Page 5 of 10 FirstFirst ... 3 4 5 6 7 ... LastLast
Results 41 to 50 of 93
  1. #41
    Player
    gyaos's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Altana Sagahl
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Don't have a tank leveled, so not really sure what's happening here, but is it because the tanks are getting greedy in DPS stance that we gain so much enmity?

    I agree with adding another trait to something dealing with third eye procs to reduce enmity/make it more useful.
    (0)

  2. #42
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by gyaos View Post
    Don't have a tank leveled, so not really sure what's happening here, but is it because the tanks are getting greedy in DPS stance that we gain so much enmity?
    This thread was started before the enmity modifiers were changed in 4.01. Blame those modifiers and the ease of getting to i340 for tanks being greedy in DPS stance.
    (0)

  3. #43
    Player
    ValentineSnow's Avatar
    Join Date
    Mar 2015
    Posts
    85
    Character
    Shiroe Sora
    World
    Sargatanas
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by gyaos View Post
    Don't have a tank leveled, so not really sure what's happening here, but is it because the tanks are getting greedy in DPS stance that we gain so much enmity?

    I agree with adding another trait to something dealing with third eye procs to reduce enmity/make it more useful.
    It's more that an average enmity list will look like this:

    MT > SAM > OT >>>>>>>>>>>>>> everyone else.

    Even with the party jumping through hoops, OT provoke shirking, NIN smokeboming the SAM and shadewalking the MT and the SAM using diversion, they will still be top of the enmity list. They generate so much enmity and have very little in a way to mitigate it, so the MT ends up having to compensate with enmity combos that they wouldn't have to use if the SAM wasn't there.

    It does seem silly that a job that can do a 35k midare setsugekka can say after "damn I didn't direct crit!" and not have any kind of enmity control.

    Maybe they could make seigan combine with diversion, so SAMs still have to take it as a role skill but it will be more effective for them. Kind of like how PLD uses rampart with intervention and SCH uses eye for an eye with deployment tactics.

    Make seigan's effect something like:
    Delivers an attack with a potency of 200, Kenki cost 15, only available under open eyes, additional effect during diverson: reduces enmity.
    (0)
    Last edited by ValentineSnow; 11-01-2017 at 09:54 PM.

  4. #44
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by wereotter View Post
    Leveling warrior currently and I agree, there are too many "must have" tank cross role skills making your choices arbitrary.

    Melee on the other hand need to constantly change things up from having Arm's Length in Shinryu and someone needs Feint for Halicarnassus. Honestly, though, I'm starting to find that Goad, Invigorate, and even Second Wind aren't really that useful anymore. With the changes to TP you really only need those skills if you or someone else dies (from a raiding perspective) so it really frees up what you can take. Just too many of your choices aren't really worth taking.

    We can debate about this, for example, Arm's Length. Is it really important? I don't use it, and I don't die on Tidal, and even on the Tornado spell (sorry, I'm not english and I don't know the name of all Shinryu's abilities) it's not a good idea, since sometime you're linked with another player and it's the last blast that makes the chain break.
    Also, I'm using a SAM with the Sks very high, and I just need Invigorate. For Goad, it's important since, as you said, an error can come quickly, and it's helping a lot a player, even during AOE phase (SAM again, but MNK too, and BRD too!).
    Second Wind saved my life a lot, if I'm too far from the healer for X reason, or the healers are overwhelmed. Or just, not enough HP to survive to 2 attacks.
    However, without that, we can see we haven't a lot of usefull skills. Arm's Length is interresting, and I really love Feint since SB has been release.

    I really think cross-role abilities is a bad idea. It's useless, and most of these skills should be added to all jobs that are linked too, it will avoid the "Do you have Goad please?" "No lul" event happening in Raid/ Dungeon.
    Same for Shirk, or those who use a slot for Ultimatum...
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  5. #45
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azerhan View Post
    Same for Shirk, or those who use a slot for Ultimatum...
    But without skirk, how will I get back at that SAM who is annoying me?
    (0)

  6. #46
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lambdafish View Post
    But without skirk, how will I get back at that SAM who is annoying me?
    You've misunderstood me, I'm saying that cross-role should be IN all jobs-related. Like all Tanks have Shirk, Rempart, Convalescence... Always.
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  7. #47
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Azerhan View Post
    You've misunderstood me, I'm saying that cross-role should be IN all jobs-related. Like all Tanks have Shirk, Rempart, Convalescence... Always.
    I disagree, I like the decision making process, however the ability to save and switch ability sets needs to be made a lot easier before I will see it as a great thing
    (0)

  8. #48
    Player
    Azerhan's Avatar
    Join Date
    Aug 2016
    Location
    Kugane
    Posts
    231
    Character
    Orlane Armilly
    World
    Shiva
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Lambdafish View Post
    I disagree, I like the decision making process, however the ability to save and switch ability sets needs to be made a lot easier before I will see it as a great thing
    If we can swapping without penalties like cost of monney or sceal, I don't see the goal to let us choosing between 5 abilities, since 3/4 of them are always needed.
    At least, let us choose between 2 abilities like in pvp should be better imo.
    (0)
    "Là où il n'y a pas d'imagination, il n'y a pas d'horreur." Sherlock Holmes, Une étude en rouge, Conan Doyle

  9. #49
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Lambdafish View Post
    I disagree, I like the decision making process, however the ability to save and switch ability sets needs to be made a lot easier before I will see it as a great thing
    "Oh there's this mechanic that requires this ability. Better put it on."

    It's not much of a process.
    (1)

  10. #50
    Player
    Lambdafish's Avatar
    Join Date
    Feb 2014
    Location
    Ul-Dah
    Posts
    3,927
    Character
    Khuja'to Binbotaj
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Kabooa View Post
    "Oh there's this mechanic that requires this ability. Better put it on."

    It's not much of a process.
    I may be biased because tanks have it best IMO. Rampart is almost always used, and provoke is needed when there are tank swaps, but skills like shirk, convalescence, reprisal, Anticipation and Awareness have always been a discussion with my co-tank, and would change as I learn the fight. Maybe I feel like I can drop a tank cooldown in order for additional utility, or perhaps shirk is better to assist with the tank swap. These are questions that make fights more interesting, and I would like to see this system expanded upon.
    (0)

Page 5 of 10 FirstFirst ... 3 4 5 6 7 ... LastLast