Quote Originally Posted by HaelseMikiro View Post
Repairing other peoples gear in a dungeon is an awful idea. The ways SE could implement it,either
Option 4: Let crafters repair other peoples' gear, and automatically give the crafters gil from the other person's bag. Maybe at the same rate as the mender NPCs, or let the crafter add 100% durability to the person's gear, and charge gil based on the NPC cost of the relevant Dark Matters, while not actually costing any Dark Matter.

Example: I repair someone's chest piece for them. That chest piece is for a level 60 character, and therefore requires 1 Grade 6 Dark Matter. NPCs charge 120 gil for that, so when I repair that chest piece, I add 100% durability to its durability rating, and I get 120 gil out of the other person's pocket, automatically.

And just so people can't refuse to let others repair their gear (in case of trolls), make it so that crafters can force-repairs on others. I also know this sounds like it could be abused to steal others' gil, so to prevent this, make it so that gear cannot be repaired once it goes above 100% durability, so that a crafter can only repair a person's gear once.