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  1. #9
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by shao32 View Post
    i dont say we have to return to HW DRK, i just point how was there and how is now, and for me keeping the same ratio of MP generation in both stances its a good thing, the only diference in grit MP is more sustain and out of grit is more burst windows but the result is the same so i dont really see what is you problem there bcs the result is the same MP ratio in both stances, to be more precise gritless generate more MP that grit so thats make you argument more meaningless.

    grit is more slowly even now thanks to the bloodweapon+delirium window, blood price dont really match blood weapon in that field, you feel grit is wrong and poorly, i complety agreed with that, but making it even more less desirable or useless dont really solve the problem unleash you want to delete grit and compensate grit bonus somehow.
    I think the issue is that I'm not saying how grit itself should be fixed, because the heart of this post is to not suggest fixes, just identify what needs to be fixed. Grit itself needs a rework, it is boring and clunky game play that is not rewarding. This is very noticeable on dark knight, but this is a tank stance issue in general.

    The issue I am identifying is that dark knight offers dps tools when its dps is being punished by tank stance, when we want to dps our resource generation is cut because we lose our "grit bonus" but gain access to blood weapon. This feels weird and clunky like an unhappy patch to a tear in fabric, giving us tools which enhance certain skills but in the wrong context just creates a weird clashing feeling when playing the class and trying to plan out your abilities. Grit should have a way of generating resources in a balanced way compared to dps stance, but locking us out of resource generating abilities depending on stance just creates tension within the class itself.


    Quote Originally Posted by Chrono_Rising View Post
    To enhance resource generation in one stance (in particular the wrong stance) compared to the dps stance doesn't make sense, imagine if on warrior resource generation was cut in half (5 gauge compared to 10) across all skills when switching from tank stance to dps stance. There is really no reason to do this, except that it would make defiance less punishing and give it a "faster" play style.
    Imagining this type of game play in a different context and it makes no sense. No warrior would look at this and say, "what a great deal", they would say "where is the rest of my gauge in deliverance".
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    Last edited by Chrono_Rising; 11-01-2017 at 12:58 AM.