I wish that we, as crafters, could repair our gear in dungeon and optionally repair others' gear at the same price as the mender outside of the dungeon.
I wish that we, as crafters, could repair our gear in dungeon and optionally repair others' gear at the same price as the mender outside of the dungeon.
In 1.0 we had a debuff icon that showed up when your gear was close to breaking, and another when a piece did break.
OT was helpful because other party members could see this and help the poor player who forgot to repair.
We need both the debuffs and the option to repair other people back.
http://king.canadane.com
In 1.0 they had a yellow status icon if your gear was 50% or lower and it turned red when under 25%. I guess the inventory grid sort of does the same thing but they could just bring that back, make it show it to the player only instead of everyone and change the thresholds to 30/10 to make it more obvious instead of an easily missed error message.
For 24 mans they could just add a repair NPC or something at the beginning since you wipe a lot sometimes in there and there are NPCs that join you anyway.
Last edited by Vaer; 11-09-2017 at 12:39 AM.
Hate to say it, but if the healer knew they were using broken gear and didn't leave voluntarily, you need to kick them. They're affecting others' playtime by being negligent so a) they can leave b) party has the option to remove them.
I see no reason why a normal person wouldn't leave after realizing their gear was broken, but imo, they were trolling.
As someone who queue'd as a tank, that system is only good on a dps.
It gives you a warning, but doesn't stop you from queuing right on the click. If your queue is instant, you don't get a choice. It'd be much better if it gave a popup asking you to confirm you know you're going in with damaged gear.
You can already repair your own gear while in a dungeon, although it would be nice to add the option to allow repairing other people's gear as well.
Repairing other peoples gear in a dungeon is an awful idea. The ways SE could implement it,either:
1) you'd spend your own gil to repair a strangers gear because they're a sandbag. If the event you have to do this for 7 people in your party... RIP your own personal stock for self repairs. Followed by forum threads titled "I repaired 7 peoples gear in Shinryu Ex and then they vote kicked me"
2) they'd have to remember to carry their own stock of carbon matters, and they already can't even remember to repair at a vendor. Followed by forum threads titles "SE we need more inventory space because we have to carry materials for repairs"
3) Put a repair NPC at the start of every dungeon. Lore wise, this makes 0 sense. Probably a better option still compared to #1 and #2.
What would absolutely not work and never be on the table as a possible discussion?
Preventing queue based on durability. DPS especially can have some lengthy wait times. Even if they Q up at 41% durability, a few deaths while fate grinding might have them drop below a safe threshold just as their duty finally pops. There's no all inclusive solution for requiring a durability value for a duty.
Possible solution 4) Just negate durability loss in duties. Fixes all issues. Followed by forum threads titled "SE just go the extra step and remove all durability and repair functions from the game, because the entire concept has completely failed as a gil sink since patch 2.1 when you added gil to dungeon mobs SPECIFICALLY to cover repair costs, and it adds less depth to the game than it adds headaches with all this personal responsibility to repair, followed by dev time wasted trying to develop ways to remind people to be responsible in regards to their gear when grouping with others."
If they can prevent you from going in under a certain ilvl, and they can stop you from accepting the queue because you're on a different class, then they can implement something to not allow ppl with broken (or near-broken) gear to enter. The game already calculates the %wear. The data is already there, as are the parsing abilities.
I wouldn't be sure it's not a troll, though. Had an entire alliance (minus one confused ninja) in Rabanastre last week that were all on base classes, clogged the alliance chat, and quit en masse (minus the even-more-confused ninja) after first boss. Some people get kicks out of doing the stupidest stuff.
Option 4: Let crafters repair other peoples' gear, and automatically give the crafters gil from the other person's bag. Maybe at the same rate as the mender NPCs, or let the crafter add 100% durability to the person's gear, and charge gil based on the NPC cost of the relevant Dark Matters, while not actually costing any Dark Matter.
Example: I repair someone's chest piece for them. That chest piece is for a level 60 character, and therefore requires 1 Grade 6 Dark Matter. NPCs charge 120 gil for that, so when I repair that chest piece, I add 100% durability to its durability rating, and I get 120 gil out of the other person's pocket, automatically.
And just so people can't refuse to let others repair their gear (in case of trolls), make it so that crafters can force-repairs on others. I also know this sounds like it could be abused to steal others' gil, so to prevent this, make it so that gear cannot be repaired once it goes above 100% durability, so that a crafter can only repair a person's gear once.
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