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  1. #1
    Player
    Kabzy's Avatar
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    Kabz Il
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    Alchemist Lv 90
    We don't need a butt slider, cause lets be real, everyone who wants it would max that out. They should just edit the models to have a decent shape down there. Idk how it works, but I'm assuming that would take fewer resources than allowing people to modify it with a slider.
    (2)

  2. #2
    Player
    AlyssaWildheart's Avatar
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    Mar 2016
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    Alistair Wildheart
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    Cactuar
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    Astrologian Lv 65
    Quote Originally Posted by Kabzy View Post
    We don't need a butt slider, cause lets be real, everyone who wants it would max that out. They should just edit the models to have a decent shape down there.
    I kinda agree that we don't need a slider, they really just need to add something though. Because our characters are so flat down there it's ridiculous, also speaking of male characters and flat...
    (1)

  3. #3
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    FallenArisen0990's Avatar
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    Aug 2013
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    1,462
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    Anarista Tarnyang
    World
    Behemoth
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    Ninja Lv 80
    Quote Originally Posted by Kabzy View Post
    We don't need a butt slider, cause lets be real, everyone who wants it would max that out. They should just edit the models to have a decent shape down there. Idk how it works, but I'm assuming that would take fewer resources than allowing people to modify it with a slider.
    Yup, that works for me. They also need to increase the sliders we have in-game to 200% or at least 150%. I don't have a long enough tail for my liking.
    (3)

  4. #4
    Player
    kikix12's Avatar
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    May 2017
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    Seraphitia Faro
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    Midgardsormr
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    Scholar Lv 80
    Quote Originally Posted by Kabzy View Post
    We don't need a butt slider, cause lets be real, everyone who wants it would max that out. They should just edit the models to have a decent shape down there. Idk how it works, but I'm assuming that would take fewer resources than allowing people to modify it with a slider.
    This is just your assumption. Personally I didn't really pay attention to it when making characters and what not, but if it would be there at the time, whether I'd max it or not would be based on my personal preference. And my personal preference is not "bigger is better" but "healthy proportions are better". Just like I almost never max breast sizes in games, cause they end up excessive in respect to the rest of the body (I believe that even here I didn't max it, despite the size bar not doing a lot in terms of actual change anyway), I wouldn't automatically max the buttocks size either.

    On another note, even if that WAS the case, what's the problem of it going between what we have currently and that "decent shape"?! Seriously, it's not like people are asking for buttocks third the size of the whole body (and those are possible in real life...I had a teacher with such) to begin with.
    (1)

  5. #5
    Player
    Kabzy's Avatar
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    Kabz Il
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    Alchemist Lv 90
    Quote Originally Posted by kikix12 View Post
    Stuff
    There's always someone who has to be special and difficult. ¬¬

    The general consensus seems to be that people want a booty rather than an ironing board as their behind. It just seems like a much easier fix to update every models behind to a certain level, rather than wasting even more resources on creating a slider. (Assuming that does indeed require more resources.) If they're going to update the character creation, I'd much rather they go with more face options tbh.
    (1)

  6. #6
    Player
    kikix12's Avatar
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    May 2017
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    Seraphitia Faro
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    Midgardsormr
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    Scholar Lv 80
    Quote Originally Posted by Kabzy View Post
    There's always someone who has to be special and difficult. ¬¬
    Well, it's always better to ask for more and get less, in case you ask for less and get even less than that...Besides, generalization is a horrid tool in majority of the discussions. It shouldn't be used as an argument.

    Quote Originally Posted by Kabzy View Post
    The general consensus seems to be that people want a booty rather than an ironing board as their behind.
    Well, the least problematic option would be allowing a choice between the two. If you change the default, then those that are happy with current state of things will get pissed.

    Quote Originally Posted by Kabzy View Post
    It just seems like a much easier fix to update every models behind to a certain level, rather than wasting even more resources on creating a slider. (Assuming that does indeed require more resources.) If they're going to update the character creation, I'd much rather they go with more face options tbh.
    Honestly, that depends entirely on how the game graphics work behind the scenes. It could very well be the case of developers "using a slider" (kind of) to generate that non-slider image of the new one-of-a-kind on everyone's behind, and then just "saving" it. Alas...developers at every step seem to complain about extremely horrid engine and legacy coding that no one in their right mind would use for anything but an hour long or so indie game, let alone large MMO title...But hey, there are exceptions, right?!...
    (3)
    Last edited by kikix12; 11-16-2017 at 05:22 AM.

  7. #7
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabzy View Post
    There's always someone who has to be special and difficult. ¬¬

    The general consensus seems to be that people want a booty rather than an ironing board as their behind. It just seems like a much easier fix to update every models behind to a certain level, rather than wasting even more resources on creating a slider. (Assuming that does indeed require more resources.) If they're going to update the character creation, I'd much rather they go with more face options tbh.
    Ad homenums aside...

    1. We have a breast slider.
    2. One would naturally expect breast size to correlate, roughly proportionately, with butt size.
    3. At present it does not, and cannot.
    4. Setting a single rear size would match a single breast size. It would retain the same issue as now above or below that size that the current rear size has for breast sizes above the minimum -- to which it is basically matched.
    5. A single rear size nearer to matching the center of the breast size range, given that most players set themselves around or above the middlemost breast size, would be an improvement, but in classic SE fashion, would not solve the issue.
    6. Similarly, matching butt size precisely to breast size would deny some (small) form of player expression. As such, a slider may be a small improvement over automatic scaling, but it is also an objective improvement.

    As with breast size in XIV already, the range for a butt slider does not need to be ridiculous.

    Quote Originally Posted by kikix12 View Post
    Alas...developers at every step seem to complain about extremely horrid engine and legacy coding that no one in their right mind would use for anything but an hour long or so indie game, let alone large MMO title...But hey, there are exceptions, right?!...
    This. If referring to Crystal Tools and the 1.x netcode, Yoshida already used the replacement of 'all former netcode, except as was necessary to retain legacy character item and appearance information' (note that the effects of those hair color, skin color, and slider choices were not wholly retained despite this, as they did not align with the new palettes -- hence the free re-customization to accommodate the reduced character poly count and new engine shaders), as the reason ARR had to be as bare-bone as it was.
    Congratulations on your upgrade: gear now fits upon the body as if a steel mesh were fit under every skirt, and balloons beneath the cut of every shirt.

    If referring to Luminous, then that's just too sad for a even a retort.
    (3)
    Last edited by Shurrikhan; 11-16-2017 at 10:38 AM.

  8. #8
    Player
    kikix12's Avatar
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    Seraphitia Faro
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    Midgardsormr
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    Scholar Lv 80
    Quote Originally Posted by Shurrikhan View Post
    Except, if referring to Crystal Tools and the 1.x netcode (...) If referring to Luminous, then that's just too sad for a even a retort.
    I'm not referring to anything technical at all. I didn't, do not and won't care about any of it. What I am referring to is strictly the argument of "system limitations", "engine limitations" and "server limitations" that Yoshida uses as excuses for saying that something cannot be done. How the actual system, engine and server works is of no relevance here at all. Only the fact that these things are used as excuses.

    And I see them as that, excuses, as I do not believe them to be true in nearly any of the cases. Because, as I said, I don't believe that a company that can afford proprietary engines would be so incompetent to limit themselves at every single step (alright, that's an exaggeration) in an ongoing project.
    (1)

  9. #9
    Player
    Shurrikhan's Avatar
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    Tani Shirai
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    Cactuar
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    Monk Lv 100
    Quote Originally Posted by kikix12 View Post
    I'm not referring to anything technical at all. I didn't, do not and won't care about any of it. What I am referring to is strictly the argument of "system limitations", "engine limitations" and "server limitations" that Yoshida uses as excuses for saying that something cannot be done. How the actual system, engine and server works is of no relevance here at all. Only the fact that these things are used as excuses.

    And I see them as that, excuses, as I do not believe them to be true in nearly any of the cases. Because, as I said, I don't believe that a company that can afford proprietary engines would be so incompetent to limit themselves at every single step (alright, that's an exaggeration) in an ongoing project.
    I'm in complete agreement: I was just pointing out it was an excuse that they'd already used that cannot possibly be reused. If things had to be delayed or barebone because they were replacing or redoing net code from scratch, as per ARR's excuse, then they can't keep reusing that same excuse of shitty netcode after having allegedly replaced it.

    (Changed one word in prior post for clarity of position.)
    (1)