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  1. #1
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    Quote Originally Posted by Chrono_Rising View Post
    Personally I think tanks in tank stance are pretty balanced. I think tanks out are not. What I intend to imply here is that we are judging dark knight not on unending but what has already taken place. If we are actually being honest and thats what this is about then this whole nonsense of dark is fine because the job was in a world first clear is just as ridiculous a statement.
    Thing is the fact that a weak tank was able to clear the hardest content currently in the game will speak volumes to the dev team. That drk threw the DRK community under the bus and sort of ruined any chance you guys had at getting a rework in the near future. The devs will play the perception card, and it will be laced with a subtle get good statement.

    It sucks, but the players that are making comments like if DRK is so bad how was it in the world first group, will honestly be the same gut reaction the devs will have.
    (2)
    Last edited by Awha; 11-05-2017 at 09:32 AM.

  2. #2
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    Reynhart's Avatar
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    Reynhart Kristensen
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    Dark Knight Lv 80
    Quote Originally Posted by Awha View Post
    Thing is the fact that a weak tank was able to clear the hardest content currently in the game will speak volumes to the dev team.
    Except WAR at 2.0, not tank was ever so badly designed/balanced that it couldn't clear the content. At worst, PLD had a really hard time when Gordias was just released and gear was scarce. A thing that can't happen for Unending Coil since it won't drop better gear to make things easier.
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    Last edited by Reynhart; 11-05-2017 at 09:46 AM.

  3. #3
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    Quote Originally Posted by Reynhart View Post
    Except WAR at 2.0, not tank was ever so badly designed/balanced that it couldn't clear the content. At worst, PLD had a really hard time when Gordias was just released and gear was scarce. A thing that can't happen for Unending Coil since it won't drop better gear to make things easier.
    And how many times has SE gone back and gave reworks to tanks? I mean wasn't pld left mostly untouched during 3.0? I am still new, but even from the brief time playing the game, SE seems to be afraid to add changes to tanks, I am certain the only reason shake it off was reworked was because even they were unable to think of many situations were that skill was useful. They might do potency adjustments here and there, but it seems most of the DRK community wants more then a potency readjustment.
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    Last edited by Awha; 11-05-2017 at 09:58 AM.

  4. #4
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    Reynhart's Avatar
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    Quote Originally Posted by Awha View Post
    And how many times has SE gone back and gave reworks to tanks? I mean wasn't pld left mostly untouched during 3.0?
    No, PLD was tweaked at almost each major patch.
    As an example, these are the changes it received at 3.2 :
    • Fast Blade
      TP cost has been reduced from 70 to 60.
    • Savage Blade
      The amount of enmity generated has been increased.
    • Goring Blade
      Potency when used as a combo action has been increased from 220 to 240.
      Damage over time potency has been increased from 40 to 50.
    • Royal Authority
      Potency when used as a combo action has been increased from 340 to 350.
    • Clemency
      Casting time reduced from 3 to 2 seconds.
    • Divine Veil
      The protective barrier that is cast on all party members within range when you receive a healing spell now activates even when healing yourself.
      Recast time reduced from 150 seconds to 120 seconds.
    • Sword Oath
      Use will no longer interrupt weaponskill combos.
    • Shield Oath
      Use will no longer interrupt weaponskill combos.
      Damage penalty has been reduced from 20% to 15%.
      The amount of enmity generated has been increased.

    That's a lot of small changes, but I the same kind of changes would help DRK be a lot better.
    (1)
    Last edited by Reynhart; 11-05-2017 at 10:46 AM.

  5. #5
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    Quote Originally Posted by Reynhart View Post
    No, PLD ws tweaked at almost each major patch.

    That's a lot of small changes, but I the same kind of changes would help DRK be a lot better.
    Pld was still a meme class during most of 3.0 right? Or were most pld players during 3.0 happy with their class? It seems like they were unhappy with slight adjustments and only truly happy after the rework in 4.0. Maybe that is why SE is unwilling to be do slight adjustments for DRK, seems like a waste of time on their part since people will still complain.
    (1)
    Last edited by Awha; 11-05-2017 at 10:25 AM.

  6. #6
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    Reynhart's Avatar
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    Quote Originally Posted by Awha View Post
    Pld was still a meme class during most of 3.0 right? Or were most pld players during 3.0 happy with their class? It seems like they were unhappy with potency adjustments, and only truly happy after the rework in 4.0. Maybe that is why SE is unwilling to be do potency adjustments for DRK, seems like a waste of time on their part since people will still complain.
    They weren't really happy, but PLD had, in my opinion, deepest issues that DRK has now. PLD had no GCD AoE, strong TP issues and almost no utility as an off-tank.
    On top of that, the content was design around magical damage making its inability to block magic a deep flaw and the additional effect on RoH useless, while DRK was heavily equipped to face such situations.
    (0)

  7. #7
    Player MyaValentine's Avatar
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    Quote Originally Posted by Reynhart View Post
    No, PLD ws tweaked at almost each major patch.
    As an example, these are the changes it received at 3.2 :
    • Fast Blade
      TP cost has been reduced from 70 to 60.
    • Savage Blade
      The amount of enmity generated has been increased.
    • Goring Blade
      Potency when used as a combo action has been increased from 220 to 240.
      Damage over time potency has been increased from 40 to 50.
    • Royal Authority
      Potency when used as a combo action has been increased from 340 to 350.
    • Clemency
      Casting time reduced from 3 to 2 seconds.
    • Divine Veil
      The protective barrier that is cast on all party members within range when you receive a healing spell now activates even when healing yourself.
      Recast time reduced from 150 seconds to 120 seconds.
    • Sword Oath
      Use will no longer interrupt weaponskill combos.
    • Shield Oath
      Use will no longer interrupt weaponskill combos.
      Damage penalty has been reduced from 20% to 15%.
      The amount of enmity generated has been increased.

    That's a lot of small changes, but I the same kind of changes would help DRK be a lot better.
    I mean if we ignore the fact that pacth 3.2 took 9 months and those changes didn't helped paladin at all and that it didn't recieve any susbtantial changes up until creator. that bein said DRK is not even close to the spot pally or warrior was previously to recieve mayor overhaul all drk needs is % adjustments, all I would argue drk needs is a 3 combo ad that's what was hurting pally in arr and heaves ward the class was too simple, while people enjoy the over simplyfied version I'd argue many more don't. but that's subjective. other than that drk does no need this much level of rework.
    (0)