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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by ThirdChild_ZKI View Post
    Yes, but:

    "People only queue for Shatter because people only queue for Shatter." With a community effort, the same could be said for any mode.
    People are tired of Shatter, even some of the new players.
    People only queue for Shatter because their is no "real" reason (while fun is a good reason it isn't going to get 24 or 72 players to queue for one mode when another has a prize) for casual players to queue for the other two modes and changing how Shatter is categorized won't change that.

    The only mount that can't be gotten from the other modes is the white ADS
    Which is why it is more rewarding. Mounts beat Glamour gear which beat Titles for getting casual players to queue for content.

    If Frontlines continues to just be Shatter only, there's the possibility that Rival Wings could "kill" it off.
    Which doesn't mean I want to see Frontlines die or that I don't want new reasons to queue for Secure and/or Seize.

    Seal Rock (Seize) IS the better mode, even if it's not the newest.
    72-man Seal Rock (Seize) isn't really any better than 72-man Field of Glory (Shatter). Both of them tend to result in 3 ~24 person zergs running around after randomly activating objectives.

    Sealed Rock's randomness does a really good job hiding the modes faults.

    Borderlands Ruins(Secure) was pretty much the only one of the modes that really functioned as a 24v24v24 competition due to the objectives forcing a 3 party split.

    Quote Originally Posted by Wintersandman View Post
    I disagree with both of these points. Queue'ing late at night or in the morning I get more Seize and Secure than I do shatter.
    Those times are more likely to have people queuing Roulette than any specific mode.

    The main reason shatter pops is it is easy to bot.
    Its not really easier to bot than the other two modes (which had bots in them even before Shatter was added) that make them bot Shatter, it was the addition of PvE XP that made it very lucrative to bot Frontlines that made Frontlines in 4.0 and 4.1 so full of them. If more people were playing another mode instead of Shatter the bots would be there.

    You can queue for any of the 3 frontlines and get 4 mounts (White ADS excluded), titles and glamour. There is only one title associate to Shatter and only one Mount (white ADS). I don't see many people going for the Shatter title, if anything they want Slaughterhouse or Hand of Mercy which is much more obtainable in Seize.
    You need to check the rewards again. These are the "reasons" to chose each mode.

    The benefits you get from Secure that you can't get from other modes are:
    • Drone Sniper title (100 Drone kills)
    • Heliodrome Hero title (20 Probe kills, only 1 spawns in each 72 person match)

    The benefits you get from Seize that you can't get from other modes are:
    • Field Commander's 5 piece glamour gear set (100 Seal Rock victories)
    • Keeper of Knowledge title (Personally occupy 300 tomeliths)

    The benefits you get from Shatter that you can't get from other modes are:
    • White ADS (100 Field of Glory Victories)
    • Knight of Glory title (300 Field of Glory Victories)

    Cutting out the titles make Secure non-rewarding and leave the competition between Seize's glamour set and Shatter's mount. The mount is going to win more players than the glamour set.
    (2)

  2. #2
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    The benefits you get from Secure that you can't get from other modes are:
    • Drone Sniper title (100 Drone kills)
    • Heliodrome Hero title (20 Probe kills, only 1 spawns in each 72 person match)

    The benefits you get from Seize that you can't get from other modes are:
    • Field Commander's 5 piece glamour gear set (100 Seal Rock victories)
    • Keeper of Knowledge title (Personally occupy 300 tomeliths)

    The benefits you get from Shatter that you can't get from other modes are:
    • White ADS (100 Field of Glory Victories)
    • Knight of Glory title (300 Field of Glory Victories)

    Cutting out the titles make Secure non-rewarding and leave the competition between Seize's glamour set and Shatter's mount. The mount is going to win more players than the glamour set.
    You forget Black ADS from any mode, and FC mount from any mode, and Garo Mounts from any mode. Slaughterhouse and Hand of Mercy from any mode. So check your achievements again.

    Quote Originally Posted by Ultimatecalibur View Post
    Those times are more likely to have people queuing Roulette than any specific mode.
    Again I disagree. The people queue'ing at these times aren't doing roulette they are typically religious PVP'ers. They are the ones forcing the pop. I play enough PvP I know who the regulars are.

    Quote Originally Posted by OskarXCI View Post
    I don't know my game types apparently. If Secure is King of the Hill, then what is Seize?
    Seize is another King of the Hill with random spawn points. Or per Gravton's definition it would be Domination.
    (2)
    Last edited by Wintersandman; 11-17-2017 at 02:20 AM.

  3. #3
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Borderlands Ruins(Secure) was pretty much the only one of the modes that really functioned as a 24v24v24 competition due to the objectives forcing a 3 party split.
    72-man Secure is probably the best mode because of the 3 party split as you said (They only need to add Battle High/Fever for this). At the same time, 24-man Secure is more or less the worst mode. It's such a slog since not much is happening compared to 24-man Seize and Shatter.
    (1)