Quote Originally Posted by NobleWinter View Post
Asylum and Riptide are now both indirect ways to increase group DPS by allowing a WHM to help the group bypass certain mechanics if used correctly.

Rip Tide replaces Divine Benison as a direct action and allows a WHM to force a party to group correctly for stacking mechanics or help avoid movement mechanics that would be fatal while giving their co-healer a healing boost that also plays well with Regen, Medica 2 and 3 but at the risk of pulling players from sensitive positions like BLM and Melee DPS

Asylum is an emergency button when everything hits the fan ensuring newly revived allies and battered tanks survive long enough to get healed. It synergizes well with riptide increasing healing and preventing death
So in other words you want "White Mage" to be renamed to "Game Shark" since they are able to just cheat code people through mechanics so the groups don't have to actually learn them to clear the fight.

Imagine that you can just Asylum on Black Holes in O4S ExDeath and completely ignore the mechanic, sweet deal. Then you can just use Riptide to completely ignore vacuum wave too. Pesky GCO in Neo ExDeath? Naw, just have the allagan fields jump off and everyone can just chill in Asylum and wait till all the death lasers are over then just raise the two dead people and act like nothing important happened. What mechanics, right?

I mean bring two WHM's to that fight and you don't have to actually learn any of the mechanics that make that fight difficult and in what is supposed to be the hardest fight this tier minus Ultimate. Let's not even get started on what it could cheat code through in Ultimate as well.

I disagree with your ideas, they are really bad ideas.