Isn't time mage kind of like AST?
Isn't time mage kind of like AST?
Consider AST an astrologer who dabbles in Time Magic. (They have a couple of time-related moves.) A Time Mage doesn't care anything about astrology, but is a dedicated master of Time Magic. So it's pretty different overall. The focus of the jobs are wildly different.
So long as Astrologian exists as is I wouldn't count on ever getting Time Mage or Geomancer, no matter how differently you try to make them work from Astrologian.
Guildmaster of Power With Numbers (PWN) on Coeurl in Aether.
Any other caster suggestions? Because time mage is definitely the most requested caster dps now that remange is out
What I would really like to see is a total support dps
A DPS that his really job is to buff the party and not doing dps by himself (only the basic to clear solo, quest content).
Im not a designer myself so I dunno how it should be but casts that make party buffs and constant casts that would make the next attack from a party member X% more powerfull, in this way u would have no need/time to cast ur own sucky skills and you would really have to be communicated with your party buffs attacks.
Anyway its just an idea I always had and would really like, dont think it would ever be made though
Geomancers are pretty different from Astros from what we saw in the job quests. But they're prettt much identical to Conjurers and so are White Mages now.
I assume it's also a 15-yalm radius for Hastega? You didn't list that.
There are no squares to warp to in FINAL FANTASY XIV. You should probably rework Spacetime Parry.
Time Reversal is too strong. I'd replace it with something completely new.
You didn't put a range down for Slowja or Hasteja.
Consequence of Aging needs a radius. I'll assume it's 5 yalms for now, making it in line with most other area attacks we have.
With the trait, that would be 1.5 minutes on Timewarp, Slowga and Hastega, 22.5 seconds on Timed Slice and Spacetime Parry, 1 minute on Concern of Aging, Haste and Slow and 45 seconds on Time Shield and Future Sight. It's unclear if this trait affects Spacetime Warp. I'd recommend making the original recast for Timed Slice and Spacetime Parry an even number of seconds.
With how you have things currently set up, you only have Prophetic Blow, Prophetic Blow II and Prophetic Blow III in your rotation most of the time, with everything else being used as needed or on recast, depending on whether it does damage or there's a need for it. Because Prophetic Blow III is worded as if it guarantees the Armageddon Gauge going off, your rotation's going to be PB2, PB, oGCDs, PB2, PB, Swiftcast PB3 and basically nothing else unless the Armageddon Gauge goes off prematurely, which you stated there is a chance of.
Definitely consider a Back to the Future II trait for the rest of the recasts the job has. As it stands, some of the higher-level ones are nearly unusable.
Last edited by Ceallach; 11-08-2017 at 04:41 AM. Reason: The character limit is a huge problem on this site...
I made a post about time mage a while back and ast is usually the rebuttal, but I considered it for the tank role(from ff12 zodiac age time battlemage) pretty much the same thing as what ur saying but using the time magic to negate damage from hitting you as much. Time magic is one of my favorite FF magics because of how useful it can be and I'd love to see a full on time mage regardless of what role it's put into.
First of all, thanks for your substantial feedback. I appreciate it very much. I have addressed many of your concerns -- I have added radii to the moves you mentioned. Instead of mentioning squares, I changed the wording of Spacetime Parry to refer to a 1y radius around the target as the teleportation zone. If you have suggestions for Time Reversal, I'd be happy to adjust. The idea is I want to give Time Mage a niche move where they can reverse the clock on a target...is this a useful idea or no? Maybe if it didn't restore from the dead but merely reset the target 15 seconds in the past with its stats, that'd still be really useful. I gave the two melee moves even cooldown times to avoid uneven cooldown times. I lowered the recast times for many of the skills, and I may indeed implement a Back to the Future II trait. I updated the recast times so that the rotation is more than just PB1, 2, and 3, but more variety may still be needed here. I'll think over this. Any other feedback you can give is appreciated.I assume it's also a 15-yalm radius for Hastega? You didn't list that.
There are no squares to warp to in FINAL FANTASY XIV. You should probably rework Spacetime Parry.
Time Reversal is too strong. I'd replace it with something completely new.
You didn't put a range down for Slowja or Hasteja.
Consequence of Aging needs a radius. I'll assume it's 5 yalms for now, making it in line with most other area attacks we have.
With the trait, that would be 1.5 minutes on Timewarp, Slowga and Hastega, 22.5 seconds on Timed Slice and Spacetime Parry, 1 minute on Concern of Aging, Haste and Slow and 45 seconds on Time Shield and Future Sight. It's unclear if this trait affects Spacetime Warp. I'd recommend making the original recast for Timed Slice and Spacetime Parry an even number of seconds.
With how you have things currently set up, you only have Prophetic Blow, Prophetic Blow II and Prophetic Blow III in your rotation most of the time, with everything else being used as needed or on recast, depending on whether it does damage or there's a need for it. Because Prophetic Blow III is worded as if it guarantees the Armageddon Gauge going off, your rotation's going to be PB2, PB, oGCDs, PB2, PB, Swiftcast PB3 and basically nothing else unless the Armageddon Gauge goes off prematurely, which you stated there is a chance of.
Definitely consider a Back to the Future II trait for the rest of the recasts the job has. As it stands, some of the higher-level ones are nearly unusable.
Last edited by arctanx; 11-09-2017 at 05:30 AM. Reason: Reply to feedback
I'm just putting this out there, but the Devs have actively said that AST is FFXIV's version of a Time Mage ie, anything related to time will belong to them and a separate Time Mage will not exist. That being said, designing an idea is fine, just don't expect it to be implemented.
Also no offense, but the description OP gave is essentially AST... so...
Sorry one more thing. Also, these ideas need to have some form or consistency and need at least some form of explanation, if the actions aren't self explanatory. Right now OP your idea might look good on the surface but it has several glaring issues if you look at it more in depth. What is an Armageddan Counter, What does it do, you only mention it but never explain it, Why do "Abilities" have both a cooldown and an MP cost, Why are there so few ways of attacking/enhancing damage, Why have a skill that could potentially kill a party member, Having physical attacks is fine but why are to potencies so low, And what is with those traits?
I'm not trying to sound mean, as i'm sure this might, but would encourage you to go over the idea with a fine-tooth comb and revamp it. Also I would personally recommend finding other words and phrases to use for ability names, having obvious references to time/past/future can get a bit "lame" try Chronos, Kairos, Aion, Paradox, Ananke, Eon/Aeon, Kalachakra, Temporal, Intuition, Premonitions, Precognition, and I'm sure there are a boatload more. XD
Last edited by Eloah; 11-09-2017 at 08:01 AM.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
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