Not really a fix though. People pay cause they are desperate.I have better idea: gives us actual system to sell houses to other players and recognize "those evil flippers" as any other trader. Price is dictated by market, it's high because people are ready to pay it. Plot prices set by SE are a joke.
I'd gladly buy large house from someone if I had 100% guarantee it's safe. There is nothing else to do with gil anyway.
But that's (in much simplification) how economy works: balance between supply and demand. With such a small supply it's only natural to have very high price. Artificially limiting options to buy houses only from SE/server is not a solution and results in making supply even smaller (by encouraging hoarding). If players could sell houses it'd make prices high but at the same time everyone could just "earn" it in their own pace and not rely on RNG or beg SE for more plots.
I'm not saying you're wrong but I see problems with say someone sell a Large in Shirogane for 500M-1000M (seen it happen) and it be placed on MB (imagine the taxes damn) we havnt really solved anything , we just moved the transactions and made it "safer" but the issue remains.But that's (in much simplification) how economy works: balance between supply and demand. With such a small supply it's only natural to have very high price. Artificially limiting options to buy houses only from SE/server is not a solution and results in making supply even smaller (by encouraging hoarding). If players could sell houses it'd make prices high but at the same time everyone could just "earn" it in their own pace and not rely on RNG or beg SE for more plots.
It would remove the secure aspect with handing over lot of amounts to gil before getting the plot (assuming how this would work in a situation where you buy it off someone) but like you said, it wouldnt solve a single thing.
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