Quote Originally Posted by Gemina View Post
You mean that the best mitigation is killing things quickly? Don't talk to me like a newbie, I've been healing tanks a long time. Long enough to know that tanks going full on DPS require more heals from me unless incoming damage doesn't beat out the regen ticks, as in the case with over-geared content. This is fine though, so long as they are holding agro. I don't have a e-peen. I couldn't care less about my own DPS because it is not my primary role. If a tank wants to be more defensive, I'll DPS more. If they want to be offensive, I'll heal more. That adaptability is one of the great things about being a healer, and the DPS between the tank and myself will always be around the same.
Also, what other ability in the game gives tanks a perpetual 20% mitigation other than tank stance?
I'm talking about those magic buttons tanks have that make them take less damage for a period of time. I must admit, I'm surprised you don't seem to be aware of them given the fact you've "been healing tanks for a long time."

Quote Originally Posted by Misstique View Post
Does healer dps while I'm in tank stance do more overall dps?
OR
Does staying in dps stance while healer spends more time healing do more dps.

I don't know tbh.
Tanks lose out on more dps than healers do by staying in tank stance as much as possible. However, if the people in your group know what they're doing, you can have both tanks in dps stance the whole fight and still have both healers focus on dpsing.