The only way to reduce to minimum the parse impact is making the abuse (abuse in ANY possible way, that includes kick or discrimination on a player for underperfoming) punishable:
Any party which kick form a duty (ANY DUTY) because numbers are not good for them (ANY number, under-performing or not).
Any party who deliberately discriminate in PF, prohibiting player form join if not enough DPS for them, even if that player can complete the duty.
Any person who mock or harass a player because his numbers.
Any player who upload the data to a third party site (FFLogs type), specially if not have the party member consent.
This is the only way to make the parser safe. But most of you will argue with the "why I can't kick the under-performing player?". If you think this, you DON'T WANT a parse to see statistics and help improve, you want it to exclude people.
A parser without limits will work only in the Happy Rainbow Land where everyone is a good person and is full of Ponnies and Moogles. But we know that is not the case, so it is necessary a lot of restrictions.
It is very hard to accomplish without cause a heavy gap on the community.Isolating players with no enough skill from others (that already happen, but this will cause a even bigger gap).
The majority of player base consider good being able to beat a duty, not the damage deal on them. Most people come to play and not worry much about things. Making a tool that can be potentially used to cause a negative atmosphere will cause that player stop play this game. Since majority are ignoring the parsing, the amount of player that can be lost due this will cause a heavy lost in money for SE. it is not only morality and education, it also also economic. Those player you mock, harass, kick because number are paying this game too. If they stop play, you know what will happen. A player who cannot play or is discriminate will stop play. They won't think "oh, maybe I can improve my DPS and I won't be kicked!", most of them they just stop play.


Reply With Quote






