While i agree with the idea in general, i would push up the ilvl at least by 10.I also agree on adding item level requirements for leveling dungeons. But this should only apply from Heavensward and on.
Dusk Vigil - 100
Sohm Al - 105
The Aery - 110
The Vault - 115
The Great Gubal Library - 120
The Sirensong Sea - 240
Shisui of the Violet Tides - 245
Bardam's Mettle - 255
Doma Castle - 260
Castrum Abania - 265
Oh, here is a similar thread I made several months back concerning the leveling dungeon issue: http://forum.square-enix.com/ffxiv/t...l-requirements
Edit: Added the link to the thread in question.
I want to mention something that's been truly annoying to me when I see responses like "its my sub" and "its not a big deal/elitism".
I can't help but feel like those are the typical responses from people who usually play dps.
Oh sure, your tank is well geared and your healer too so its nothing off your rump to care about. You're not the one who has to take damage to protect the party nor who has to heal to ensure your survival. All you gotta do is kill stuff.
Try running a dgn where your tank can barely survive a single pack of mobs (not a mass pull) or gets one shotted by an unavoidable attack. Or maybe getting healed by your healer's biggest and best spell combined with buffs, only to heal about 10-15% of your health.
I see this a lot in Sirensong and a little less in the later dgns. There's lvl 60 gear being sold with gil currency that can be bought in Ishgard, ilvl 255 I believe. There's no reason to show up in a lvl 61 dgn with anything less than 250 gear minimum, 240 to stretch.
Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.
"You don't pay my sub don't tell me what to do!"
You don't pay mine either, don't tell me I can't.
"That's different my sub's better than your sub!"
(This was a legit situation once.)
If you don't like the party for whatever reason simply leave. Doing a run with seriously undergeared people will end up taking longer than the penalty.
I'd like to amend this according to what the game throws at you and makes easy to acquire, and this is only with general level ranges (as doing a more detailed list from Heavensward onward, per dungeon, would be nice too):
15-27 -> no requirement
28-34 -> i20
35-43 -> i30
44-49 -> i40
51-56 -> i115
57-60* -> i133
61-64 -> i255
65-68 -> i265
69-70* -> i275
* These two cases, Gubal Library (normal) and Castrum Abania, cap off at 60 and 70 for job levels, but gear levels 150 and 290; likewise, they are technically lv 59 and 69 dungeons respectively. My suggested iLV requirements have zero bearing on the endgame dungeons for 50, 60, or 70.
I mean, there's even a quest (well, three) in the early story during the initial arcs of our starting cities, where we have to wear gear at a minimum level in order to proceed. This should have already given people an idea to look out for minimum iLV requirements, but it goes forgotten, possibly due to a lack of reinforcement outside of endgame content. This is quite possibly a large part to why I would like to see minimum requirements from Haukke nm onward, though nothing too serious, because that might help people's minds connect new synapses that recognize the practice of wearing decent gear for their level.
Also, put iLV requirements on the trials we do for story in those level ranges.
I would furthermore like to suggest that if someone wants to enter these instances with subpar gear then maybe they should consider getting a premade group together that's willing to agre to such a challenge. Then queue in with the required gear, and swap to your desired low-end gear afterward, before you enter combat. Leave out everyone else who wants to actually, you know, get through the dungeon like "normal," for a lack of a better word. If you can't find anyone who wants to do this with you, then don't force it on other people who simply aren't interested in unnecessary aggravations that come with poorly geared party members.
It's not limited to games either, sadly. There was a time when my family and I went to a theater to see a movie, and this one woman showed up with a crying baby that spoiled the experience for everyone in the audience. We tried asking her, since she was right next to us, in a friendly tone to take the baby outside. Her response, in an indignant tone: "I paid, OK? I paid."
More than halfway into the film, I ended up having to tell her that everyone in the theater paid too, but also that we did so for the movie, and only the movie plus overpriced junkfood. Not three minutes later she got up and left--never saw her again after that--and I could hear a few people around me breathe a heavy sigh of relief.
Yeah, "You don't pay my sub" is just an arrogant cop-out, imo, that spoils more than it ought to. When people here want PUGs to wear decent gear, it's out of respect for the content and everyone else's time (including their own).
While I support the idea of item level minimums, there is an issue with how the roulette works. The intent so far has been that a person doesn't get to choose the instance they get from the roulette. The number of dungeons in the roulette grows each time you level up and there's nothing you can do about it.
However, if item level requirements were added to leveling dungeons then a person could always exclude a dungeon they don't like by lowering his/her item level. Don't like the Vault? Take off half of your equipped gear before queuing. This would not only go against what a roulette is but also affect the queue times and frequency of higher level dungeons. People who don't cheat the system would perhaps find themselves getting Sastasha and Toto-Rak more often because they get teamed up with item level cheaters who don't like Aurum Vale.
I would like to see roulettes remain as random as they can be and not give people any means to deliberately skew the queuing process. Does anyone have a solution for this potential issue?
Graphics
MSQ
Viper
How about if you're level 47 ( figured it was a good level,who doesn't want to dodge Aurum Vale?) you can't use DR: Levelling until you're at ilvl 40?obviously ilvls could be altered but basically make it so either you need to be appropriately geared based on the specific level of that class or levelling roulette just isn't an option for you?
That's almost roughly a fair point, except a lot of people I know, or have at least met, would rather avoid Sast through Copperbell nm, plus Toto, which would essentially be in the roulette no matter what you do to try to avoid Aurum Vale or other, higher-level dungeons in Leveling. The only way to avoid those dungeons would be to not run the roulette at all, then.
I'm not trying to be arrogant but I feel l Iike my prior post addresses this exact point. Tie ilvl restrictions in DR: Levelling to the level of the class. You're a level 63 SAM? Well then in order to use levelling roulette you must meet the ilvl requirements for your highest level dungeon, in this case Shisui.That's almost roughly a fair point, except a lot of people I know, or have at least met, would rather avoid Sast through Copperbell nm, plus Toto, which would essentially be in the roulette no matter what you do to try to avoid Aurum Vale or other, higher-level dungeons in Leveling. The only way to avoid those dungeons would be to not run the roulette at all, then.
If I've misunderstood and you're just saying people want to avoid Sastasha and other low level dungeons in general well... yeah, but you can't. This discussion isn't about keeping overgeared players out of low level instances, just about setting and enforcing minimum item level standards in a way that still ensures true randomness for DR: Levelling.
Last edited by MoroMurasaki; 11-13-2017 at 05:26 PM.
This is a good solution, but my first thought was that it might be hard to write clearly on the roulette description. This made me wonder how the different entry item levels are treated in 50/60 roulette. I swapped to my level 70 tank and on the roulette page a minimum item level of 45 was required. I equipped exactly that, queued up and got Wanderer's Palace. Seems like item level cheating is already possible, just not in leveling roulette. -_-How about if you're level 47 ( figured it was a good level,who doesn't want to dodge Aurum Vale?) you can't use DR: Levelling until you're at ilvl 40?obviously ilvls could be altered but basically make it so either you need to be appropriately geared based on the specific level of that class or levelling roulette just isn't an option for you?
I guess this isn't as big an issue as I thought it would be.
Graphics
MSQ
Viper
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.