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  1. #11
    Player
    jameseoakes's Avatar
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    Aug 2014
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    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Lewtskie View Post
    Relics may be something included in the mix, but on the side, same for armor potentially. Going by how it is explained it is likely to be open world, no instance, that people came and go from over a greater span of time, with included content actually designed for the community to congregate and zerg, rather than the situation we have with current hunts. Maybe think all the things people kept asking for, like hard-hitting field mobs and actual sense of danger, and it all put into this new area. Possibly with more than one zone.
    Isn't that the the Diadem?
    (0)

  2. #12
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by ThirdChild_ZKI View Post
    My sentiments exactly. Though if it means players get stronger and not just simply through item levels, I do wonder what that means for future gear?
    When I see something like strengthen the players themselves. I picture us, the player, upgrading our base stats permanently. Segregated from weapons and armor. However that would make Eureka a requirement, not an optional adventure.

    Quote Originally Posted by jameseoakes View Post
    Isn't that the the Diadem?
    That or an entirely new zone altogether that isn't an instance. Along with and similarly to PotD with it's unique leveling, we go there with a new set of rules. Do some stuff. Grind it out. And walk out with a new fancy weapon similar to the Aetherpool weapons but more customizable.
    (0)
    Last edited by Vivi_Bushido; 11-09-2017 at 03:44 AM.

  3. #13
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by jameseoakes View Post
    Isn't that the the Diadem?
    Biggest difference is between it being instanced and its own area. Also, Diadem required you being in a large group, Eureka will likely feature solo progression with added options to gather up a group and do other things. This, as they have hinted at, will span beyond just a big bad zerg, and include other functions that require teamwork and co-operation.
    (0)

  4. #14
    Player
    jameseoakes's Avatar
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    Aug 2014
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    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Lewtskie View Post
    Biggest difference is between it being instanced and its own area. Also, Diadem required you being in a large group, Eureka will likely feature solo progression with added options to gather up a group and do other things. This, as they have hinted at, will span beyond just a big bad zerg, and include other functions that require teamwork and co-operation.
    So it's FC only content then? As there is little chance of this games community co-operating with content open to the whole player base
    (0)

  5. #15
    Player
    Vivi_Bushido's Avatar
    Join Date
    Feb 2014
    Location
    Gridania
    Posts
    830
    Character
    Hott Cocoa
    World
    Spriggan
    Main Class
    Bard Lv 80
    Quote Originally Posted by jameseoakes View Post
    So it's FC only content then? As there is little chance of this games community co-operating with content open to the whole player base
    In all honestly... It's most likely going to be over glorified FATEs disguised as something else so that it doesn't feel like we're doing FATEs. That's how I view hunts. I see them as FATEs without the FATE timer and circle.
    (0)

  6. #16
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by jameseoakes View Post
    So it's FC only content then? As there is little chance of this games community co-operating with content open to the whole player base
    I mean, that one singular part of it that includes things needing multiple people? You seem to keep missing that that will just be one facet of the features detailed so far. And its easy to get the community to gather up to zerg something when its in regards to progression or even just tat. Hunts were never designed for an alliance's worth of people to show to nuke, yet despite that there is an entire unwritten mandate by the community regarding calls and timers and gathering as many people as possible that if ignored risk one being ostracized.
    (1)

  7. #17
    Player
    jameseoakes's Avatar
    Join Date
    Aug 2014
    Posts
    1,356
    Character
    James Oakes
    World
    Phoenix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Lewtskie View Post
    I mean, that one singular part of it that includes things needing multiple people? You seem to keep missing that that will just be one facet of the features detailed so far. And its easy to get the community to gather up to zerg something when its in regards to progression or even just tat. Hunts were never designed for an alliance's worth of people to show to nuke, yet despite that there is an entire unwritten mandate by the community regarding calls and timers and gathering as many people as possible that if ignored risk one being ostracized.
    To be fair with hunts waiting for people to gather is normally just good manners, especially as the rewards can be shared out pretty widely.
    (0)

  8. #18
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by jameseoakes View Post
    To be fair with hunts waiting for people to gather is normally just good manners, especially as the rewards can be shared out pretty widely.
    Exactly, and Hunts are nowhere near seen as an absolute necessity, but come the point when they are relevant enough there is a large enough gathering. This then all falls down to how useful or necessary that part of Eureka is seen.
    (0)

  9. #19
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Lambdafish View Post
    The popular consensus that the devs picked up on was that players were tired of relic grinds and wanted something different. This is what we are getting, and I think that change is a good thing.
    Ya, as it stands the relic weapons were just different weapon skins you obtained over a long period of time. Their overall influence on the player in terms of gameplay was very negligible so it is refreshing to see that have different plans in store.

    Let's remember at any given time a relic weapon was always 5 IL weaker than the best weapon you could obtain at the time.
    (0)

  10. #20
    Player
    InkstainedGwyn's Avatar
    Join Date
    Oct 2017
    Posts
    1,236
    Character
    Souji Hanamura
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Airget View Post
    Ya, as it stands the relic weapons were just different weapon skins you obtained over a long period of time. Their overall influence on the player in terms of gameplay was very negligible so it is refreshing to see that have different plans in store.

    Let's remember at any given time a relic weapon was always 5 IL weaker than the best weapon you could obtain at the time.
    Devil's advocate here (and I'm a-ok with them getting rid of the grind, and shaking things up) I do want to point out that the past relic weapons never involved absolute endgame stuff, which was what was needed to get the 'best' weapon at the time. I think that's fair? It's a good weapon, good enough for anyone who isn't doing absolute endgame stuff, and although the grind was terrible (especially if you relied on maps/PVP/hard-mode primals) someone could do it without, say, ever touching the current extremes or savage modes. I'm okay with the past ones not being the be-all, end-all.

    That being said, I think the point of it just being 'another boring grind for something that's not that special' means it's time for a shake-up, something new. I hope it's not just another reskinned PotD/Diadem combo with weapons or gear provided in either of those manners. I hope it is something different. Not saying it will be, just that I hope.
    (1)

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