My sentiments exactly. Though if it means players get stronger and not just simply through item levels, I do wonder what that means for future gear?
I'm actually ignoring the statement entirely, we have nothing else to go on except our own speculation, and we have no basis for what it means. Best to wait and see what we are getting, with the mindset that whatever it is, it is different from the relic grind.
When I see something like strengthen the players themselves. I picture us, the player, upgrading our base stats permanently. Segregated from weapons and armor. However that would make Eureka a requirement, not an optional adventure.
That or an entirely new zone altogether that isn't an instance. Along with and similarly to PotD with it's unique leveling, we go there with a new set of rules. Do some stuff. Grind it out. And walk out with a new fancy weapon similar to the Aetherpool weapons but more customizable.
Last edited by Vivi_Bushido; 11-09-2017 at 03:44 AM.
Ya, as it stands the relic weapons were just different weapon skins you obtained over a long period of time. Their overall influence on the player in terms of gameplay was very negligible so it is refreshing to see that have different plans in store.
Let's remember at any given time a relic weapon was always 5 IL weaker than the best weapon you could obtain at the time.
Devil's advocate here (and I'm a-ok with them getting rid of the grind, and shaking things up) I do want to point out that the past relic weapons never involved absolute endgame stuff, which was what was needed to get the 'best' weapon at the time. I think that's fair? It's a good weapon, good enough for anyone who isn't doing absolute endgame stuff, and although the grind was terrible (especially if you relied on maps/PVP/hard-mode primals) someone could do it without, say, ever touching the current extremes or savage modes. I'm okay with the past ones not being the be-all, end-all.Ya, as it stands the relic weapons were just different weapon skins you obtained over a long period of time. Their overall influence on the player in terms of gameplay was very negligible so it is refreshing to see that have different plans in store.
Let's remember at any given time a relic weapon was always 5 IL weaker than the best weapon you could obtain at the time.
That being said, I think the point of it just being 'another boring grind for something that's not that special' means it's time for a shake-up, something new. I hope it's not just another reskinned PotD/Diadem combo with weapons or gear provided in either of those manners. I hope it is something different. Not saying it will be, just that I hope.
Only if you raid, which is a small subset of the player baseYa, as it stands the relic weapons were just different weapon skins you obtained over a long period of time. Their overall influence on the player in terms of gameplay was very negligible so it is refreshing to see that have different plans in store.
Let's remember at any given time a relic weapon was always 5 IL weaker than the best weapon you could obtain at the time.
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