Quote Originally Posted by Sunhwapark View Post
I'm not a tank main or anything, only really have leveled drk since i was doing it w/ partner, but the general idea i got was that you can drop stance and use your 'cooldowns' to substitute your tank stance and use your damage combo to deal more damage, being in your tank stance lowers your damage by about 20% or so, so being out of this 'stance' removes that penalty entirely, and if you're factoring in that you're using the damage combo which is higher potency vs the enmity combo, of course a greater amount of damage is to be expected over a period of time.
Depends on the tank. DRK in particular can keep both Grit and Darkside up, which results in no penalty to damage, but no increase either. They stance dance by dropping Grit and activating Blood Weapon to increase their damage. Your point still gets across though, and a DRK will undisputedly cause more damage remaining out of Grit. And to be fair, there was no mention of a tank stance being used. Only that both tanks are mitigating. What I asked though, is what is the other tank doing to cause 1000 more DPS than the other tank if they are both mitigating? If the answer is one is in tank stance, and the other is not, than I get that. And that is precisely why I brought up that the healer likely has to give up their own DPS to keep this tank up.

Quote Originally Posted by Sunhwapark View Post
To be honest,it may be better applying your heal over time spells(regen/asylum) before bringing out the cure II bat right away...
I've been healing content for two years. I wouldn't even be participating in this thread and making the statements I'm saying if I didn't know how to use Cure 2. My whole point revolves around the synergy between healers and tanks when running content they can't faceroll, and the lack of emphasis towards group wide DPS. When I see comment like which tank do you prefer, the 2000 or 3000 DPS? I'm honestly like, "Who gives a shit? How's the group performing?"