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  1. #11
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Mirch View Post
    I don't get why they removed Slaughter mode :|
    Bitterly, I'd like to point out that they removed it without any forewarning or explanation besides.
    (4)

  2. #12
    Player
    Gravton's Avatar
    Join Date
    Sep 2013
    Posts
    377
    Character
    Gravton Pentest
    World
    Diabolos
    Main Class
    Gladiator Lv 80
    I'd rather see more maps. The pvp community is already really small, we already don't have enough people to run a secure and shatter at the same time. One more game mode would divide us further.
    (1)

  3. #13
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by OskarXCI View Post
    Well, we already have Secure so I assume you mean a new map for that.
    Secure is not Capture the Flag. It is a King of the Hill style mode. You have 3 hills with optional resources from the nodes/kills.

    Quote Originally Posted by Gravton View Post
    I'd rather see more maps. The pvp community is already really small, we already don't have enough people to run a secure and shatter at the same time. One more game mode would divide us further.
    72 man shatter is a waste of space. With one 72 man shatter you can have a 24 man Seize, Secure, and Shatter going.
    (0)

  4. #14
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    In an attempt to try to be a bit more open minded. What if perhaps Shatter were reclassified into a "casual" or "training" Frontlines mode? I mean, effectively, it IS a mix of Secure and Seize, and a large reason players got into it was because of the heavy focus on objectives. Sure, we veteran players understand the ice alone doesn't win a game, but for a lot of the new blood without any input from vets or guides readily available from SE, ice = points is simple enough to understand.

    With that in mind, why not reclassify Shatter as the Frontlines (Training) mode, and offer up Secure and Seize as more advanced modes? It's a long shot, and would sadly split the queues again, but it's worth a thought.
    (0)

  5. #15
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    With that in mind, why not reclassify Shatter as the Frontlines (Training) mode, and offer up Secure and Seize as more advanced modes? It's a long shot, and would sadly split the queues again, but it's worth a thought.
    I would prefer if they added incentives to Secure and Seize. Why queue for either when you get 3 mounts just from doing shatter. Eliminate 72 man and provide incentives for the other modes. And add high/fever to Secure.
    (1)

  6. #16
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,800
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    Another thing there adding that I will never do. Wish they added new event's for Golden Saucer or side quests than another pvp battle field.
    (0)

  7. #17
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    Quote Originally Posted by hynaku View Post
    Another thing there adding that I will never do. Wish they added new event's for Golden Saucer or side quests than another pvp battle field.
    I guess I wish they delete Au Ra because I won't ever be one. ^-^
    (3)

  8. #18
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Wintersandman View Post
    72 man shatter is a waste of space. With one 72 man shatter you can have a 24 man Seize, Secure, and Shatter going.
    Getting rid of 72 man Shatter is more likely to lead to 3 games of 24 man Shatter than one game of each mode.

    Giving more reasons to queue for Roulette, Seize and Secure over directly queuing for Shatter is the actual solution needed.

    Quote Originally Posted by ThirdChild_ZKI View Post
    With that in mind, why not reclassify Shatter as the Frontlines (Training) mode, and offer up Secure and Seize as more advanced modes? It's a long shot, and would sadly split the queues again, but it's worth a thought.
    Not really going to change anything. People queue for Shatter due to it being the newest/most rewarding (Mount+Title vs 2 Titles or a Glamour set and title) match type not because it is the easiest.
    (0)

  9. #19
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Not really going to change anything. People queue for Shatter due to it being the newest/most rewarding (Mount+Title vs 2 Titles or a Glamour set and title) match type not because it is the easiest.
    Yes, but:

    "People only queue for Shatter because people only queue for Shatter." With a community effort, the same could be said for any mode.
    People are tired of Shatter, even some of the new players.
    The only mount that can't be gotten from the other modes is the white ADS
    If Frontlines continues to just be Shatter only, there's the possibility that Rival Wings could "kill" it off.
    Seal Rock (Seize) IS the better mode, even if it's not the newest.
    (0)

  10. #20
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Getting rid of 72 man Shatter is more likely to lead to 3 games of 24 man Shatter than one game of each mode.

    Not really going to change anything. People queue for Shatter due to it being the newest/most rewarding (Mount+Title vs 2 Titles or a Glamour set and title) match type not because it is the easiest.
    I disagree with both of these points. Queue'ing late at night or in the morning I get more Seize and Secure than I do shatter. The main reason shatter pops is it is easy to bot.

    You can queue for any of the 3 frontlines and get 4 mounts (White ADS excluded), titles and glamour. There is only one title associate to Shatter and only one Mount (white ADS). I don't see many people going for the Shatter title, if anything they want Slaughterhouse or Hand of Mercy which is much more obtainable in Seize.
    (0)
    Last edited by Wintersandman; 11-16-2017 at 03:13 AM.

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