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  1. #9
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    Yes, and you quote it as 50, not 75. Yes it scales with skill speed, but the base potency is still 75.
    Of course I did, since I specifficaly said "50 potency every 2.24 seconds". But yes, I should have said 56 potency. Again, wider gap.
    Quote Originally Posted by Chrono_Rising View Post
    Also you include the full 60 seconds for the sword oath buff, this may or may not actually work out since you might not auto when spamming holy spirit.
    Holy Spirit has a shorther cast than your auto attacks, so you'll still do all your AA even when spamming HS.
    Quote Originally Posted by Chrono_Rising View Post
    The practice of turtle tanking is related to content, but if you feel the content needs to change to support this then this is a much bigger issue that just a little sole issue with dark knight.
    DRK has its issue, sure. It's probably even worse than PLD was in HW, but I think most of it is related to how the jobs are designed vs the content. For example, the penalty regarding Oath and Beast gauge at 4.0 wouldn't have been a problem if bosses hit hard enough to discourage repeat stance swap. Giving TBN as the only new mitigation skill wouldn't be a problem if DPS wasn't that much more useful than mitigation. And even if stance dancing or tanking in DPS stance was kept, a turtle setup should offer some values, by redisrtibuting raid DPS between members (For example, healing a turtle should give healers significantly more time to DPS)
    Quote Originally Posted by Chrono_Rising View Post
    Even if you analysis was correct, and to be very clear it isn't, what does it prove except that maybe dark knight retains more damage in tank stance than paladin or warrior?
    Nothing else
    Quote Originally Posted by Chrono_Rising View Post
    Does that mean we don't have dps issues?
    No, but I never claimed that.
    Quote Originally Posted by Chrono_Rising View Post
    Do we not still have mitigation issues?
    No, but I never claimed that.
    Quote Originally Posted by Chrono_Rising View Post
    Does it address how the class feels to play, or inconsistencies in its design?
    Feeling is a very subjective point, I personally find it more fun to play than WAR.
    Quote Originally Posted by Chrono_Rising View Post
    Does it mean we have better selfsustain?
    No, but I never claimed that.
    Quote Originally Posted by Chrono_Rising View Post
    Most importnantly: Does losing the least in activating tank stance mean groups want to take dark knight over a warrior or paladin who will dps more, mitigate more, and give the group higher defense through shields? Because to me, if this were even true and you analysis does not accurate reflect this, this seems like a fairly useless trophy to put on the dark knight shelf, and it looks pretty lonely.
    No, it doesn't...it's almost as if someone clearly acknowledged that keeping your tank stance all the time was worthless...I can't remember who it was...
    Quote Originally Posted by Reynhart View Post
    To be fair, even if Turtle DRK would deal more damage than Turtle PLD (Or Turtle WAR), since turtle tanking is basically an inefficient tactic in current content, it wouldn't do anything to make DRK "better".
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    Last edited by Reynhart; 11-01-2017 at 08:38 AM.