Quote Originally Posted by Brannigan View Post
The difficulty of the fight should justify the power of the item. The reason it's fine to have to have low success rates on forbidden materia is because there's no difficulty, no skill, no thought, no pulse required. Ifrit's insanely low drop rates aren't justified considering the content of the fight. The super low drop rates are only "obvious" if you're designing a shitty system.
I hope you're not trying to insist that the Ifrit fight is difficult... I'd have to suggest that you may have less than average intelligence if you struggle with the fight given the amount of information including detailed strategies that exist currently.

The fight is so easy that giving away free items would be ridiculous and you would see even more people than you do currently wielding those flame poons. As stated before the only true fallback in this system, which we all agree is shitty design, is that you are able to get duplicates of items you already possess.

Have a great fucking night Zack Brannigan.