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  1. #1
    Player
    ThirdChild_ZKI's Avatar
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    Lace Valeria
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    Jenova
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    Machinist Lv 80
    In an attempt to try to be a bit more open minded. What if perhaps Shatter were reclassified into a "casual" or "training" Frontlines mode? I mean, effectively, it IS a mix of Secure and Seize, and a large reason players got into it was because of the heavy focus on objectives. Sure, we veteran players understand the ice alone doesn't win a game, but for a lot of the new blood without any input from vets or guides readily available from SE, ice = points is simple enough to understand.

    With that in mind, why not reclassify Shatter as the Frontlines (Training) mode, and offer up Secure and Seize as more advanced modes? It's a long shot, and would sadly split the queues again, but it's worth a thought.
    (0)

  2. #2
    Player
    Wintersandman's Avatar
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    Winter Sandman
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    Hyperion
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    Paladin Lv 70
    Quote Originally Posted by ThirdChild_ZKI View Post
    With that in mind, why not reclassify Shatter as the Frontlines (Training) mode, and offer up Secure and Seize as more advanced modes? It's a long shot, and would sadly split the queues again, but it's worth a thought.
    I would prefer if they added incentives to Secure and Seize. Why queue for either when you get 3 mounts just from doing shatter. Eliminate 72 man and provide incentives for the other modes. And add high/fever to Secure.
    (1)

  3. #3
    Player
    Ultimatecalibur's Avatar
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    Kakita Ucalibur
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    Siren
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    Paladin Lv 86
    Quote Originally Posted by Wintersandman View Post
    72 man shatter is a waste of space. With one 72 man shatter you can have a 24 man Seize, Secure, and Shatter going.
    Getting rid of 72 man Shatter is more likely to lead to 3 games of 24 man Shatter than one game of each mode.

    Giving more reasons to queue for Roulette, Seize and Secure over directly queuing for Shatter is the actual solution needed.

    Quote Originally Posted by ThirdChild_ZKI View Post
    With that in mind, why not reclassify Shatter as the Frontlines (Training) mode, and offer up Secure and Seize as more advanced modes? It's a long shot, and would sadly split the queues again, but it's worth a thought.
    Not really going to change anything. People queue for Shatter due to it being the newest/most rewarding (Mount+Title vs 2 Titles or a Glamour set and title) match type not because it is the easiest.
    (0)

  4. #4
    Player
    ThirdChild_ZKI's Avatar
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    Lace Valeria
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    Jenova
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    Machinist Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Not really going to change anything. People queue for Shatter due to it being the newest/most rewarding (Mount+Title vs 2 Titles or a Glamour set and title) match type not because it is the easiest.
    Yes, but:

    "People only queue for Shatter because people only queue for Shatter." With a community effort, the same could be said for any mode.
    People are tired of Shatter, even some of the new players.
    The only mount that can't be gotten from the other modes is the white ADS
    If Frontlines continues to just be Shatter only, there's the possibility that Rival Wings could "kill" it off.
    Seal Rock (Seize) IS the better mode, even if it's not the newest.
    (0)

  5. #5
    Player
    Ultimatecalibur's Avatar
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    Kakita Ucalibur
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    Siren
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    Quote Originally Posted by ThirdChild_ZKI View Post
    Yes, but:

    "People only queue for Shatter because people only queue for Shatter." With a community effort, the same could be said for any mode.
    People are tired of Shatter, even some of the new players.
    People only queue for Shatter because their is no "real" reason (while fun is a good reason it isn't going to get 24 or 72 players to queue for one mode when another has a prize) for casual players to queue for the other two modes and changing how Shatter is categorized won't change that.

    The only mount that can't be gotten from the other modes is the white ADS
    Which is why it is more rewarding. Mounts beat Glamour gear which beat Titles for getting casual players to queue for content.

    If Frontlines continues to just be Shatter only, there's the possibility that Rival Wings could "kill" it off.
    Which doesn't mean I want to see Frontlines die or that I don't want new reasons to queue for Secure and/or Seize.

    Seal Rock (Seize) IS the better mode, even if it's not the newest.
    72-man Seal Rock (Seize) isn't really any better than 72-man Field of Glory (Shatter). Both of them tend to result in 3 ~24 person zergs running around after randomly activating objectives.

    Sealed Rock's randomness does a really good job hiding the modes faults.

    Borderlands Ruins(Secure) was pretty much the only one of the modes that really functioned as a 24v24v24 competition due to the objectives forcing a 3 party split.

    Quote Originally Posted by Wintersandman View Post
    I disagree with both of these points. Queue'ing late at night or in the morning I get more Seize and Secure than I do shatter.
    Those times are more likely to have people queuing Roulette than any specific mode.

    The main reason shatter pops is it is easy to bot.
    Its not really easier to bot than the other two modes (which had bots in them even before Shatter was added) that make them bot Shatter, it was the addition of PvE XP that made it very lucrative to bot Frontlines that made Frontlines in 4.0 and 4.1 so full of them. If more people were playing another mode instead of Shatter the bots would be there.

    You can queue for any of the 3 frontlines and get 4 mounts (White ADS excluded), titles and glamour. There is only one title associate to Shatter and only one Mount (white ADS). I don't see many people going for the Shatter title, if anything they want Slaughterhouse or Hand of Mercy which is much more obtainable in Seize.
    You need to check the rewards again. These are the "reasons" to chose each mode.

    The benefits you get from Secure that you can't get from other modes are:
    • Drone Sniper title (100 Drone kills)
    • Heliodrome Hero title (20 Probe kills, only 1 spawns in each 72 person match)

    The benefits you get from Seize that you can't get from other modes are:
    • Field Commander's 5 piece glamour gear set (100 Seal Rock victories)
    • Keeper of Knowledge title (Personally occupy 300 tomeliths)

    The benefits you get from Shatter that you can't get from other modes are:
    • White ADS (100 Field of Glory Victories)
    • Knight of Glory title (300 Field of Glory Victories)

    Cutting out the titles make Secure non-rewarding and leave the competition between Seize's glamour set and Shatter's mount. The mount is going to win more players than the glamour set.
    (2)

  6. #6
    Player
    Wintersandman's Avatar
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    Winter Sandman
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    Hyperion
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    Paladin Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    The benefits you get from Secure that you can't get from other modes are:
    • Drone Sniper title (100 Drone kills)
    • Heliodrome Hero title (20 Probe kills, only 1 spawns in each 72 person match)

    The benefits you get from Seize that you can't get from other modes are:
    • Field Commander's 5 piece glamour gear set (100 Seal Rock victories)
    • Keeper of Knowledge title (Personally occupy 300 tomeliths)

    The benefits you get from Shatter that you can't get from other modes are:
    • White ADS (100 Field of Glory Victories)
    • Knight of Glory title (300 Field of Glory Victories)

    Cutting out the titles make Secure non-rewarding and leave the competition between Seize's glamour set and Shatter's mount. The mount is going to win more players than the glamour set.
    You forget Black ADS from any mode, and FC mount from any mode, and Garo Mounts from any mode. Slaughterhouse and Hand of Mercy from any mode. So check your achievements again.

    Quote Originally Posted by Ultimatecalibur View Post
    Those times are more likely to have people queuing Roulette than any specific mode.
    Again I disagree. The people queue'ing at these times aren't doing roulette they are typically religious PVP'ers. They are the ones forcing the pop. I play enough PvP I know who the regulars are.

    Quote Originally Posted by OskarXCI View Post
    I don't know my game types apparently. If Secure is King of the Hill, then what is Seize?
    Seize is another King of the Hill with random spawn points. Or per Gravton's definition it would be Domination.
    (2)
    Last edited by Wintersandman; 11-17-2017 at 02:20 AM.

  7. #7
    Player
    OskarXCI's Avatar
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    Aug 2013
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    Gridania
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    Xevia Vanothy
    World
    Cerberus
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    Scholar Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    Borderlands Ruins(Secure) was pretty much the only one of the modes that really functioned as a 24v24v24 competition due to the objectives forcing a 3 party split.
    72-man Secure is probably the best mode because of the 3 party split as you said (They only need to add Battle High/Fever for this). At the same time, 24-man Secure is more or less the worst mode. It's such a slog since not much is happening compared to 24-man Seize and Shatter.
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by ThirdChild_ZKI View Post
    Yes, but:

    "People only queue for Shatter because people only queue for Shatter." With a community effort, the same could be said for any mode.
    Funny how that works.

    I for one would like to be able to play Feast again.

    Sitting at 408 minutes into queue, at the moment.

    Will probably try out Secure tomorrow while writing papers. By which I may mean try out waiting for it and nothing more. Hopefully not. Allegedly they do at least still exist.
    They both say over 30 minutes, though, and these are peak hours here....
    (0)

  9. #9
    Player
    Wintersandman's Avatar
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    Winter Sandman
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    Hyperion
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    Paladin Lv 70
    Quote Originally Posted by Ultimatecalibur View Post
    Getting rid of 72 man Shatter is more likely to lead to 3 games of 24 man Shatter than one game of each mode.

    Not really going to change anything. People queue for Shatter due to it being the newest/most rewarding (Mount+Title vs 2 Titles or a Glamour set and title) match type not because it is the easiest.
    I disagree with both of these points. Queue'ing late at night or in the morning I get more Seize and Secure than I do shatter. The main reason shatter pops is it is easy to bot.

    You can queue for any of the 3 frontlines and get 4 mounts (White ADS excluded), titles and glamour. There is only one title associate to Shatter and only one Mount (white ADS). I don't see many people going for the Shatter title, if anything they want Slaughterhouse or Hand of Mercy which is much more obtainable in Seize.
    (0)
    Last edited by Wintersandman; 11-16-2017 at 03:13 AM.