Thank you, it means a lot to hear that! And likewise!![]()
Thank you, it means a lot to hear that! And likewise!![]()
What I want:
New modes:
Rival Wings
Capture the Flag. Map: Ala Mhigo (Lore: To raise combat spirit and have tactical training in case Garlemald strikes back)
Frontlines
Bring back Slaughter
New Maps
Dark Misty Forest/Swamp area complete with puddles that heavy you. (FL Seize Map)
West Shroud (FL Shatter Map) We have already seen artwork with crystals sticking out of there. Would work perfect for Shatter.
Azim Steppe (FL Seize Map)
The Hand of Rhalgr (Duel Area)
Ishgard Cathedral (Feast Map) 2 stories on this map, you can take the fight to the roof where the Wolves Heart spawns.
Ul'Dah Coliseum (Feast Map) Plain Map, No Walls.
Azys Lla Combat Facility (Feast Map) Allagan Walls rising up from the floor at certain times, taking advantage of that to LoS people.
Kugane Sewers (Feast Map) Complete with sewer water spewing that you can LoS with, Rakuza cheering in the background.
The Lochs Saltmines (Feast Map) Gotta watch out for mine carts that pass by.
Ruby Sea Island (Feast Map) Respawn point in a raft close to it. Hide behind Palm Trees and Bushes. Water Oasis in middle.
I like dynamic stuff happening on the maps, but it would be fine without it too.
Mordion Gaol dueling arena
This is great!
Why not both?
I can't stress enough that SE's missing an opportunity on a grand scale to create dueling areas in various places between ARR, Heavensward, and Stormblood maps. Not just to appease PvPers, the RP and content creating communities could really enjoy this too! Sunset duel on the Highbridge? Intensive training at the Coral Banquet? With the way the dueling system currently works, it wouldn't involve anyone but the dueling parties, and doesn't impact any PvE content at all. Come on SE!
Last edited by ThirdChild_ZKI; 11-18-2017 at 02:20 AM.
If they add dueling outside pvp areas..lets say for example: to be able to duel inside an istanced duty the party must first clear such duty and there would be a longer countdown or some way to enable pvp mode
72-man Secure is probably the best mode because of the 3 party split as you said (They only need to add Battle High/Fever for this). At the same time, 24-man Secure is more or less the worst mode. It's such a slog since not much is happening compared to 24-man Seize and Shatter.
I for one think that there are too many cooks when it comes to stand-alone modes as it is. We are seeing the most recent being used frequently to the point of neglect of all other modes.
And this is an overall problem.
I'd like them tie desirable rewards to an new roulette, randomized modes per instance like other quick-play PvP games. In this fashion, we could possible bring back Slaughter as a "quickplay only" option that could come up as a chance rather than a certainty (That is, if we can get SE to support that kind of play). And all Frontline modes will begin to see action again due to this.
As far as Dueling. There's no need to instance that. Just make dueling squares inside a zone similar to the theme (Though, sorry, I already know Bahamut's hand would be shut down due to lore reasons. What we really need is one of those Alagan Holographic Rooms like in Tier 9 as an actual in-lore accessible location. I mean we're seeing a lot of that level of technology showing up lately. That would solve lore problems real quick.) But yes, more dueling circles and Triple Triad playable locations would be good.
Anyone remember what that one brawlers' run to win the Dawn Throne was called, again?I'd actually kind of like to see that turned into a mix of a Flag Carrying and Hardpoint game mode.Thank you, gentleman scholar.
...Though it would probably soon end up overly or just-underly hectic and then be hated...
I, too, wouldn't say I like dynamic maps as a rule, but more often than not, the possibilities are delectable.
Last edited by Shurrikhan; 11-20-2017 at 07:49 PM.
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