Isn't that the the Diadem?Relics may be something included in the mix, but on the side, same for armor potentially. Going by how it is explained it is likely to be open world, no instance, that people came and go from over a greater span of time, with included content actually designed for the community to congregate and zerg, rather than the situation we have with current hunts. Maybe think all the things people kept asking for, like hard-hitting field mobs and actual sense of danger, and it all put into this new area. Possibly with more than one zone.
When I see something like strengthen the players themselves. I picture us, the player, upgrading our base stats permanently. Segregated from weapons and armor. However that would make Eureka a requirement, not an optional adventure.
That or an entirely new zone altogether that isn't an instance. Along with and similarly to PotD with it's unique leveling, we go there with a new set of rules. Do some stuff. Grind it out. And walk out with a new fancy weapon similar to the Aetherpool weapons but more customizable.
Last edited by Vivi_Bushido; 11-09-2017 at 03:44 AM.
Biggest difference is between it being instanced and its own area. Also, Diadem required you being in a large group, Eureka will likely feature solo progression with added options to gather up a group and do other things. This, as they have hinted at, will span beyond just a big bad zerg, and include other functions that require teamwork and co-operation.
So it's FC only content then? As there is little chance of this games community co-operating with content open to the whole player baseBiggest difference is between it being instanced and its own area. Also, Diadem required you being in a large group, Eureka will likely feature solo progression with added options to gather up a group and do other things. This, as they have hinted at, will span beyond just a big bad zerg, and include other functions that require teamwork and co-operation.
In all honestly... It's most likely going to be over glorified FATEs disguised as something else so that it doesn't feel like we're doing FATEs. That's how I view hunts. I see them as FATEs without the FATE timer and circle.
I mean, that one singular part of it that includes things needing multiple people? You seem to keep missing that that will just be one facet of the features detailed so far. And its easy to get the community to gather up to zerg something when its in regards to progression or even just tat. Hunts were never designed for an alliance's worth of people to show to nuke, yet despite that there is an entire unwritten mandate by the community regarding calls and timers and gathering as many people as possible that if ignored risk one being ostracized.
To be fair with hunts waiting for people to gather is normally just good manners, especially as the rewards can be shared out pretty widely.I mean, that one singular part of it that includes things needing multiple people? You seem to keep missing that that will just be one facet of the features detailed so far. And its easy to get the community to gather up to zerg something when its in regards to progression or even just tat. Hunts were never designed for an alliance's worth of people to show to nuke, yet despite that there is an entire unwritten mandate by the community regarding calls and timers and gathering as many people as possible that if ignored risk one being ostracized.
Exactly, and Hunts are nowhere near seen as an absolute necessity, but come the point when they are relevant enough there is a large enough gathering. This then all falls down to how useful or necessary that part of Eureka is seen.
Ya, as it stands the relic weapons were just different weapon skins you obtained over a long period of time. Their overall influence on the player in terms of gameplay was very negligible so it is refreshing to see that have different plans in store.
Let's remember at any given time a relic weapon was always 5 IL weaker than the best weapon you could obtain at the time.
Devil's advocate here (and I'm a-ok with them getting rid of the grind, and shaking things up) I do want to point out that the past relic weapons never involved absolute endgame stuff, which was what was needed to get the 'best' weapon at the time. I think that's fair? It's a good weapon, good enough for anyone who isn't doing absolute endgame stuff, and although the grind was terrible (especially if you relied on maps/PVP/hard-mode primals) someone could do it without, say, ever touching the current extremes or savage modes. I'm okay with the past ones not being the be-all, end-all.Ya, as it stands the relic weapons were just different weapon skins you obtained over a long period of time. Their overall influence on the player in terms of gameplay was very negligible so it is refreshing to see that have different plans in store.
Let's remember at any given time a relic weapon was always 5 IL weaker than the best weapon you could obtain at the time.
That being said, I think the point of it just being 'another boring grind for something that's not that special' means it's time for a shake-up, something new. I hope it's not just another reskinned PotD/Diadem combo with weapons or gear provided in either of those manners. I hope it is something different. Not saying it will be, just that I hope.
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