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  1. #1
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sunhwapark View Post
    I'm not a tank main or anything, only really have leveled drk since i was doing it w/ partner, but the general idea i got was that you can drop stance and use your 'cooldowns' to substitute your tank stance and use your damage combo to deal more damage, being in your tank stance lowers your damage by about 20% or so, so being out of this 'stance' removes that penalty entirely, and if you're factoring in that you're using the damage combo which is higher potency vs the enmity combo, of course a greater amount of damage is to be expected over a period of time.
    Depends on the tank. DRK in particular can keep both Grit and Darkside up, which results in no penalty to damage, but no increase either. They stance dance by dropping Grit and activating Blood Weapon to increase their damage. Your point still gets across though, and a DRK will undisputedly cause more damage remaining out of Grit. And to be fair, there was no mention of a tank stance being used. Only that both tanks are mitigating. What I asked though, is what is the other tank doing to cause 1000 more DPS than the other tank if they are both mitigating? If the answer is one is in tank stance, and the other is not, than I get that. And that is precisely why I brought up that the healer likely has to give up their own DPS to keep this tank up.

    Quote Originally Posted by Sunhwapark View Post
    To be honest,it may be better applying your heal over time spells(regen/asylum) before bringing out the cure II bat right away...
    I've been healing content for two years. I wouldn't even be participating in this thread and making the statements I'm saying if I didn't know how to use Cure 2. My whole point revolves around the synergy between healers and tanks when running content they can't faceroll, and the lack of emphasis towards group wide DPS. When I see comment like which tank do you prefer, the 2000 or 3000 DPS? I'm honestly like, "Who gives a shit? How's the group performing?"
    (1)

  2. #2
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Gemina View Post
    Depends on the tank. DRK in particular can keep both Grit and Darkside up, which results in no penalty to damage, but no increase either. They stance dance by dropping Grit and activating Blood Weapon to increase their damage.
    Even if Darkside cancels out Grit’s damage penalty, it’s still a penalty. It’s net-zero with Grit+Darkside; it’s +20% with just Darkside. Darkside doesn’t require Grit to be used, and there’s never a reason now to not have Darkside up 100% of the time since they removed the steady MP drain from it. So it’s still a technically a penalty.

    EDIT:

    Quote Originally Posted by Dualgunner View Post
    Uhm...there are still damage penalties in grit.
    Quote Originally Posted by Gemina View Post
    I never said there wasn't.
    You technically did:
    Quote Originally Posted by Gemina View Post
    Depends on the tank. DRK in particular can keep both Grit and Darkside up, which results in no penalty to damage, but no increase either.
    (10)
    Last edited by HyoMinPark; 11-21-2017 at 01:27 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #3
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Gemina View Post
    What I asked though, is what is the other tank doing to cause 1000 more DPS than the other tank if they are both mitigating? If the answer is one is in tank stance, and the other is not, than I get that. And that is precisely why I brought up that the healer likely has to give up their own DPS to keep this tank up.
    Healer DPS on single targets will never out-damage tanks. The potential loss they suffer having to use an extra GCD is offset by the tank not losing 20% on their entire arsenal. This assumes the healers even loses anything as many attacks can be planned around HoTs.
    (11)