Page 8 of 14 FirstFirst ... 6 7 8 9 10 ... LastLast
Results 71 to 80 of 140
  1. #71
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    The Ifrit weapons are strong. They are desirable even over double melded weapons for DoW at the moment. Considering the % chance of triple+ melding a weapon with high tier materia, the rarity of these weapons dropping is perfectly sensible.
    Pressing a button and playing a slot machine is the same thing as defeating a boss with a group. Cool.
    (1)

  2. #72
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by NoctisUmbra View Post
    I had every intention of replying to continue the discussion, but then I realized half of your responses to my post were either without support, or showed complete misunderstanding and/or ignorance of the point I was arriving at.

    Essentially, you haven't said anything that addresses my reasoning behind disagreeing with Akuun's idea. You're welcome to reread my post and try again.
    Haha right. You still don't seem to grasp that endgame is currently left out completely in best of slot (as the items come from common farming mats and gathering when they could come from endgame mobs), but yet you have reversed your original stance and are okay with having NM drop craftable mats "as long as there are still some unique drops too" but for some strange reason think they should only be open world drops.

    So basically you agreed with me and spat out a bunch of nonsense, maybe my post wouldn't have been such a wall of text if yours hadn't been. You could have simply said "I was wrong for so rudely dismissing Akuun's idea, because I actually agree with you" and saved us both some typing.
    (2)

  3. #73
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Brannigan View Post
    Pressing a button and playing a slot machine is the same thing as defeating a boss with a group. Cool.
    Right, because pressing a button requires the same skill and prerequisites as defeating an endgame boss.

    Make sense please. I have no idea what point you are even trying to make, let alone how it relates to my overall post.
    (3)

  4. #74
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Right, because pressing a button requires the same skill and prerequisites as defeating an endgame boss.
    Exactly, which is why the low drop rate is so sensible. Because the chance of doing a triple meld is low and obviously that requires the same input from the player as defeating a boss.
    (0)

  5. #75
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Murugan View Post
    Haha right. You still don't seem to grasp that endgame is currently left out completely in best of slot (as the items come from common farming mats and gathering when they could come from endgame mobs), but yet you have reversed your original stance and are okay with having NM drop craftable mats "as long as there are still some unique drops too" but for some strange reason think they should only be open world drops.

    So basically you agreed with me and spat out a bunch of nonsense, maybe my post wouldn't have been such a wall of text if yours hadn't been. You could have simply said "I was wrong for so rudely dismissing Akuun's idea, because I actually agree with you" and saved us both some typing.
    I find it ironic how you claim it's me that isn't grasping something. Here let me elaborate to help you along.

    I am not against certain unique gear being made off of NM drops and or content drops in any way, so long as they are in the green tier. You know, how we have color coded tiers now. Green being unique and slightly better than crafted gear, yet can still be melded just like crafted gear and unlike blue, U/U gear such as Ifrit's weapons.

    I am against the suggested change to Ifrit's drops because they are powerful enough to exist alongside most multi-melded gear. Allowing for such weapons to be gained through crafting as well empowers crafters too much, while diminishing the rewards attained through battle alone.

    I support both types of content so long as they fit reasonably into the heirarchy of gear. Green would be below Blue, however multi-melded Green would be the best gear in the game.

    Options in content are a good thing. The suggested change to Ifrit, being that Ifrit represents DoW/M - access only loot at this time, attempts to remove an option in favor of another. There is no need as they can coexist.

    Also, I did not make a firm statement that Green crafted gear should be limited to drops from open world only. I simply made a reference back to how it already was namely with Open World NMs. They can come from an instanced event for all I care. So long as there still exists content with direct weapon/armor drops that are U/U and are equivalent in strength to an average multi-melded weapon/armor then all is well.

    Everyone has what they want. Anyone who wants to get everything has to do everything. Plain and simple.
    (2)

  6. #76
    Player
    NoctisUmbra's Avatar
    Join Date
    Mar 2011
    Posts
    2,546
    Character
    Noctis Umbra
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Brannigan View Post
    Exactly, which is why the low drop rate is so sensible. Because the chance of doing a triple meld is low and obviously that requires the same input from the player as defeating a boss.
    The drop rate on a Ifrit weapon is higher than the success rate of triple+ melding a crafted weapon with all tier IV materias - which is what you'd have to do to claim you have a better weapon at this point when it comes to most of the DoW weapons.

    The problem isn't the drop rate RNG. The problem is the duplicate loot wasting.

    Honestly, do you guys read what I type? I never said the current loot system for Ifrit is fine as is.
    (2)

  7. #77
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    The drop rate on a Ifrit weapon is higher than the success rate of triple+ melding a crafted weapon with all tier IV materias - which is what you'd have to do to claim you have a better weapon at this point when it comes to most of the DoW weapons.

    The problem isn't the drop rate RNG. The problem is the duplicate loot wasting.
    The success rate of triple-melding something should be exceedingly low because it requires no thought. The Ifrit drop rates are retarded. It takes like 350 runs to get a full set of weapons. I, personally, am something like 1/50 (I stopped keeping track after I started punching myself in the dick). The problem IS the low drop rate and the fact that the consolation prize is dark matter instead of a turn-in item that you can collect (for the record I don't think that he should drop crafting materials)
    (1)

  8. #78
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by NoctisUmbra View Post
    I find it ironic how you claim it's me that isn't grasping something. Here let me elaborate to help you along.

    I am not against certain unique gear being made off of NM drops and or content drops in any way, so long as they are in the green tier. You know, how we have color coded tiers now. Green being unique and slightly better than crafted gear, yet can still be melded just like crafted gear and unlike blue, U/U gear such as Ifrit's weapons.

    I am against the suggested change to Ifrit's drops because they are powerful enough to exist alongside most multi-melded gear. Allowing for such weapons to be gained through crafting as well empowers crafters too much, while diminishing the rewards attained through battle alone.

    I support both types of content so long as they fit reasonably into the heirarchy of gear. Green would be below Blue, however multi-melded Green would be the best gear in the game.

    Options in content are a good thing. The suggested change to Ifrit, being that Ifrit represents DoW/M - access only loot at this time, attempts to remove an option in favor of another. There is no need as they can coexist.

    Also, I did not make a firm statement that Green crafted gear should be limited to drops from open world only. I simply made a reference back to how it already was namely with Open World NMs. They can come from an instanced event for all I care. So long as there still exists content with direct weapon/armor drops that are U/U and are equivalent in strength to an average multi-melded weapon/armor then all is well.

    Everyone has what they want. Anyone who wants to get everything has to do everything. Plain and simple.
    You know... I didn't think your first post was that hard to understand. Some people read with their eyes closed apparently while screaming LA LA LA LA LA LA LA LA.

    Noctis conducting the Logic Train today....
    (2)

  9. #79
    Player
    Join Date
    Aug 2011
    Location
    Grid
    Posts
    982
    Quote Originally Posted by Brannigan View Post
    The success rate of triple-melding something should be exceedingly low because it requires no thought. The Ifrit drop rates are retarded. It takes like 350 runs to get a full set of weapons. I, personally, am something like 1/50 (I stopped keeping track after I started punching myself in the dick). The problem IS the low drop rate and the fact that the consolation prize is dark matter instead of a turn-in item that you can collect (for the record I don't think that he should drop crafting materials)
    Yeah the drop rate is low, as it should be. As Noctis said, the only disappointing aspect is that you can get duplicates which are automatically passed to the ground. Too bad my buddy couldn't have picked up those and used them! Damn ground swallowed them up.
    (3)

  10. #80

    Uhh..

    People still pug? Isn't that the point of your ls? If your doing shit with an Ls you shouldn't even be concerned about "Ninjaing" utterly eliminating that point. If you have a competent LS who can down Ifrit no problem then whats the issue? We all know the loot system is silly Devs, Players, everyone knows its silly. I believe the "Need before Greed" system in combo with the "Master Loot" system will be the most beneficial and proficient system out of the choices. Did you guys even play FF11? Remember when people would gil farm the jackboots then make them retarded expensive? Everyone who needed a pair either had to beat botters or buy them for your first born son lol. All I'm saying is this. If we don't want our already weak economy to go belly up then the craft able Ifrit weapon system is utterly and totally a failed idea.
    (3)

Page 8 of 14 FirstFirst ... 6 7 8 9 10 ... LastLast