Due to the game's data structure, it is not possible at present to dye an item more than once. After Version 2.0, however, players will be able to dye an item multiple times.


    Just a couple of questions:

    1. Will previouslly crafted gear with the added stats revert to the new settings?

    2. If so will we be able to readd the stats to these pieces of gear?

    Otherwise looks fine.
    (3)
    Last edited by Rizon; 11-15-2011 at 09:31 PM.

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