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  1. #11
    Player
    Shadotterdan's Avatar
    Join Date
    Nov 2014
    Posts
    222
    Character
    Shalala Shala
    World
    Hyperion
    Main Class
    Paladin Lv 90
    ugh, too much text, can I get a tl;dr of it's focus and playstyle? Seeing as how such things need a lot of playtesting to get right, I tend to shy away from job suggestions that delve into a full list of actions and traits. I have toyed with the idea of a dps time mage though. Less focused on buffing the party though with a focus on x-zone as a DoT that can enhance the use of comet and demi. With demi changed to modify it's damage based on hp percentage instead of a straight percentage based damage to make it not broken on bosses. Maybe also a gravity skill that drags effected mobs together to make grouping easier. With a focus on changing up your tactics based on enemy hp and keeping up various status downs.
    (0)

  2. #12
    Player
    arctanx's Avatar
    Join Date
    Oct 2017
    Posts
    29
    Character
    Haylan Weaver
    World
    Exodus
    Main Class
    Culinarian Lv 67
    Quote Originally Posted by MicahZerrshia View Post
    How many posts about Time Mage are we going to get?
    ...

    On topic however, I think you make the job too complicated. Sadly, they want all jobs to be as easy as possible and even the slightest hint or having to think tactically, is generally taken out. So you may want to simplify the job a bit since it would never make it in this state. If sam and rdm are any indication they are trying to make all upcoming jobs reduced to just a couple button combinations and nothing more.
    The actual workings of the job is actually pretty darn simple, very similar to Black Mage or Red Mage in complexity. The main logistical hurdle the Time Mage would have is making sure as many team members and enemies are inside the Timewarp/Spacetime Warp as possible to get the buffs/debuffs.

    Also, this is my first postings in the forums and I do have other suggestions for jobs I'll be posting soon (one for a tank, one for a healer) that are way unique compared to normal FF jobs. But for my first posting, I wanted it to be more of a "traditional" FF job.
    (1)

  3. #13
    Player
    arctanx's Avatar
    Join Date
    Oct 2017
    Posts
    29
    Character
    Haylan Weaver
    World
    Exodus
    Main Class
    Culinarian Lv 67
    Quote Originally Posted by Shadotterdan View Post
    ugh, too much text, can I get a tl;dr of it's focus and playstyle? Seeing as how such things need a lot of playtesting to get right, I tend to shy away from job suggestions that delve into a full list of actions and traits. I have toyed with the idea of a dps time mage though. Less focused on buffing the party though with a focus on x-zone as a DoT that can enhance the use of comet and demi. With demi changed to modify it's damage based on hp percentage instead of a straight percentage based damage to make it not broken on bosses. Maybe also a gravity skill that drags effected mobs together to make grouping easier. With a focus on changing up your tactics based on enemy hp and keeping up various status downs.

    Essentially, this Time Mage primarily uses skills to reduce/nullify damage/costs for the party while speeding up their moves, while at the same time slowing down enemies and giving them statuses by "aging" them prematurely. As far as damage goes, it has a couple of Weaponskill techniques meant to combo together but mostly focuses on building up its Armageddon Counter meter with Prophetic Blow I, II, and III. They all do low damage (100, 150, and 200 potency), but when the Armageddon Counter activates (based on a random percentage), it causes a catastrophic burst of damage all at once. Overall, the Time Mage's damage output would be the lowest DPS'er job, but in short bursts could be the highest.


    That work for you?
    (1)

  4. #14
    Player
    arctanx's Avatar
    Join Date
    Oct 2017
    Posts
    29
    Character
    Haylan Weaver
    World
    Exodus
    Main Class
    Culinarian Lv 67
    Quote Originally Posted by KDSilver View Post
    We already have that "form" of Time Mage, and it's called Astrologian.

    Glad I could help.

    Bye.
    This is extremely different than Astrologian. I don't think you read what my job does. Secondly, Astrologian is a healer. Yes, Astrologian in a few places deals with time manipulation and touches on time-mage like ideas, Astrologian was made purposely to not be the traditional FF time mage. Consider it like this -- Astrologian is a master of astrology and the cards and a dabbler in time magic. The Time Mage knows nothing about all that cards nonsense, but is a full-on master of Time Magic.
    (1)
    Last edited by arctanx; 11-01-2017 at 10:38 AM.

  5. #15
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    I posted a huge post about that too, mostly the story though as I believe it is irrelevant to list spells potency and whatnot when we can't test anything, especially for a dps class.
    Only the core aspect should be explained and what is the rotation / feel of the job. (Yes, I did details all my skills and I realised it wasn't a good idea)

    http://forum.square-enix.com/ffxiv/t...er#post3447850


    And can people stop saying "There's a time mage, it's called astrologian"
    Does the Red Mage look like your usual Red Mage? I mean, sure, he got a heal... but FF14 is more Akin to a BLM spamming quick and instant spells than anything else.



    Also, on a side note, in an interview Y.P was asked why they choose RDM and SAM for SB and he started with "WHen it comes to job there is a lot of choice, many things come to my mind like the Time Mage for instance, but ... explain why RDM and SAM for SB... "

    The one job he used as an example of "other possible choice" was Time Mage. So clearly, Time Mage isn't out of the Window (in the long run)

    I'm clearly not expecting it next xpac as I believe they'll release Heal + Tank (I'd bet on Dancer and Blue Mage since they're the next 2 in high demand).
    But I wouldn't hold my breath for 6.0 if they were to add again one physical one magical

    Finally, Time Mage is still a job highly requested on En, Fr and Jp forums.

    In the tank department, usually Blue Mage / Beast Master and to some extent Puppetmaster
    For the healing, Dancer and a sometime Geomancer
    For the DPS, while they're many request for melee jobs, the only caster job popping in frequently is ... Time Mage,

    So if the only caster request is "time mage", it is not too far fetched to believe they see it and it's on the to do list.
    Especially that Time Mage has a strong theme they can expand on. I play an AST and beside Time Dilatation, it doesn't feel all that "Timyy". Sure Gravity is used, big deal.
    (0)
    Last edited by Sylvain; 11-01-2017 at 05:34 PM.

  6. #16
    Player
    OMega_ARcane's Avatar
    Join Date
    Jul 2016
    Posts
    251
    Character
    Holy Thunder
    World
    Ultros
    Main Class
    Ninja Lv 76
    I think its a neat idea. However, I would think that any type of haste may be hard to put into the game since everyone's connection speed differs, what would happen if someone was lagging really bad? I think instead of making skills or auto attacks faster maybe they can make the damage multiply by a % or by 2, that way technically, you would auto attack once, or do an action attack and it would do twice the damage as normal. That way they wouldn't have to worry about making the character movements look odd. Something kind of like Ninjas duality, but for all actions...However...this would be very powerful. I think it would have to have a LONNNNNNG cool down, get haste before like in your post, and then get hastega later and shares the cool down timer with haste. Once you unlock haste you can use it on any party member for a short amount of time, 10 sec? long enough for that player to get a burst in. Once you unlocked hastega it could change haste can ONLY be casted to yourself and it increases your own damage and grants you the same effect, hastega would be for the whole party, but they both share the same cool down timer.
    (0)

  7. #17
    Player
    arctanx's Avatar
    Join Date
    Oct 2017
    Posts
    29
    Character
    Haylan Weaver
    World
    Exodus
    Main Class
    Culinarian Lv 67
    @Sylvain: Yeah, I think those 3 are the big holes left in the job systems currently, being time mage, blue mage/beastmaster, and dancer. Something like that for caster, tank, and healer would fill the combat system nicely.

    @OMega: I think the key is that Haste only improves speed by a small percent, relatively speeking. Under the maximum conditions, my Time Mage idea allows a boost of up to 25% and usually it'd be less than that while Spacetime Warp cools down, at 10%. That number, I think, helps to limit the effects of lag and slow connections.
    (0)

  8. #18
    Player
    Shadotterdan's Avatar
    Join Date
    Nov 2014
    Posts
    222
    Character
    Shalala Shala
    World
    Hyperion
    Main Class
    Paladin Lv 90
    I reread through the whole thing and as it stands, it seems a little op. Haste can really break a game, just look at XI where for the longest time haste in equipment was the one stat to rule them all and RDM was a must have due to being able to cast the spell version. Combined with slow on non boss mobs and that's still a hefty multiplier to damage output.
    (0)

  9. #19
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I would much rather have Dancer and or Blu tbh but will not dismiss your ideas OP it is good to talk about ideas rather then always see negative posts
    (0)

  10. #20
    Player
    arctanx's Avatar
    Join Date
    Oct 2017
    Posts
    29
    Character
    Haylan Weaver
    World
    Exodus
    Main Class
    Culinarian Lv 67
    Quote Originally Posted by Shadotterdan View Post
    I reread through the whole thing and as it stands, it seems a little op. Haste can really break a game, just look at XI where for the longest time haste in equipment was the one stat to rule them all and RDM was a must have due to being able to cast the spell version. Combined with slow on non boss mobs and that's still a hefty multiplier to damage output.
    I was extremely careful to limit the usefulness and power of Haste when making this idea, as I fully understood how useful it could be. Hasteja gives a 10% boost, which I do not feel would make it absolutely must-have. The big boost comes from Spacetime Warp which makes Hasteja a party-wide 25% boost, but there is a big limitation -- it's effects are limited to an 8y radius. That's a risky proposition, especially when you'd want the enemies within the Warp also to debuff them. That draws the entire party into range of all of the attacks, and anytime a party member runs out of the Warp, they lose the effects until they get back in. It's also limited to 45s out of every 180s, so the majority of the time, the 10% boost is the most to expect.

    In concerns of balancing, though, I have significantly lengthened the cooldown periods for them. Feel free to comment on it.
    (0)
    Last edited by arctanx; 11-02-2017 at 11:49 PM.

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