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  1. #1
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    Yes, and you quote it as 50, not 75. Yes it scales with skill speed, but the base potency is still 75.
    Of course I did, since I specifficaly said "50 potency every 2.24 seconds". But yes, I should have said 56 potency. Again, wider gap.
    Quote Originally Posted by Chrono_Rising View Post
    Also you include the full 60 seconds for the sword oath buff, this may or may not actually work out since you might not auto when spamming holy spirit.
    Holy Spirit has a shorther cast than your auto attacks, so you'll still do all your AA even when spamming HS.
    Quote Originally Posted by Chrono_Rising View Post
    The practice of turtle tanking is related to content, but if you feel the content needs to change to support this then this is a much bigger issue that just a little sole issue with dark knight.
    DRK has its issue, sure. It's probably even worse than PLD was in HW, but I think most of it is related to how the jobs are designed vs the content. For example, the penalty regarding Oath and Beast gauge at 4.0 wouldn't have been a problem if bosses hit hard enough to discourage repeat stance swap. Giving TBN as the only new mitigation skill wouldn't be a problem if DPS wasn't that much more useful than mitigation. And even if stance dancing or tanking in DPS stance was kept, a turtle setup should offer some values, by redisrtibuting raid DPS between members (For example, healing a turtle should give healers significantly more time to DPS)
    Quote Originally Posted by Chrono_Rising View Post
    Even if you analysis was correct, and to be very clear it isn't, what does it prove except that maybe dark knight retains more damage in tank stance than paladin or warrior?
    Nothing else
    Quote Originally Posted by Chrono_Rising View Post
    Does that mean we don't have dps issues?
    No, but I never claimed that.
    Quote Originally Posted by Chrono_Rising View Post
    Do we not still have mitigation issues?
    No, but I never claimed that.
    Quote Originally Posted by Chrono_Rising View Post
    Does it address how the class feels to play, or inconsistencies in its design?
    Feeling is a very subjective point, I personally find it more fun to play than WAR.
    Quote Originally Posted by Chrono_Rising View Post
    Does it mean we have better selfsustain?
    No, but I never claimed that.
    Quote Originally Posted by Chrono_Rising View Post
    Most importnantly: Does losing the least in activating tank stance mean groups want to take dark knight over a warrior or paladin who will dps more, mitigate more, and give the group higher defense through shields? Because to me, if this were even true and you analysis does not accurate reflect this, this seems like a fairly useless trophy to put on the dark knight shelf, and it looks pretty lonely.
    No, it doesn't...it's almost as if someone clearly acknowledged that keeping your tank stance all the time was worthless...I can't remember who it was...
    Quote Originally Posted by Reynhart View Post
    To be fair, even if Turtle DRK would deal more damage than Turtle PLD (Or Turtle WAR), since turtle tanking is basically an inefficient tactic in current content, it wouldn't do anything to make DRK "better".
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    Last edited by Reynhart; 11-01-2017 at 08:38 AM.

  2. #2
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Reynhart View Post
    Of course I did, since I specifficaly said "50 potency every 2.24 seconds". But yes, I should have said 56 potency. Again, wider gap.
    Read the tooltip, 75 potency scaled with autoattack or56 potency.

    Regardless of the sword oath potency, your analysis doesn't actually reflect how tank stance interacts with skills, and your listed reasons for content issues again rely on the other two tanks penalties and not dark knights. Also, everyone can dps and do content both tanks and healers. It just requires teamwork. And given your above post it appears you recognize that the entire discussion you posted has nothing to do with the price of tea.

    I don't think you are posting to do anything constructive at this point, as you are only commenting on autoattack potencies, and staying entirely silent about the fact that you completely ignore jobs having attacks which ignore their tank stance penalty despite assuming 100% tank stance uptime or glaring issues in their resource generation. I think you are just posting to argue. And I'm done wasting my time responding.
    (0)
    Last edited by Chrono_Rising; 11-01-2017 at 09:10 AM. Reason: Corrected 75 potency on Sword Oath.

  3. #3
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Chrono_Rising View Post
    Read the tooltip, its 75 not 50.
    Yeah, read the tooltip : Deals additional damage with a potency of 75 after each auto-attack. Damage affected by weapon delay.
    Or do the math...
    The current weapon delay of 2.24 change the effective potency of SwOath by the same calculation of auto-attacks. Why should I use a value that can't even be used in real situation, since no Sword has a 3s delay ?

    In real situaiton, SwOath with a 2.24 gives 56 potency to the additionnal attack, not 75.
    (1)
    Last edited by Reynhart; 11-01-2017 at 08:47 AM.

  4. #4
    Player
    MauvaisOeil's Avatar
    Join Date
    Mar 2017
    Posts
    297
    Character
    Jaghatai Dotharl
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Reynhart View Post
    Yeah, read the tooltip : Deals additional damage with a potency of 75 after each auto-attack. Damage affected by weapon delay.
    Or do the math...
    The current weapon delay of 2.24 change the effective potency of SwOath by the same calculation of auto-attacks. Why should I use a value that can't even be used in real situation, since no Sword has a 3s delay ?

    In real situaiton, SwOath with a 2.24 gives 56 potency to the additionnal attack, not 75.
    The bonus attack from SwOath is not calculated on the AA damage of the weapon, but on physical damage like a special attack.
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