maybe they used potions to get to 60 and levelled up on fates or roulettes to 70
I've seen sprouts in level 70 content lol

maybe they used potions to get to 60 and levelled up on fates or roulettes to 70
I've seen sprouts in level 70 content lol


I don't think the issue is it being "hard" so much as "poorly designed". Once you are aware that extreme edge is a thing that can happen, you can ensure you are in a position to have adequate time to dodge it. But his tell does little good for those standing near the entrance when the tell appears, sprint or no sprint. It's guaranteeing hits prior to the tell being visible, which can be frustrating to some.
Other mechanics that can be potential unavoidable, such as the 180 degree AoE on the 3rd boss, are unlikely to kill you.
Speaking of 3rd boss, why is there no indicator to show that the dmg from his ultimate is proximity based?


If youre so close to the entrance that you dont think you can make it, you could use the sign of him jumping off screen as a cue to start moving toward the center. Then if your side is the targeted one, hit sprint to make it across(and of course, if it isnt just settle back into a safe spot).I don't think the issue is it being "hard" so much as "poorly designed". Once you are aware that extreme edge is a thing that can happen, you can ensure you are in a position to have adequate time to dodge it. But his tell does little good for those standing near the entrance when the tell appears, sprint or no sprint. It's guaranteeing hits prior to the tell being visible, which can be frustrating to some.


No nerf to this please. This encounter is just fine.


I don't have problems avoiding extreme edge.If youre so close to the entrance that you dont think you can make it, you could use the sign of him jumping off screen as a cue to start moving toward the center. Then if your side is the targeted one, hit sprint to make it across(and of course, if it isnt just settle back into a safe spot).
I didn't 'git gud'. I'm not more skilled than I was before.
The only thing that changed compared to my first attempts is that i run it understanding that certain starting positions more or less doom you even before the tell is seen. In that sense, I think the design is poor. There is no indication the position is bad until hit is already unavoidable.
I agree with your earlier comment, that players should be able to sprint out of it; unfortunately, i think extreme edge may need modified for that to happen.
Actually I deem collecting tomes as casual content there is no thought process in any of the Ex dungeons. Even the dungeons from 61 - 69 have harder mechanics. So yes I class the 24 man as mid-core/transitional as you can wipe easily on many mechanics if you don't pay attention.
But anyway I already explained my opinion in the rest of the sentence u chose to edit......
Last edited by Masekase_Hurricane; 11-10-2017 at 09:29 AM.



The royal city of Rabanastre 24 man raid is for casuals, meaning it should be able to be cleared without much effort. This boss has to many moves that you cannot see with red markers on the floor, and on top of that, these are instant death moves. I think adjustments should be made.
I have a Doctor prescribed prescription that will help make that easier. Take one pill a day with rest and water, and you'll be fine!
https://imgur.com/a/ZmcgQ
Last edited by Elkanah; 11-10-2017 at 10:00 AM.



Not sure why people are having issues with extreme edge. I have been in all 3 groups and its extremely easy to dodge if you pay even a little bit of attention to what's going on around you.
If you are so casual that you cannot even handle the slightest bit of difficulty then why are trying to ruin it for those who can? Not all of us want to just farm tomes all the live long day. Let us have at least 1 dungeon that isn't a complete faceroll.
You are able to participate in every bit of content the game has, but this "I cant do it! Nerf it! Nerf it right now!" makes you just entitled.



This should literally be making players smarter, not dumber lol. I agree with keeping the difficulty. I only wish it was a bit more difficult. But as we gear and get better gear in the current raid content, it becomes a joke. After a week or two or more, it'll be like all the other 24man raid face rolling content.
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