I'm not sure why you're phrasing this as if it's a thing I'd disagree with. Yes, you're right. If you're someone that doesn't enjoy working on relics and they're not a thing you ever plan on doing, then 4.2 isn't going to be a good time, and sure it'd be fair to say that it's a waste of resources. Same applies to the gold saucer and hunts. If you don't like the thing, then certainly from your perspective it's a waste and you're totally free to say as much, just like I have.
Nope. Pvp does take resources away from other content. I said and I'll say it again and I'll keep saying it because any time anyone on the dev team works on pvp, that's work that could have been put into something else. See, here's the thing, I don't think pvp should have been in the game to begin with. It certainly wasn't in during ARR's launch and it should have stayed that way. The fact that it's in, and that it keeps getting updates and that some of the best looking gear sets are locked behind it has always been a point of iritation for me. And yes, if the devs treated pve the way they do pvp, players would throw a fit. I agree. They should. Pve is the core of this game, not the festering tumor that pvp is.
Look man, I played BDO for a while. I thought it's combat system was fun and its open world was a good time, but the pve side of that game is absolutely atrocious. All there is to do at end game is fight over the same few grind spots with other, probably better geared players who will inevitbally call in their gank squad to murder you for daring to breathe the same air as them. You know what though? At no point did I ever think to go into BDO's forum and say “Hey, you know what this game needs? Instanced dungeons!” Because as much as I would like that, that's pretty clearly not the game's focus, and I'm positive the vast majority of players there would see instanced dungeons as a massive waste of resources.


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