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  1. #1
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    803
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100

    Pure Healer could be a bit more interesting...

    I have been wondering if there were clever ways to "Heal" that would provide more impactful options and as such I thought it would be neat to alter WHM abilities as listed below.

    Asylum
    Ability LV 52
    180 Sec Recast
    12 Sec Duration

    Create a Divine Veil of Protection that increases spell based healing received on all party members within its effect by 10 percent and most enemy attacks will be unable to reduce party member's HP below 1.

    Riptide
    Ability LV 66
    120 Sec Recast
    10 Sec Duration
    15 Yalm radius

    Summon a ground swell of holy water that draws in all nearby party members to your immediate vicinity. Party members within this area are immune to all knock back and draw in effects and will have incoming healing increased by 10 percent. Effect ends upon movement.

    Additional Effect:
    Enemies within this effect will become Waterlogged causing slow and heavy for 10 seconds.

    Plenary Indulgence
    Ability LV 70
    90 Sec Recast
    25 Yalm Radius

    Any party member currently under the effect of Medica II cast by you will have the status converted to Medica III.

    Medica III
    Regen Potency 150
    24 Sec Duration

    Effect can be stacked with Medica II

    Secret of the Lilies
    Trait LV 52
    All Cure Spells proc one Lily for cool down reduction. Cure III being included is the only change.

    Protective Nature
    Trait LV 68
    All Cure Spells have a 5% chance to apply Divine Benison to party members. If party member's health is below 50% or Cure Spell Crits the chance to apply Divine Benison is increased.

    Asylum and Riptide are now both indirect ways to increase group DPS by allowing a WHM to help the group bypass certain mechanics if used correctly.

    Rip Tide replaces Divine Benison as a direct action and allows a WHM to force a party to group correctly for stacking mechanics or help avoid movement mechanics that would be fatal while giving their co-healer a healing boost that also plays well with Regen, Medica 2 and 3 but at the risk of pulling players from sensitive positions like BLM and Melee DPS

    Asylum is an emergency button when everything hits the fan ensuring newly revived allies and battered tanks survive long enough to get healed. It synergizes well with riptide increasing healing and preventing death.

    Making Divine Benison RNG means WHM has no reliable shield but Cure 3 can now place it on multiple targets at once and it can be proc'd outside of battle too which I think is a nice trade. The strength of Asylum and Riptide to increase healing and prevent death seem to warrant losing a sure single target shield in my opinion especially since shielding is a territory that WHM shouldn't be relied on considering the other healers.
    (0)

  2. #2
    Player
    Kabzy's Avatar
    Join Date
    Sep 2014
    Location
    Central Shroud
    Posts
    661
    Character
    Kabz Il
    World
    Spriggan
    Main Class
    Alchemist Lv 90
    I love these kind of threads, and generally I do think you have stuff here that would make WHM a lot more interesting. Asylum however would be the most broken move in the game, so I'm not too sure about the 1hp part. Even with a 30m CD making it usable once per fight, it'd still be way too OP.

    Riptide is a very interesting move. Personally I would like that in the game, but I can imagine more healers would use it to a detrimental effect rather than what you've designed it for. Plenary seems like a great change, but you need something for Medica and Cure III. I say Cure III because I think it would be better for that to not generate Lillies and to allow Stone or Aero spells generate them.

    I'll echo that I don't think WHM needs any buffs right now, but actually these changes seem more like something to make the job even more fun.
    (1)

  3. #3
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    803
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I will freely admit my version of Asylum is incredibly powerful and a longer cool down wouldn't deter me at all. I also considered this:

    Bathed in Blinding Divine Light enemy attacks on party members are now 50% more likely to miss.

    The ridiculousness of ensuring the whole party survives no matter the mechanic is just so dreamy though.
    (0)

  4. #4
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    The new Asylum and Plenary Indulgence would be cool (but I would prefer it's new spells, not rework).

    Asylum would be nice and balance (compared to Living Dead) if at least :
    Recast time => 6 min
    Duration =< 10 sec
    Aditionnal Effect : Cost MP = 50% or even more

    Reason : it's better than LB 3 Tank (even if Asylum could not work against some big attack).

    Quote Originally Posted by NobleWinter View Post
    Bathed in Blinding Divine Light enemy attacks on party members are now 50% more likely to miss.
    It's not very interesting.
    You can't really plan who is gonna take damages or not.
    Plus, I already hear the WHM complaints : "No more RNG !"
    (1)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  5. #5
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    I think big CDs should never ever be RNG. You pop them when things go south or difficult phases are coming and you need them to be reliable above all else. Flat heal increase, dmg reduce etc. but not a chance for something.
    RNG is something you can add to frequently used skills without cd to add a nice bonus without making the proc mandatory.
    Some guaranteed life saver would be nice though.
    Keeping freshly raised people from instantly biting the dust again or saving the raid from being grilled by raid wide dmg if the healers couldn't keep up. I'm always a bit reluctant about skills that enable you to ignore mechanics because it usually leads to classes being mandatory simply for one or two skills. So it should come at a really high cost to have you own personal LB.
    And maybe not as a rework of Asylum but as a seperate skill. I still think Asylum could need some work, it feels rather boring right now.
    (0)

  6. #6
    Player
    Miste's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,720
    Character
    Miste Vaer
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by NobleWinter View Post
    Asylum and Riptide are now both indirect ways to increase group DPS by allowing a WHM to help the group bypass certain mechanics if used correctly.

    Rip Tide replaces Divine Benison as a direct action and allows a WHM to force a party to group correctly for stacking mechanics or help avoid movement mechanics that would be fatal while giving their co-healer a healing boost that also plays well with Regen, Medica 2 and 3 but at the risk of pulling players from sensitive positions like BLM and Melee DPS

    Asylum is an emergency button when everything hits the fan ensuring newly revived allies and battered tanks survive long enough to get healed. It synergizes well with riptide increasing healing and preventing death
    So in other words you want "White Mage" to be renamed to "Game Shark" since they are able to just cheat code people through mechanics so the groups don't have to actually learn them to clear the fight.

    Imagine that you can just Asylum on Black Holes in O4S ExDeath and completely ignore the mechanic, sweet deal. Then you can just use Riptide to completely ignore vacuum wave too. Pesky GCO in Neo ExDeath? Naw, just have the allagan fields jump off and everyone can just chill in Asylum and wait till all the death lasers are over then just raise the two dead people and act like nothing important happened. What mechanics, right?

    I mean bring two WHM's to that fight and you don't have to actually learn any of the mechanics that make that fight difficult and in what is supposed to be the hardest fight this tier minus Ultimate. Let's not even get started on what it could cheat code through in Ultimate as well.

    I disagree with your ideas, they are really bad ideas.
    (10)

  7. #7
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by NobleWinter View Post
    I will freely admit my version of Asylum is incredibly powerful and a longer cool down wouldn't deter me at all. I also considered this:

    Bathed in Blinding Divine Light enemy attacks on party members are now 50% more likely to miss.
    We already have Holy, which makes enemy attacks on party members 100% likely not to be executed.

    As for Riptide, it's a cool idea, but party members would absolutely hate being forcibly moved at any time except possibly during a boss invuln phase. Even if used for standard stacking mechanics, you are potentially screwing melee out of those last-second positionals.

    I like that you are making suggestions, but I'm not sure that WHM needs more of all of that. The only things healing-wise I can think of that I might like to see exclusively for WHM are a Balance Life spell to redistribute party HP percentages and possibly a Re-raise or Blessed Resurrection ability to cement WHM's status as the chief corpse-fluffer.

    Any invulnerability or death-immunity skills would have to be carefully tuned, especially considering that such abilities are the province of tank Jobs in this game. I imagine a drawback such as putting the recipient Out of Action while the effect lasts, or at least making it break upon any action taken.
    (1)

  8. #8
    Player
    Rawr18's Avatar
    Join Date
    Oct 2017
    Posts
    40
    Character
    Mizu Kun
    World
    Hyperion
    Main Class
    White Mage Lv 100
    Nice ideas, but I don't think they would mesh into the game very well. Riptide has the potential to be a huge troll/inconvenient skill, e.g. screwing up someone's DPS rotation. It would be nice if they change fluid aura into an 80 potency oGCD whirlpool that pulls enemies into the center.

    Asylum is fine, though it would be nice if it got a small radius buff depending on how many lilies you used when cast. This would augment their "pure healer" niche without taking away the other healer's.
    (0)

  9. #9
    Player
    Saraphin's Avatar
    Join Date
    May 2015
    Posts
    275
    Character
    Dante Haiwindo
    World
    Ultros
    Main Class
    Goldsmith Lv 90
    as a WHM main...i think a lot of this is unnecessary...

    Though...Medica 3 looks tempting.

    like Miste said: these new "changes" would negate a lot of mechanics that raiders put time into learning to squeeze through, i don't think that's very fair and they would literally make WHM a broken class, more so than AST was in the latter half of 3.X.
    (3)

  10. #10
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    This is a trend that I can't help but love. The "I don't like this flaw of my job so here's this insane and overpowered idea that would put my job in the spotlight and destroy the job balance in the proccess."

    That being said i do like the idea if PI being a cooldown to hypercharge a medica II hot. But I don't like your idea behind Riptide, while the idea of being able to put knockback immunities on people is a good idea, Riptide is a poor way to implement it in my opinion.
    (0)

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